Also stupid cheap jumping sections.
Turn on v-sync if you wanna get rid of the tearing...
(Probably only an option on the Steam version)
For some reason they were my favorite part of DDII. Are they similar?
The screen tearing is terrible in this game. I got to the end of mission 2 and had to stop. I was getting sick to my stomach and couldn't handle any more. That's something I never had with a game before today.
The screen tearing is terrible in this game. I got to the end of mission 2 and had to stop. I was getting sick to my stomach and couldn't handle any more. That's something I never had with a game before today.
Tower Mode gameplay:
http://www.youtube.com/watch?v=ymozgrSpwZ4
There are Double Dragon III characters unlockable for play! Saw Chin in there.
What in the name of fuck at those punching sound effects. I could never play this game, I enjoy my ears too much.
And the music quality is really fucking sad coming from Neon.
That tearing really does look bad.
Is the music as good as the original?
The PCE game is based on DD2 NES with new and redrawn elements and (awesome) animated cutscenes.
so you didn't count the arcade where you have to beat each other up till someone dies before it ends?
I believe stumbling upon your column is exactly how i learned about the PCE version
Didn't recognise the NES version hidden in there though,
Even in the US it doesn't make sense. NES DD was big because of the arcade version, not the other way around.
The fight at the end of Double Dragon is a little bonus for players, not some dramatic reveal that Jimmy is evil. Clearly the brothers patched things up by Double Dragon II, anyway.
You can see the screen tearing in my video over on Twitter. I really wanted to enjoy this game.
https://twitter.com/supernintendad/status/826138080428036096
If so, the developers are nuts.The screen tearing stuff kind of reminds me of the NES scroll tear that happens on actual NES hardware. I wonder if it was an intentional effect to make the game act like an NES cart,
Yeah it does seem tied to horizontal level scrolling.if not, it's probably an easy fix because on stages with a lot of high verticality like the ones you climb ladders or do a lot of platforming don't have any tearing at all, so I'm going to say it has entirely to do with how the level scrolls when you move left to right. As I said, probably something that can be fixed in an update.
You can see the screen tearing in my video over on Twitter. I really wanted to enjoy this game.
https://twitter.com/supernintendad/status/826138080428036096
The screen tearing stuff kind of reminds me of the NES scroll tear that happens on actual NES hardware. I wonder if it was an intentional effect to make the game act like an NES cart, if not, it's probably an easy fix because on stages with a lot of high verticality like the ones you climb ladders or do a lot of platforming don't have any tearing at all, so I'm going to say it has entirely to do with how the level scrolls when you move left to right. As I said, probably something that can be fixed in an update.
Outside of the tearing, looked fun to me. I'm going to grab it I think.
Now go play #2. The definitive DD experience, imho.
Well it's clear that Double Dragon IV is no DD II which is a shame. I feel like they added so many moves then realized the game was too easy so they made the enemies cheap which overall hurts how the game feels and plays. Instead they should have given you less tools and made the game with better pacing. I just felt like all I was doing was getting knocked down over and over again, but then again I wasn't playing with a friend yet so it may fare better then.
Well it's clear that Double Dragon IV is no DD II which is a shame. I feel like they added so many moves then realized the game was too easy so they made the enemies cheap which overall hurts how the game feels and plays. Instead they should have given you less tools and made the game with better pacing. I just felt like all I was doing was getting knocked down over and over again, but then again I wasn't playing with a friend yet so it may fare better then.
Now go play #2. The definitive DD experience, imho.
Sad to hear that this game cant capture what was great about DD2......guess thats the nail in the coffin for any more DD games
I'd agree with that. I think the arcade version is the best version of DD1, the NES is the best version of DD2. 3 sucked. Super Double Dragon was awesome.
Not necessarily. Neon failed at that too after all.
Many of us disagree.
I'm just here to stan for the Master System version of DD1.
I know emulators exist and all that, but hell I would pay a few good dollars for a steam/psn/xbl pixel-perfect port of NES DDII.
I have this and it's so boring. :/ Unless it's the second one I have? I really don't remember.
.
Not necessarily. Neon failed at that too after all.
in retrospect, the collision detection was awful and almost rendered it unplayable, but at the time the fact that it allowed for 2players simultaneously play was one of the few things I could throw in the faces of my NES owning friends as a Master System kid.