Being that we are Bethesda…everything gets a bit big. So as of last week we’re over 200 endings. That is not an exaggeration, but it deserves some description. 200 endings…that’s a lot. So originally when we started, we had various iterations of the ending. The ending is kind of cinematic, that’s dynamic based on the things you’ve done.
He said "200 endings". He didn't say "200 different permutations about the ending".
This is the direct quote:
You know EXACTLY what people expect when he says what he does. The fact you have to explain it means you also understand what people heard and what actually ended up in the game but choose to believe him.
When we started, it was kind of fuzzy, it was like “well there’s like 9 maybe 12″ and we started adding things to it. So if you had done this or not this, you’d get this other tweak to the ending. And we kept doing that. And you know even just two weeks ago someone had this idea, “Oh we should add this idea to the ending” (sorry I’m not going to spoil what that is). And I said, “oh that’s a genius idea, we have to do that.” But then it became, “oh, but there’s four versions of that.” So i was like, “okay there’s like four different versions of that part,” and that multiplies by, at the time we were at about 60 endings…so now there’s four versions of that, so now there are around 240 versions.”
What he said is true... from a certain point of view.
Todd is like Molyneux except the media doesn't call him out for over exaggerating and lying about his games and instead treat him like the Jesus of RPGs even though they are some of the most basic RPGs on the market.
-The most boring/plain storylines/quests. Every quest is to go to a cave and bring thing back for money. Players never feel like they make an impact on the world
-"It just works" when really its full of bugs, glitches and crashes...Didn't they cancel the PS3 DLC releases because they couldn't fix the 1fps/save corruption bug?
-Some of the most bland and boring combat made just flat out playing the game a slog to do. No variety with combos or just anything other than LB or LT
-Npcs that have no personality and say the same canned thing over and over again.
Don't get me wrong, I played over 300 hours of Skyrim and 30 of Fallout 4 but there gets to be a point where you realize what the game really is.
He has proved once and again he doen´t get what Fallout is about, and basically ruined the franchise.
Bethesta is better at marketing than at making complex RPGs.
Bethesda's output quality between Morrowind and Oblivion took a swan dive, and it's never really crested above mediocrity since then. I'm not saying Fallout 3/4, Oblvion, or Skyrim are outright bad games, but in comparison to Morrowind and what came before it, it feels very much like they have stopped taking any pride in the worlds they are weaving, each time whittling away at what makes their open world games great at the expense of catering to the masses.
It would be wrong to place all of that on Todd Howard, but the fact that he continues to walk out on stage for every release and talk about these dumbed down, stinted systems in a way to promote excitement tells me he condones it.
None of this has anything at all to do with the actual quality of the game or it's content, though.
Yes, it has. Those are valid criticism. Bethesta worlds keeps getting duller and duller, yet somehow he gets a free-pass.None of this has anything at all to do with the actual quality of the game or it's content, though.
Yes, it has. Those are valid criticism. Bethesta worlds keeps getting duller and duller, yet somehow he gets a free-pass.
Everything I said did. Go back and read it. Something full of bugs and glitches is quality?
Only thing Bethesda's RPGs have going for them is mod support so the community can finish their games for them.
congrats on the gaf account todd
I guess that second post was wrong.I'll never understand all of the hate.
Morrowind was absolutely amazing, and is still great to this day.
Oblivion was Fantastic, many peoples "this is next gen" moment, and radiant AI, although balanced out. /toned down, still made the game feel more alive than any before it.
Fallout 3 was an incredible reboot of the IP, and still has better world building and soul than its follow up.
Skyrim was a generational leap, within the same generation. Pushed the boundries of the tech, had a vast and immersive world that millions of people spent billions of hours exploring.
Fallout 4 is s great evolution of the formula, with much improved gunplay, wide open areas with little loading, crafting, base building, overhauled graphics engine, Power Armor and Companion systems. Etc.
Trust me when I say that TESVI will blow minds when it is shown.
And as he OP already stated, no lies were told. If you view the statements as a stretch, that's fine, but noting said was deceptive.
I'll never understand all of the hate.
Morrowind was absolutely amazing, and is still great to this day.
Oblivion was Fantastic, many peoples "this is next gen" moment, and radiant AI, although balanced out. /toned down, still made the game feel more alive than any before it.
Fallout 3 was an incredible reboot of the IP, and still has better world building and soul than its follow up.
Skyrim was a generational leap, within the same generation. Pushed the boundries of the tech, had a vast and immersive world that millions of people spent billions of hours exploring.
Fallout 4 is s great evolution of the formula, with much improved gunplay, wide open areas with little loading, crafting, base building, overhauled graphics engine, Power Armor and Companion systems. Etc.
Trust me when I say that TESVI will blow minds when it is shown.
And as he OP already stated, no lies were told. If you view the statements as a stretch, that's fine, but noting said was deceptive.
How are they even exaggerations, though?
Skyrim does have infinite quests. He said "The games Radiant quest system randomly generates new tasks based on your progress in the game", i don't see how that could be interpreted as anything other than there being no limit to the number of quests you can have generated. We got exactly what he said; an endless number of procedural generated quests.
Fallout 3 does have 200 endings. He said it was a cinematic thing that was just combinations based on you'd done. There's even an article from the time of the games release that says it's wrong to assume it's 200 individual endings. https://www.destructoid.com/update-...t-really-endings-but-permutations-77543.phtml
I don't remember seeing the promo video, what sort of thing was different with the NPCs?
I'm not sure i'm understanding you, but if you can see all of the quests and quest IDs on the skyrim wiki and they're not adding more how is that infinite? You might not get all of the quests in one play through but there is most certainly a limit to the number of quests in the game.
He said "200 endings". He didn't say "200 different permutations about the ending".
This is the direct quote:
You know EXACTLY what people expect when he says what he does. The fact you have to explain it means you also understand what people heard and what actually ended up in the game but choose to believe him.
Todd Howard, Savior of the Universe
He's worse than Peter Molenuex.
He oversells his games, get the positive press then releases an inferior product.
After this Oblivion and Skyrim lies I'm done with Bethesda.
Pretty much every time he says something about a game, some variation of "Don't believe his lies!" appears. I'm wondering if anyone seriously thinks he has at any point not been truthful about something that has appeared in a Bethesda game.
Howard is a super talented guy. All his games have great stuff in them. Some of them are better than others, but they're all impressive.
What's wrong with you people?
When I saw him at Quakecon showing Skyrim's gameplay for the first time, I was hyped as fuck and felt Skyrim delivered for me upon its release. Sure, he over promises and I could go on and on and on about the direction of the Elder Scrolls games since Morrowind, but I still love the series and try not to get worked up too much about my complaints. Now if the next ES game has a voiced protagonist like Fallout 4 or someone other than Jeremy Soule composes the soundtrack, part of my gaming soul would most likely die, but I would eventually move on. For those that hate him and his games, I do find it interesting how often some of them play the games for countless hours just so they can write exhaustive manifestos about how shitty things are.
The one amount 200 endings is basically like another dev saying.
We have 1000 weapons in our game.
Then we its released thee is 1000 weapons but there all variations off each other like a different color hilt etc.
I mean the dev hasn't lied but it would be a cunty way to word it and the person saying it would know how people would take it.
When we started, it was kind of fuzzy, it was like “well there’s like 9 maybe 12″ and we started adding things to it. So if you had done this or not this, you’d get this other tweak to the ending. And we kept doing that. And you know even just two weeks ago someone had this idea, “Oh we should add this idea to the ending” (sorry I’m not going to spoil what that is). And I said, “oh that’s a genius idea, we have to do that.” But then it became, “oh, but there’s four versions of that.” So i was like, “okay there’s like four different versions of that part,” and that multiplies by, at the time we were at about 60 endings…so now there’s four versions of that, so now there are around 240 versions.”