I don't think that will stay secret for long, quality stuff.
Probably one of the best episodes yet. At this point I feel like I've gotten my money's worth with the documentary alone, and I'm tempted to buy another copy of the game when it releases to help this guys out. Everything is starting to come together nicely.
The screenshots and other bits from the documentary are gorgeous.
For real, this game is going to look stunning.
oh, it'll get even better.a few seconds in. kinky...
So how do i login into the Double Fine backer forum? I paid the $30 during the Kickstarter. I got no account btw.
edit: think i found it
edit: do i have to wait a day to be authorized as a backer?
I think they have to manually approve them, so it may be a day or two, or you can PM Remo on GAF and see if he can hook you up.
Probably one of the best episodes yet. At this point I feel like I've gotten my money's worth with the documentary alone, and I'm tempted to buy another copy of the game when it releases to help this guys out. Everything is starting to come together nicely.
Around the 23 minute mark, we see the game in action here at Day of the Devs!
Got to play the game for about fifteen minutes tonight in downtown Los Angeles.
It's not a game that really lends itself for "Hey, come on down, check out our game!", but it was super solid. Most of the final VO was in there, and it sounded fantastic; the art and animations were stellar. I was unable to progress very far, but I was enjoying going through the dialogue trees and just seeing characters interact.
Been a weird journey, but the final product is gonna be just what we wanted, I think. = D
They stoleWow, that's some very interesting casting news that I'm not going to talk about because they asked very nicely that we don't. Until tomorrow.
Now that's out in public, do you reckon this means the secret casting reveal tomorrow is for the boy character?
$15 for this game and the documentary is looking like straight up thievery
it looked amazing
can't wait for january
Did they set the date or it was just "January"? and when was the 2nd part supposed to launch? March?
I think the biggest problem was how df communicated the whole deal.Slowly catching up with the documentary, was 2-3 episodes behind. Crazy to see the backlash the announcement got on the early access stuff. I never understood why people were so upset; Double Fine obviously made some mistakes with scope, but the game was going to be bigger for it, and more in line with what I, and I'm guessing others, hoped for from the project.
I mean, what I'm seeing now is far beyond what I ever expected when I backed in those first few hours. I'm thrilled with how it's taking shape.
The other factor was that they announced all of the changes immediately after the Massive Chalice kickstarter ended. I didn't personally feel that there was intentional subterfuge or whatever, but I can see how that could piss people off.I think the biggest problem was how df communicated the whole deal.
if they'd just said "we're releasing the game on early access" and that was it then it would've been a lot smoother. I think they kinda messed up and tried to overexplain how it was cut in half for a first part and then sell that part first and whatnot while really there's not much to it than going on early access.
most backers I feel should've been eased right away with that, and I feel like most people with the pitchforks are kickstarter haters that didn't back this but for some reason feel entitled to whine about it.
I backed dfa knowing perfectly fine that it could've crashed and burned and I'm glad it didn't and I'm super glad it led to the kickstarter movement as a whole, which is pretty much one of the most inspiring things about the videogame industry in like ten years. that we got a kickass documentary is just the cherry on top, anyone that complains about dfa is just insane.