Stallion Free
Cock Encumbered
I actually even found the dude who posted it.
Lol 75% or more of the shots in that post were taken by me.
I actually even found the dude who posted it.
not the same as the one in the OP but it is 1920x1080:
Lol 75% or more of the shots in that post were taken by me.
Really? Weird!
Well then if anyone would have the original image it'd probably be you.
Now thats it, thank you. Where did you find it?
I'm pretty sure that's SweetFx, not ENB.
Haven't seen this great news posted yet: https://dolphin-emu.org/blog/2014/03/15/pixel-processing-problems/
This is a fairly technical article, but it is written well enough such that even non technical people should be able to follow pretty well. In short, expect a lot of graphical glitches to be fixed now.
int x;
double y=x;
float y;
cout<<4.0*int(y);
The post on Reddit says it was enb. He's just not using bloom like most people.
Haven't seen this great news posted yet: https://dolphin-emu.org/blog/2014/03/15/pixel-processing-problems/
This is a fairly technical article, but it is written well enough such that even non technical people should be able to follow pretty well. In short, expect a lot of graphical glitches to be fixed now.
Haven't seen this great news posted yet: https://dolphin-emu.org/blog/2014/03/15/pixel-processing-problems/
Thanks for sharing. It was a totally interesting read and seems huge.
It makes me happy to see the effort they're putting into improving Dolphin.Haven't seen this great news posted yet: https://dolphin-emu.org/blog/2014/03/15/pixel-processing-problems/
This is a fairly technical article, but it is written well enough such that even non technical people should be able to follow pretty well. In short, expect a lot of graphical glitches to be fixed now.
If you notice the last part of the article where various blocks of the rendering pipeline are colored to show how they were affected by the switch to integer pixel math, there are two blocks colored yellow, meaning it is now possible to improve them as well in a future release based on this one.
I'm not certain about this, but there are two very popular games that just might see significant improvement as a result of those yellow blocks being addressed.
For a second I thought you were talking about the Galaxy games, then I remembered it was the GPU pipeline, not audio (Whatever it's called) pipeline.
Seems like Xenoblade runs perfectly now with a new GPU and a Dolphin build specifically for it, time to replay it in HD soon I think
It did crash once already during a cutscene though, hope it's not frequent
Yeah, I think that was few months ago.I haven't been keeping up to date but just read somewhere that the heat distortion issues in Wind Waker have been resolved!!
Should be picking up my copy tomorrow from Argos here in the UK although will be playing through my WiiU instead of Dolphin.
How do I play these games in full-screen?
I mean, my games are in full-screen but I can see the window around it and the Windows taskbar at the bottom.
Also, how do I run my Gamecube and Wii game in widescreen and HD?
Wind Waker now has a widescreen cheat that should be a bit better than the standard widescreen hack. It's an AR code that you can enable by right clicking the game and going into the properties. Just remember to enable cheats and to force 16:9.
Finally got my i5 4670 @ 4.0. Wow, it's so nice to play SMG2 in HD smoothly. Looks glorious. I'm only using a 360 controller right now though, with the wiimote pointer on the right stick.
Not performance related, but I recommend rendering the game at native resolution with high SSAA, it makes the models blurrier/softer and fit into the low-res pre-rendered background a lot better.Anyone have some good settings to use for Resident Evil Archives? Just started using Dolphin for the first time and it work awesome with Muramasa but I seem to get some hiccups here and there for REmake.
Not performance related, but I recommend rendering the game at native resolution with high SSAA, it makes the models blurrier/softer and fit into the low-res pre-rendered background a lot better.
The games I'd be interested in are the two No More Heroes and MadWorld, I've heard those run like ass though, is that true?
Also, slightly off topic, but how does Wii U w/ upscaling compare to Wii w/ component cables? For the same games I guess.
Can someone confirm Sweet FX working on Dolphin 4.0 > ?
It works on the previous version but nothing happens when I try with 4.0.
I love you Beach Spikers
Do I need anything special to play Mario Galaxy with all the motion stuff removed? I'm assuming yes
No lie, it was easier to just bite the bullet and go buy a bluetooth dongle for 8 bucks so I could use real wiimotes than it was to remap everything to play galaxy appropriately.
No lie, it was easier to just bite the bullet and go buy a bluetooth dongle for 8 bucks so I could use real wiimotes than it was to remap everything to play galaxy appropriately.
I got it working with my dualshock 4 via bluetooth, no need for silly waggle
I can tell I'm in for a treat, this game is already fun as hell and I only just passed the handholding intro.
It's actually 60, but the game pauses when I hit my fraps screenshot key (some global pause hotkey in dolphin I guess)
now I just need to find that DKCR roll fixing hack and a copy of Xenoblade and I'll be all caught up on Wii games I missed
It's actually 60, but the game pauses when I hit my fraps screenshot key (some global pause hotkey in dolphin I guess)
now I just need to find that DKCR roll fixing hack and a copy of Xenoblade and I'll be all caught up on Wii games I missed
Ocarina codes for DKCR: http://geckocodes.org/index.php?c=SF8E01&page=2
What roll fixing hack?
changes waggle to roll -> button to roll
I'm just lost looking at these code things though D: