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Do you see Nintendo passing up Sunshine HD for Galaxy HD?

I certainly hope so.

I'd much rather see an HD Mario 64 or Galaxy.
 
If they did any just give me a native HD render of Galaxy and I would buy it instantly, the 2 best 3D marios ever, pretty much potentially the two best games ever.
 
I don't feel like all these HD remakes are necessary. I'd much rather see them focus all their effort into working on new games and just put the classics on the eShop. If they were remaking something like the original NES Zelda I might feel a bit differently, but i have a hard time getting excited for a remake of Majora's Mask or the idea of a Mario Sunshine one.

In fact, I recently finished MM on an N64 and found it to be perfectly playable and wasn't bothered by the graphics or controls.
 
They should do a complete remaster of Mario 64.

I would jump for joy and I'm not usually one to go for remasters if it's a game I've already played.

A complete remaster of Mario 64 would be way more appealing and make a lot more sense since its far more in need of a graphical upgrade.

I've never actually played Mario 64 so this is def the one I'm hoping for.
 
I always had this theory that Mario Sunshine was designed with motion controls in mind. I mean, they were working on a motion controller for GameCube, but at the time the tech wasn't ready, it was too expensive and added too much lag. And there were rumors that the GameCube was going to have special controls, and when they first revealed Sunshine they wouldn't say what that pack on Mario's back was - they said it was top secret. They also had Luigi's Mansion, another game that looks like it could have had the exact same kind of motion control, and it's been revealed was also a test case for stereoscopic 3D.

Anyways, my point is this: how about a Mario Sunshine remake using those original, lost motion controls as an option, using Wii Remote and Nunchuk?
 
I always had this theory that Mario Sunshine was designed with motion controls in mind. I mean, they were working on a motion controller for GameCube, but at the time the tech wasn't ready, it was too expensive and added too much lag. And there were rumors that the GameCube was going to have special controls, and when they first revealed Sunshine they wouldn't say what that pack on Mario's back was - they said it was top secret. They also had Luigi's Mansion, another game that looks like it could have had the exact same kind of motion control, and it's been revealed was also a test case for stereoscopic 3D.

Anyways, my point is this: how about a Mario Sunshine remake using those original, lost motion controls as an option, using Wii Remote and Nunchuk?

JerichoAngry.gif
 
With Galaxy 2 on the eshop, I wouldn't be surprised to see Galaxy on it as well.

And Mario Sunshine has 3D remake written all over it.
 
I always thought super Mario sunshine was the weakest entry in the series tbh but I would kill to play it again in glorious HD just for the nostalgia trip
 
The other Mario games have tropical islands as well as about 10 other locales.

This. They cornered themselves in from the very start with Sunshine by focusing on one tropical Island, If they had made the setting an archipelago of islands with different themes/climates, there would have been a chance for a lot more variety. I still say they did good with what they left themselves with but I still consider Sunshine weaker than 64 and Galaxy 1/2.
 
WWHD took a very short amount of time and a small number of people to develop. The impact that a new remake would have on other games in development would be non existent.
And yet there still isn't a grand scale free roaming 3D Mario that has been announced.

Did they ever stop making new games?

I've never played Majora's Mask. Keep them coming.
Majora's Mask is acceptable since it's a 15 year old classic at the end of the N64 lifespan, meaning a lot of people haven't played it. Sunshine is widely not considered a classic and Galaxy is only seven years old and has been re-released as part of Nintendo Selects.

If there's a Twilight Princess HD remaster coming, I'm going to hurt someone.
 
I'm really hoping Sunshine gets the Wind Waker treatment, fixing the more annoying parts of the game so it doesn't make me want to tear my hair out trying to beat some of the missions. Plus, Sunshine would look gorgeous in HD, I still really love Sunshine's water and would love to see Sirena Beach on the Wii U.
 
Sunshine without the GC pad. HELL FUCKING NO. My least favourite 3D Mario game but it's definitely one that works with the GC pad. Playing that on Dolphin with the 360 pad gave me finger amnesia.
 
I've played SMG1/2 with a controller. It's not 100% ideal, but it's not a big deal. Of course Nintendo would have to adjust some stuff to make SMG work perfectly on the gamepad, mainly just increasing auto-aim and the window for grabbing items such as Yoshi's, or star bits go automatically to Mario from even farther way.

So basically you suggest dumbing down the controls so they stay playable with the old style controllers? There is a reason why Nintendo came up with the Wiimote in the first place, because they wanted to improve control methods to enable new gameplay.

Playing SMG2 recently really reminded me how superior Wii controls were. Also comparing SMG to Puppeteer which did have pointer controls but those didn't work with the buttons needed so you had to either switch controllers all the time, leave pointing to someone else or point with the analogue stick. Which is slow and not used for battles for that reason, probably.

Puppeteer was such a poor attempt to mimic Nintendo but getting little actually right. Well at least Gravity Daze succeeded in building on ideas Nintendo put out with Galaxy.

On topic: I'd prefer a Sunshine 3D to HD actually. I also wanted SMG2 3D at one point but didn't consider they'd have to edit out the best thing about Galaxy, the perfect controls.
 
Nintendo would be foolish to do a HD remaster of the worst 3D Mario game. If any game gets that treatment, Super Mario 64 seems like the best candidate. It's a good game that looks dated and crappy, and its remaster was on a system without the right control scheme to make it work.
 
So basically you suggest dumbing down the controls so they stay playable with the old style controllers? There is a reason why Nintendo came up with the Wiimote in the first place, because they wanted to improve control methods to enable new gameplay.

I find the use of the pointer mostly superfluous in SMG, so I personally wouldn't care if they "dumb it down." 99% of the time it would boil down to picking up random starbits (which you do by chucking the wiimote like a maniac anyway, so not much difference from chucking the right stick like a maniac). Spin is easily mapped to any button. The special levels that require to use the wiimote as a joystick...well, they play just fine using an actual analog stick. The game is playable just fine as-is on a controller, seriously.

Not like this is gonna happen anyway, despite being easy money for Nintendo. It's strange how they ported so many SNES games to the GBA way back when, but they aren't interested in doing that again this time around.
 
They have to do SOMETHING for Super Mario 30th, and Mario Maker is not enough.

I really don't like Sunshine (that final boss fight is probably the worst I've ever played in any game, and they really made it difficult for themselves with the Fludd gimmick, and the vacation theme), BUT..

...IF Super Mario 3D All-Stars is a November release, including a full remake of Super Mario 64, and HD remasters of Sunshine, Galaxy and Galaxy 2, I'd love that. But as a stand-alone release? No thanks.
 
They have to do SOMETHING for Super Mario 30th, and Mario Maker is not enough.

I really don't like Sunshine (that final boss fight is probably the worst I've ever played in any game, and they really made it difficult for themselves with the Fludd gimmick, and the vacation theme), BUT..

...IF Super Mario 3D All-Stars is a November release, including a full remake of Super Mario 64, and HD remasters of Sunshine, Galaxy and Galaxy 2, I'd love that. But as a stand-alone release? No thanks.

A Super Mario 64 remake by itself would sell for $60.
 
I find the use of the pointer mostly superfluous in SMG, so I personally wouldn't care if they "dumb it down." 99% of the time it would boil down to picking up random starbits (which you do by chucking the wiimote like a maniac anyway, so not much difference from chucking the right stick like a maniac). Spin is easily mapped to any button. The special levels that require to use the wiimote as a joystick...well, they play just fine using an actual analog stick. The game is playable just fine as-is on a controller, seriously.

Not like this is gonna happen anyway, despite being easy money for Nintendo. It's strange how they ported so many SNES games to the GBA way back when, but they aren't interested in doing that again this time around.

I don't, and it's less effective anyway. You also can attack enemies with star bits, auto aim would be a considerable dumb down for that.

Pointing controls in Galaxy are brilliant because you actually form a habit of doing two things at once, controlling Mario up close and influencing the surroundings far away from him. No way that would work as intuitively with double analogue. Puppeteer kinda proves that as well.
 
I don't, and it's less effective anyway. You also can attack enemies with star bits, auto aim would be a considerable dumb down for that.

Pointing controls in Galaxy are brilliant because you actually form a habit of doing two things at once, controlling Mario up close and influencing the surroundings far away from him. No way that would work as intuitively with double analogue. Puppeteer kinda proves that as well.

Puppeteer sucks ass all around, it's pointless that you keep bringing it up.

And no, it doesn't work as well, because the game as I'm playing it was designed for the wiimote and I'm using a controller in its stead, but all things considered, it's really decent. I've finished SMG2 on nothing but a DS3 controller. Based on my experience I have zero doubt that these games can be adapted to the Wii U without control issues. And, of course, they can always have the option of using the traditional wiimote/nunchuck controls.

And personally, I almost never bothered hitting enemies with starbits, either when I played SMG2 on a Wii or in an emulator.
 
Puppeteer sucks ass all around, it's pointless that you keep bringing it up.
Puppeteer tries to mix player character controls with pointer controls much like SMG did and fails with both approaches, DS3 analogue and Move. I think it's a perfect reference for people like me who didn't play SMG on emulator with a standard controller.

And of course Nintendo could do better than Sony but you still suggest to dumb down, make star bit collection semi automatic and discourage aiming (which isn't limited to star bits).

And no, it doesn't work as well, because the game as I'm playing it was designed for the wiimote and I'm using a controller in its stead, but all things considered, it's really decent. I've finished SMG2 on nothing but a DS3 controller. Based on my experience I have zero doubt that these games can be adapted to the Wii U without control issues. And, of course, they can always have the option of using the traditional wiimote/nunchuck controls.

And personally, I almost never bothered hitting enemies with starbits, either when I played SMG2 on a Wii or in an emulator.

You can render most HD games in SD as well and they remain perfectly playable. It actually has less consequence than cutting control nuances from Galaxy. Still what you suggest is to go back to last gen.
 
Galaxy is arguably the best candidate for an upres in all of nintendo's catalogue. the game would just look phenomenal

kind of holding out hope for SMG 1+2 HD collection... but i'm not holding my breath for too long
 
Why would they skip Sunshine? Possibly since Wii U controllers lack analog triggers, but they could make the game compatible with the Smash GC controller.

And for those who want Galaxy 1+2 HD, I hope you are ok with Wiimote + nunchuck controls.
 
I have no interest in playing through Sunshine again but I'd definitely pick up a remastered version of Galaxy. Don't need to revisit every game in the series, just stick to the classics. I'm not sure Nintendo has the appetite for either project right now though, considering they just dropped Galaxy 2 untouched.
 
If they ever make a SMG HD, instead of removing or dumbing down pointer controls they could maybe use gyro for aiming. Shaking the controller for the spin attack would be easy too. In that sense the gamepad only adds and doesn't really take anything away.
 
I think they would have done a Wii version while they were on their "New Play Control" kick if they were going to rerelease Sunshine at all. (Possible Virtual Console version aside)
 
I'd like straight resolution/performance bumps for both of them. Neither need heavy remastering.

Sunshine is a fantastic game and a mechanically more interesting one than the Galaxy games in my opinion. Galaxy 2 at least greatly improves on the level design from Galaxy 1.
 
I actually think it's likely eventually, because at some point Nintendo will probably dip into the GC library for re-releases, remasters, or whatever.
 
I'd much rather see the resources go into a new galaxy or 3d Mario. The galaxy games have aged well (on dolphin they look better than 3d world imo), and sunshine just doesn't need a remake. If they have to remake anything, make it Mario 64.
 
How about Classic Galaxy DLC for Galaxy 3, with remastered versions of the best levels from Galaxy 1 and 2? They can skip the ones that absolutely require pointer controls.

Imagine if Throwback Galaxy had ten brothers to go along with it. That kind of thing.
 
Both Sunshine and Galaxy aged well in visuals department. Nintendo shouldn't spend resources on remaking them, let them focus on new projects and HD remakes of games that were actually being hurt by times (TLoZ: Twilight Princess). Push Sunshine in eShop as is and I will be happy.
They remade Wind Waker. I don't think they're concerned with how the graphics hold up haha.

Sunshine is the worst of the 3D Mario games, so they most likely will.
All the more reason to improve it with a remake!
 
Control methods make both Sunshine and Galaxy impossible to just remaster visually and release. For Galaxy especially, entire segments of the game absolutely require the pointer (sling stars, gravity stars, Yoshi as a whole, etc). These games would need to be remade. And if you're going to go for a remake, it would make more sense to remake Mario 64 for its 20th anniversary.

Nintendo should stick to remasters for games like Wind Waker that can be vastly improved with simple changes like the Swift Sail, or F-Zero with online play rather than games like Galaxy that would need to have entire chunks completely re-designed. I've always felt this way, but playing through Galaxy 2 again with the re-release has solidified that opinion big time.
 
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