I'll leave it at full of lies, then. Big as an ocean, shallow as a puddle..It's not anything like that though.
This was a bold-faced lie
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Nothing Todd has said comes close to this. If you can point out an example with an article or video I'll shut up.
You having a well-known vendetta against Bethesda doesn't negate the silly statement of the OP, especially with no proof to back it up.
I'll leave it at full of lies, then. Big as an ocean, shallow as a puddle..
Do you?Do you have any evidence to back that up?
Infinite quests is a lie though. There's a finite number of variables with a finite number of possibilities. Yes they can combined in many, many different ways to create "new" quests, but there is a finite number of combinations, correct?
Todd Howard said:There's a series of scripted quest lines, of course, which will follow the main plot and a number of subplots like those belonging to Skyrim's various guilds and The Dark Brotherhood, but once you've completed these, Howard says that the Radiant storytelling system will continue to generate tasks. These can involve stealing gems for the thieves guild, or assassinating NPCs for the Dark Brotherhood.
Do you?
So you're saying that Todd Howard is basically the embodiment of:
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I wouldn't call "do the same quest ad nauseum" as "infinite" or anything near that term.That he isn't lying? See my above post.
Feel free to counter that.
I wouldn't call "do the same quest ad nauseum" as "infinite" or anything near that term.
Fuck technically.
Fallout 3 has over 200 ending permutations.
1. Skyrim has infinite quests
2. Fallout 3 has over 200 endings
3. Radiant AI/it's not scripted
If you're at the point where you're going, "well he's not lying because it's technically true," you already know he's being deceptive.
Todd Howard is my favorite person in the industry. Who doesn't pitch their games as best as they can? I think he is a genuine guy who tries his best to deliver us some awesome games that are truly worth our money and time.
Skyrim is such a masterpiece and I can't wait for the next Elder Scrolls
If you're at the point where you're going, "well he's not lying because it's technically true," you already know he's being deceptive.
1. By that logic Spiderman 2 on the PS2/GC/XBOX also had infinite quests.
Because we deceived ourselves...
Ok has to be asked are you doing this shit just to annoy people?
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Never heard anyone say this about Todd Howard. Thought this was more of a Kojima/Molyneux thing.
It's like saying I own 100,000 outfits and then revealing that really I own 10 hats, 10 shirts, 10 pairs of pants, and 10 pairs of socks. True, but clearly not what you were imagining.
Todd Howard, Savior of the Universe
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If you're at the point where you're going, "well he's not lying because it's technically true," you already know he's being deceptive.
1. Skyrim has infinite quests
2. Fallout 3 has over 200 endings
3. Radiant AI/it's not scripted
Those things are 100% true.
Howard is a super talented guy. All his games have great stuff in them. Some of them are better than others, but they're all impressive.
What's wrong with you people?
Howard told Wired.com in a phone interview Monday that the game will feature a never-ending stream of procedurally generated content, giving players an infinite number of things to do.
...
"The game’s Radiant quest system randomly generates new tasks based on your progress in the game."
The ending is kind of cinematic, that’s dynamic based on the things you’ve done.
When we started, it was kind of fuzzy, it was like “well there’s like 9 maybe 12″ and we started adding things to it. So if you had done this or not this, you’d get this other tweak to the ending. And we kept doing that. And you know even just two weeks ago someone had this idea, “Oh we should add this idea to the ending” (sorry I’m not going to spoil what that is). And I said, “oh that’s a genius idea, we have to do that.” But then it became, “oh, but there’s four versions of that.” So i was like, “okay there’s like four different versions of that part,” and that multiplies by, at the time we were at about 60 endings…so now there’s four versions of that, so now there are around 240 versions.”
As this thread shows, people aren't interested in the specifics of what he said. They'd rather take his quotes out of context or use clickbait article titles to try and prove their point that he's a lying scumbag because that's more fun to do.To everyone saying what he said is only "Technically true", that doesn't seem right to me. What he said at the time seems pretty accurate to what appears in the game. Lets look at some of the quotes and some articles from then:
Infinite quests
http://www.wired.com/2011/11/skyrim-infinite-quests/
It specifically says it's about the number of things to do; the game has no limit to the number of quests you can do, which is how he said it would be. That is exactly how it is in the game. He didn't say anything about the content itself necessarily being never ending, his quote specifically relates to the amount of quests you can do and how many will be generated, regardless of what those quests actually contain.
Fallout 3 has over 200 endings
The original "over 200 endings" seems to have come from Destructoid who took his quote and stuck the title of "Fallout 3 will have over 200 endings, you will never have a life again" on it, but then 1 day later posted a new article updating it to say they were wrong and it isn't 200 endings, it's 200 permutations of one specific ending.
https://www.destructoid.com/update-...t-really-endings-but-permutations-77543.phtml
He's very clearly there talking about how what you do will cause a certain version of a thing to be included in the ending, not 200 completely separate and unique endings.
To me what he said seems exactly right. I don't see anything there or in the full articles that's been embellished or exaggerated beyond the usual stuff for a games developer, they're not suspiciously worded in a way that could be interpreted to be far, far better than what they are such as "There will never be repeating or similar quests!" some people seem to have expected. Yes, what was in the game may have been disappointing, but what he said matches up with how they are. Can someone please explain how those quotes are only "technically correct" in comparison to how they are in the game?
For the radiant AI, watching E3 2005 demo video there isn't anything i can see that stands out as wrong but it has been a very long time since i played any Oblivion. Can someone please point out what sort of thing this 'lie' involves?
Also, I blame Todd for ruining Fallout.
As this thread shows, people aren't interested in the specifics of what he said. They'd rather take his quotes out of context or use clickbait article titles to try and prove their point that he's a lying scumbag because that's more fun to do.