I'm in way too deep already for that.Just buy the game at episode 3 to 5 and by that time it should be 50% off.
Imagine, after all this time and wait to see the plot wrap up after the disastrous ending to Dreamfall, that Red Thread and Ragnar didn't manage to put out all the episodes. Like if he and co. once again leaves us hanging after all these years.
Imagine, after all this time and wait to see the plot wrap up after the disastrous ending to Dreamfall, that Red Thread and Ragnar didn't manage to put out all the episodes. Like if he and co. once again leaves us hanging after all these years.
Imagine, after all this time and wait to see the plot wrap up after the disastrous ending to Dreamfall, that Red Thread and Ragnar didn't manage to put out all the episodes. Like if he and co. once again leaves us hanging after all these years.
I'm neutral on this matter, but this was funny to see on the KS page:
Haha...yeah, I remember this.
Not really a dealbreaker for me, I just hope the episodes will be out in a timely fashion unlike Kentucky Route Zero.
We're still trying to work out the format for the interactive Dreamfall summary thingy, and how to maybe (MAYBE) include it with the game itself. We always knew we wanted this out before the game released (naturally) but I'm not sure one or two months in advance is going to happen, or that it's the best idea. Ideally, this will come out just before the game releases or with the game's release, in order to refresh people's memories (or get new players up to speed) just before they embark on the new journey.
Anyway. That's what we're figuring out now and working towards. We definitely want to make sure everyone's on top of the story before getting started with Chapters!
I'm not sure if I answered this or not, but that's not the case: the books can not be played separately. You have to play through the story from the beginning, and all your choices and actions are recorded, remembered and used to change things in subsequent books. The structure is episodic, but your path through it is linear you can't just drop in at any time. Then it wouldn't be YOUR journey anymore. And we want everyone to experience the story from the beginning.
Correct: the future of The Longest Journey Home is 100% dependent on the sales numbers for Dreamfall Chapters. Even though we may decide to take TLJH to Kickstarter at some point, we will still need to invest quite a lot in the game ourselves, and to do that we need money. And that money will come from Chapters. If Chapters is a commercial flop, it might be Red Thread's first and only game. But that's not going to happen, of course, because you will all help us spread the word and make Chapters a hit! Right? Right!
The effects will follow across the entire game. Choices made in Book One will come back to haunt you in Book Five!
Most choices will actually affect things in both current AND upcoming books. Some consequences are long-reaching. You will need to play the game from the beginning to the end; you can't start in the middle, since we're dependent on a lot of the choices made earlier on. Part of the joy will be in seeing how seemingly insignificant actions in one book can have serious consequences in another.
Wrong: Europolis is part of Book One. Book One is pretty big. Book Two is even bigger. Book Three well, Book Three may not be bigger than Book Two. But it's still big. Book Four, on the other hand. Oh, boy!
But, yeah, Europolis is definitely in Book One. All of it.
As for more updates yeah, that was the plan, but I think we decided it would get lost in the shuffle, and since we have a new trailer coming next week, we figured we'd save the rest of it for then. I hope you guys don't mind, it's been a busy few weeks!
Dreamfall Chapters is a pretty huge game. We have a reasonably big team 16 people in-house, plus outsourcing and freelancers along with associated overheads. I won't break this down into numbers, because that's information I'm not necessarily allowed to share, but it's quite costly.
The Kickstarter funds constitutes a big and important part of our budget, but it's not our entire budget: we've had other investments and grants, and the total budget is certainly higher than $1,5 million.
Book Two is in alpha right now. And we've finished a bunch of the locations and characters for subsequent books. It's not like we've only been working on Book One; we have worked towards a full release for almost a year.
Wait, what? Why? If people ask questions about Steam, we answer them
Every episode (book) of Dreamfall Chapters will be released on GOG, Humble Store both DRM-free and Steam. Yep, also Steam.
Correct your Steam copy will be automatically updated and bug fixed.
You won't have to restart the game to get to the next book it's all pretty seamless
Oh, 2015 for sure. We just don't want to make any promises on release dates, because we don't like *breaking* promises. But 2015 for sure.
Compiling the most relevant Q/A bits with Ragnar:
Ugggghhhh, I promised myself I wouldn't do this, because it always backfires but:
The plan is to have it out BEFORE November, for sure.
BUT (buts are prevalent, they are everywhere) we're not going to release something half-arsed or buggy or unfinished or just plain not great. So we're not going to set a specific date quite yet, even though we have a target milestone internally. And we're not going to release this game on the same day as the biggest and most hyped PC release, so we need some leeway.
I expect and hope to be able to announce a final date at the end of August. But before November, for sure (except, y'know, with lots of caveats).
We will do very brief "next time on" sequences at the end of each book. You can skip them, but they won't be spoilery. They'll whet the appetite for what's coming next. And they are important, because we do want players to be excited and talk about it and be engaged and spread the word.
But yeah, if you know you're going to keep playing the game, feel free to skip 'em.
Choices and consequences affect conversations more than anything, so I've made my own workdays a lot harder — and longer — but the environment art and tech remain mostly unaffected by that game mechanic. Tech-wise, we had a working choice-and-consequence system very, very early on. And all the characters (well most) and locations are there in all branches: even if we had no player agency, we'd still need Europolis, Marcuria, Storytime… And those things take up most of our time.
Let's say we didn't have any choices in the game: it wouldn't be the story we wanted to tell or the game we wanted to make; it would be a much less involving and engaging game; it would not be what we'd been working towards for many years — and it still wouldn't be ready, because the art takes a LOT of time. A lot. That's our biggest challenge, to be honest: but at least the game looks spectacular, and when we release Trailer #2 tomorrow or Wednesday, you'll be able to see for yourselves.
Whenever someone writes C&C I always think, for a moment, that they're talking about Command & Conquer…
No, our story was shaped around the choice mechanic — or, more accurately, our story is ABOUT choices and consequences, and how seemingly insignificant actions can have major and long-lasting ramifications much later on.
That's our theme. It's the core of our story. We couldn't tell this story without it.
You'll see when Book One comes out: I think you'll all understand what I mean.
The social mechanics are already up-and-running and have been for a while.
You don't need an RTG account and you don't need to connect to anything. If you want to use Facebook or Steam connect to see what choices your friends have made in the game, you can do so, but it's not mandatory. You can also see what the world in general has chosen to do without connecting anything — but this is also optional. You can play the game without being connected to any servers or services.
But it's pretty cool to see what everyone else is doing. I'm addicted to it!
As with most things, we're scaleable when it comes to finances.
Will all five episodes get made regardless of sales? Yes. Do sales numbers have an effect on our company and games? Of course.
Without going into specific numbers, I can say that lower than expected sales numbers will definitely affect our timelines and team size. But our sales estimates are also quite conservative, and we're not banking our future on Chapters becoming a breakout hit. We're a cautious lot when it comes to money, and we've made some equally cautious estimates that — if met — will allow us to maintain our current team size and development velocity.
And if we sell more than our base estimates, we will of course use that money to make an even better game — but without scaling things up or adding more content. We want to focus on polish and bug fixing, rather than adding even MORE content. We have enough of that already.
Worst case scenario, Chapters is Red Thread's first, last and only game. If that happens, so be it: I'll be heartbroken, but we founded this company to make Dreamfall Chapters, and if that's all we ever do, I won't regret a thing. I'm really proud of what the team has accomplished. If Chapters is enough of a success to allow us to make more games — TLJH, Draugen, whatever comes after that — I'll consider it a bonus. This is an incredibly tough industry, and I feel really blessed to be able to do what I do. I never take it for granted.
But yeah, it's a tough question to answer. Part of the reason for going episodic is because we want and need to generate income. Our war chest isn't bottomless, and our budget is tight. We want to have a buffer, and we want to know that we can deliver a game that we can all be proud of, within a reasonable timeframe. Luckily, we have enough experience to set realistic targets — and that's what we're doing. With intricate spreadsheets!
We will definitely keep everyone in the loop once the game is released. We probably won't release detailed sales numbers, but we'll definitely let you know if and when our targets are met, and how that affects production. And if we do better than expected, we'll include you all in the celebrations…somehow!
It's a direct sequel to Dreamfall. Red Thread wants to make another game, The Longest Journey Home, as a direct follow up to TLJ.Will this game be a continuation of The Longest Journey and Dreamfall: The Longest Journey?
Yes and no. It is a sequel in that it takes place after TLJ and covers some familiar ground, but my understanding is that Dreamfall (and Chapters) is also a sort of separate story contained in the much larger saga. It's like the Ezio trilogy inside the Assassin's Creed series. That was my understanding.But Dreamfall is a direct sequel to The Longest Journey?
Yes and no. It is a sequel in that it takes place after TLJ and covers some familiar ground, but my understanding is that Dreamfall (and Chapters) is also a sort of separate story contained in the much larger saga. It's like the Ezio trilogy inside the Assassin's Creed series. That was my understanding.
The Longest Journey Home will be a direct sequel to TLJ that will pick up where that game immediately left off, and cover the aftermath of (TLJ spoilers):finding out you're not actually the chosen one.
Oh, no doubt. I believe they've said it will be a much smaller game in scope than Chapters. It'll also be 2D I believe, but perhaps not a traditional point and click as such. They're quite coy, as it hasn't even started pre-production.I think TLJH is mainly just supposed to be a direct sequel to TLJ in the fact that it will focus squarely on April - unlike Dreamfall.
I'd imagine it would be a "smaller" narrative basically showing us how the April we knew in TLJ becomes the April in Dreamfall, since there has been some obvious changes in her between the end of TLJ and when we see her in Dreamfall. I sort of doubt it will be as sprawling and large in scope as the whole Dreamfall story seems to want to be (this is just conjecture on my part obviously).
With the end of August approaching, many of you are asking when Book One is coming out. Right now, we have an internal target date, but we're not making any announcements quite yet. The autumn is a busy time for games and we want to make sure our date doesnt conflict with any big titles with a massive marketing spend.
We hope to be able to narrow it down a bit more by the beginning of September, and we will most likely announce our final release date three to four weeks ahead of time. We do not foresee any delays, as work on Book One is currently wrapping up and the team is slowly transitioning over to the Book Two beta phase.
Those look really nice.
Yep. Combined with the grief they suffered over the WiiU news and over publicly supporting Anita Sarkeesion, the internet have been pretty big shitlords to RedThreadGames over the past few weeks.
For clarification, they never actually announced it, just that they were exploring the WiiU because of interest from Nintendo. But they clarified after everyone started running "Dreamfall Chapters coming to WiiU!" headlines that that wasn't the case.I just looked up what happened to the Wii U version (completely missed that they even announced Chpaters for that console) and if I understand it correctly they sure've chosen the worst possible way to make the cancellation public :lol
It seems they announced the cancellation by simply writing a Tweet "Dreamfall Chapters confirmed as a PS4 console exclusive" without even adressing that they've already announced a Wii U port last year. That's definitely not a nice way to handle this.
We actually haven't confirmed that we're definitely, absolutely going to be on ANY console. Yes, we're "exploring" the Wii U, and if we can make the game look great and play well on Nintendo's platform without compromising anything, we'll definitely consider porting & self-publishing the game via the eShop. We'll reach more players and a larger audience, and that's A Good Thing. But we'll see how it plays out and how well the game works, and then we'll take it from there.
Some unfortunate drama surrounding this.
The devs decided to hold a music competition where backers would submit pieces of music to the studio and if they were good enough, they'd make it into the game as background music (at bars etc.). Some folks/musicians got pretty angry that they were trying to commission music for the game without having to pay for it. It apparently got pretty ugly and they cancelled the competition.
From what I can gather from Twitter, a couple of sites ran stories drawing incorrect conclusions ("they want professionals to work for free!") without either confirming they have a composer (they do) or contacting the company for comment. Take with a train of salt since I can't claim to have done much other reading on it, but honestly wouldn't be surprised.Talk about making a mountain out... well, nothing. There's no controversy if the terms of the competition were clear (they were) and the candidates were aware that the reward was their ambient music being incorporated into the game rather than something monetary (they were, assuming they bothered to read the page).
Talk about making a mountain out... well, nothing. There's no controversy if the terms of the competition were clear (they were) and the candidates were aware that the reward was their ambient music being incorporated into the game rather than something monetary (they were, assuming they bothered to read the page).
Wouldn't this have given people who got their work in the game exposure?
Ultimately it wasn't used to fill gaps - the fact that they withdrew the contest proves this.Yes of course, not only those who are in the game, everyone involved. But hey "MY WORK IS PRECIOUS, PAY ME!"
Have they given an exact release date? Is the first episode slated for November?
I'm a bit confused, how are those of us that pledged via Kickstarter actually getting the game. I pledged at a level that got me a physical copy, but I think they're putting that off until all the episodes are out, so I'm not sure where I'll download Episode 1 now.
(1) Backer reward retrieval/schedule, Backerkit, Humble Store
To receive and retrieve all your rewards, you will need your Backerkit as well as a Humble Store account.
Link your Kickstarter/Paypal pledge to your Humble account by using the same email address. In your Humble account/Library page, click "claim past purchases". That should generate an entry for Dreamfall Chapters at the bottom of the Humble game page.
Afterwards, link your RTG forum account to the Humble account by redeeming your backer code from Humble and adding it to this forum (detailed instructions here). This should give you a forum badge.
note that the Humble Store only displays digital rewards, and it only displays the highest corresponding pledge level that gives digital rewards. Dont worry then if the Humble Store displays a lower or slightly different pledge level than the one you have pledged!
The Backerkit, on the other hand, should absolutely display the correct pledge level.
The backer DVD versions of the game (and most of the physical rewards) will be produced after all episodes are available, not before (source).
The Doppelgänger/Unreal World/Most Wanted tier backers should have been contacted in the meantime. Contact RTG ASAP if this was not the case (source)!
RTG expects to have Roper Klacks appear in episode 3, which is the moment the Puppetmaster tier backers come into play (source). These backers have not been contacted yet.
The Benefactor of Marcuria tier backers have also not been contacted yet.
Dreamfall Chapters for Kickstarter is given out through the Humble Store.
DRM-Free and Steam key:
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