If the rumors are to be believed, they are using part of MC's funds to help with DFA.
Again, rumor.
Okay, that would be fucked up. I backed Broken Age, but didn't back MC. I would be fucking pissed if I backed MC and they were using backer funds for that game for Broken Age. This is probably hyperbole, but that would be on the level of Gearbox stealing Sega's publisher money for Colonial Marines and putting it into Borderlands 2.
I posted this in the other thread, but these are my thoughts: (Again, I'm still getting the full game and the documentary has been amazing. Worth the cost of backing alone, but I'm still a little worried.)
I backed this with $100 pledge, which is a lot of money for me, but I love Tim and Double Fine. I am kind of bummed that the game is taking this long to make, but I'm still getting it in the end and the documentary has been great.
My biggest concern is that, I think Tim said this in one of the documentary videos, this game is probably going to be the most important game for Double Fine and potentially its future as an independent studio. Backers will still get the full game, but if it fails to deliver on top of a significant delay it might mean that people won't be so ready and willing to back future Double Fine crowdfunding endeavors or even more gaming Kickstarters in general since Double Fine was the poster child for what is/was supposed to be the future of self-funded games.
To be fair, the original Kickstarter goal was $300K for the game. I doubt they expected to raise as much money as they did and, thus, the scope of the game widened. I imagine the original concept was something like those one-off, quirky but quickie games they make during PAX or that Fortnight thing at Double Fine. With a million plus, I guess Tim got a little over ambitious. It's definitely an eye-opener regarding just how expensive it is to actually make a videogame.
That being said, it's kind of crazy that, especially considering that Leisure Suit Larry Reloaded just released, that Double Fine is looking at a two-to-three-year dev cycle for a point and click adventure game.
I'm sure some of the Kickstarter pledge rewards ate into the budget. I also think it was a terrible idea to have had Bagel be the lead artist on the game since he lives so far away from Double Fine's offices.
I still love Double Fine, but I'm starting to get worried about the future of the studio if this project is what makes or breaks them. I'm really interested to see if they'll release just how much the final budget for the game ends up being once all is said and done