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Dying Light PC Performance Thread

Played through the first day, everything is on/max except shadows on medium, motion blur is off, and view distance is at 50%. 50-60fps most (let's say 80%) of the time, although it does drop into the low 40s often enough, which is a bit jarring. From monitoring stats it doesn't seem like GPU usage is ever a problem, it's just being held up by maxing the first CPU core, as has been documented already. Oh well, still pretty good, but hopefully a patch can sort that out.

Using a 970 (1522/3800 MHz) and a 2500k (4.4 GHz).
 
Page bump. What is CA?

CA is chromatic abberation, a visual artifact of light passing through a lens and then not focusing all colors on the same convergence point out the other end due to the differing wavelengths. The better the lens the less of it you'll see.

It's applied to games as a post processing effect by the sort of talented classy Visual Design Directors that have cheap reproductions of Renaissance era paintings and statues all over their homes.
 
CA is chromatic abberation, a visual artifact of light passing through a lens and then not focusing all colors on the same convergence point out the the other end due to the differing wavelengths. The better the lens the less of it you'll see.

It's applied to games as a post processing effect by the sort of talented classy Visual Design Directors that have cheap reproductions of Renaissance era paintings and statues all over their homes.

F'ing awesome post ;)
 
CA is chromatic abberation, a visual artifact of light passing through a lens and then not focusing all colors on the same convergence point out the the other end due to the differing wavelengths. The better the lens the less of it you'll see.

It's applied to games as a post processing effect by the sort of talented classy Visual Design Directors that have cheap reproductions of Renaissance era paintings and statues all over their homes.
lol thats way above my head, thanks though
 
Found a fix over at reddit.

Credit goes to fireundubh for the CA and quickshot101 for the filmgrain

I'll spare you guys the labor, but explain what you need to do.

You extract SteamApps\common\Dying Light\DW\Data0.pak using winrar, ( these pak files hold a lot of other settings, so you savvy people can probably find other cool stuff in there )
and then place the relevant files in your dying lights "my document" folder.

The correct path for the CA files will be
Code:
yourdocs\DyingLight\data\postprocess\include\


You basically comment out these lines - 1425-1438 in main.ppfx
Code:
1425	//If("f_pp_aberration_on", "", "", "", "") 	 	
1426	//{ 	 	
1427	// if(e_path != SM31) 	 	
1428	// { 	 	
1429	// SetRenderTargetsView("_4_BLUR_TEMP", ""); 	 	
1430	// SetBuffer(8, "4_RGBA16F_B"); 	 	
1431	// Mesh("quad_screen.msh", "copy.mat", "std"); 	 	
1432	// } 	 	
1433	// 	 	
1434	// resolve(0, "/32"); 	 	
1435	// SetRenderTargetsView("_4_BLUR", "noresolve"); 	 	
1436	// SetBuffer(8, tex_0); 	 	
1437	// Mesh("quad_screen.msh", "screen_aberration.mat", "std"); 	 	
1438	//}

As well as line 1378-1387 in renderloop.ppfx
Code:
1378	//If("f_pp_aberration_on", "", "", "", "") 	 	
1379	//{ 	 	
1380	// SetRenderTargetsView("_2_RG11B10F_A", ""); 	 	
1381	// SetBuffer(16, "2_RG11B10F_B"); 	 	
1382	// Mesh("tri_screen.msh", "copy.mat", "std"); 	 	
1383	// 	 	
1384	// SetRenderTargetsView("_2_RG11B10F_B", ""); 	 	
1385	// SetBuffer(16, "2_RG11B10F_A"); 	 	
1386	// Mesh("tri_screen.msh", "screen_aberration.mat", "std"); 	 	
1387	//}

Here are the results







Files to remove CA -> https://dl.dropboxusercontent.com/u/2349952/RemoveCA.rar
Files to remove film grain -> https://dl.dropboxusercontent.com/u/2349952/removefilmgrain.rar


at that first picture with the CA
WHY?
What kind of monster would put this in their game...

I'm laughing pretty hard at the lod setting screenshots between ps4 and pc, so that's how they got the game to run on the potato cpu in ps4 when on pc the minimum req is a n i5.
edit: and atrocious lod has been a recurring theme in open world games on newgen (ac unity, watchdogs)
Props to techland for actually providing an option to scale up the lod settings in the pc version though, rather than pussying out for 'parity'
 
Installing now. This game will surely make my i5 4670k @ 4.4 and GTX 760 cry.

Definitely disabling grain and that CA though. Holy crap that looks bad. From what I read you actually see a performance boosts by disabling that crap.
 
i5-4590k 3.3 hz, 280x, 8 gb ram here, getting anywhere from 40-60 on the streets with view distance all the way down, foliage and shadows on medium, and nvidia settings off. I get stuttering too, and some weird audio bugs occasionally. Hopefully we get a patch or an amd driver update or something to smooth things out, I could do with slight frame drops here and there but stuttering is just annoying as hell.
 
Installing now. This game will surely make my i5 4670k @ 4.4 and GTX 760 cry.

Definitely disabling grain and that CA though. Holy crap that looks bad. From what I read you actually see a performance boosts by disabling that crap.

Make sure you're using the latest Gameready NVIDIA drivers (347.25), set Textures and Shadows to Medium, view distance to 50% or less and oc that 4670k to 4GHz+.

You should be fine-ish.
 
Hmm. This game is weird. Just played for an hourish 60 locked back (dipped to like 58 a couple moments, which is better than I usually have) at high textures and I even increased draw distance. The only thing I noticed was when I launched the game Techland's online service was down. Wonder if that could be affecting things?
 
Gtx 970
I7 3770

Max Settings, 1920 x 1200, View Distance 25%

Played for a few Hrs its mostly in the 50-60 range but heavy AO seems to bring it down to the low 40s overall it runs well enough but the 1st cpu is getting hammered
 
Installing now. This game will surely make my i5 4670k @ 4.4 and GTX 760 cry.

you should be fine. I've been playing with a 760 (waiting for my GTX 980 Classified to be shipped) and im not dropping below 50 fps @ 1080P. granted you have to turn most stuff to low or medium but game still looks ok. just be sure to run textures at medium or lower. high will kill your vram and stutter like crazy
 
i5-4590k 3.3 hz, 280x, 8 gb ram here, getting anywhere from 40-60 on the streets with view distance all the way down, foliage and shadows on medium, and nvidia settings off. I get stuttering too, and some weird audio bugs occasionally. Hopefully we get a patch or an amd driver update or something to smooth things out, I could do with slight frame drops here and there but stuttering is just annoying as hell.

Glad im not the only one with stuttering. Same settings as you aside from having foilage on high. No audio bugs, but stutters suck. And this happens in sections where im getting near 60, like its having trouble loading the area.

AMD Phenom II X4 955 @ 3.20GHz
4GB ram
R9 280 3GB
 
x-post.

just a quick shot w/o film grain or HUD. not too shabby. probably won't be taking any more screens until we get a true CA fix though.

239140_2015-01-28_000swuw1.jpg
 
So whenever I put the textures to high, my game stutters like shit. Dropping the textures to medium alleviates this completely, but the goddamn the textures are absolute trash tier now.

Anyway, getting between 35-60fps on my 970/3570 setup with view distance turned all the way down and textures at medium. Everything else has been left on, including the godawful filters i have to adjust in the ini or whatever the fuck. Hopefully they fix the stuttering for high textures.

it really is a ubisoft through and through. Stuttering, radio towers and mediocre performance. Bravo techland.
 
So whenever I put the textures to high, my game stutters like shit. Dropping the textures to medium alleviates this completely, but the goddamn the textures are absolute trash tier now.

Anyway, getting between 35-60fps on my 970/3570 setup with view distance turned all the way down and textures at medium. Everything else has been left on, including the godawful filters i have to adjust in the ini or whatever the fuck. Hopefully they fix the stuttering for high textures.

it really is a ubisoft through and through. Stuttering, radio towers and mediocre performance. Bravo techland.

It's not techland's fault you have a gpu that can't cache 4+ GBs of vram that the game requires for high texture setting.

Take it up with nvidia for lying about how much useable vram your card has rather than bitch at techland for putting a setting in a game that you don't have the juice to use but are pushing anyways because you don't like the way signposts look.
 
It's not techland's fault you have a gpu that can't cache 4+ GBs of vram that the game requires for high texture setting.

Take it up with nvidia for lying about how much useable vram your card has rather than bitch at techland for putting a setting in a game that you don't have the juice to use but are pushing anyways because you don't like the way signposts look.


Does it really use more than 3.5 vram at 1080p with high textures?
 
Running i7 3770k, 8GB and GTX 770 4GB. Get roughly 50FPS most times, sometimes dips to 30-40FPS. Turned off motion blur and turned shadow down to low for maximum performance (don't give a crap about shadows).

I think this is showing my system desperately needs an upgrade going into this year's games. I'm thinking I might just take the plunge and "future proof" as much as I can by moving to 2011 5820k and DDR4 with a 970 added. Its gonna be costly but it should be worth the money.
 
It's not techland's fault you have a gpu that can't cache 4+ GBs of vram that the game requires for high texture setting.

Take it up with nvidia for lying about how much useable vram your card has rather than bitch at techland for putting a setting in a game that you don't have the juice to use but are pushing anyways because you don't like the way signposts look.

I have no problems at all playing this game on high textures on a 970, not a single stutter.
 
Yes, even on high end cpu's this game is almost totally cpu bottlenecked unfortunately. The draw distance setting is the main thing that effects framerate.

It's so weird that a title that must have been pretty well multi-threaded on consoles is so poorly threaded on PC.

My experience on an FX-9590 and a 290 is quite poor dipping down to 30fps at times at 1080P maxed with view distance near the bottom. Now the 9590 has pretty poor IPC but the real killer is that it is only really taxing that first core from what I've played so far. Had to lower shadows to medium as well just to be able to consistently hit 30+. Indoors it varies from 45-75fps. Oddly during the intro/tutorial at the top of the building I was able to keep it near 60. Figured the higher viewpoint would hurt framerates more than it did.
 
It's not techland's fault you have a gpu that can't cache 4+ GBs of vram that the game requires for high texture setting.

Take it up with nvidia for lying about how much useable vram your card has rather than bitch at techland for putting a setting in a game that you don't have the juice to use but are pushing anyways because you don't like the way signposts look.

Quit spreading FUD.

I have a 970 and the high textures run just fine on it, no stuttering, no frame drops, etc. And I don't care what article you read, at 2560x1080 it doesn't use 4gb of ram, and even if it did that would effect the 980 as well.

For example, running around an area on Medium resulted in a modicum of texture pop-in and VRAM usage of around 2GB. Repeating the test on High resulted in zero pop-in and VRAM usage that topped out at 3.3GB, though during longer gameplay sessions usage of nearly 4GB has been observed.
 
I have no problems at all playing this game on high textures on a 970, not a single stutter.


do you have more than 8gigs of ram, per chance? Or did you tweak some settings or are you just playing with everything cranked up? The stuttering gets really bad for me
 
do you have more than 8gigs of ram, per chance? Or did you tweak some settings or are you just playing with everything cranked up? The stuttering gets really bad for me

yeah I have 16gb ddr3 1866

I did tweak the settings. I have textures on high, shadow maps medium, foliage high, vsync enabled, anti-aliasing enabled, hbao enabled, nvidia dof disabled, view distance all the way down.
 
Cool, I'll try your settings, but I think it might be my 8gigs of ram that's causing the stuttering. If I playing Advanced Warfare without closing a shitton of programs first, I also get massive stuttering.
 
Quit spreading FUD.

Hilarious accusation considering the second half of the quote you just fucking posted outlines that upwards of 4GBs of Vram usage is reported during longer gameplay sessions, which would indeed result in stuttering on a card that does not have 4GBs of vram. Period.
 
Haven't yet experienced stuttering due to the VRAM. Unfortunately I can't get MSI Afterburner to work with this game.
 
is this performance normal? just got outside. i've been on this rooftop spinning the camera around and the FPS counter is locked at 60fps (using the GeForce counter, which is why it isn't showing up in the screen). why do i feel like i shouldn't be getting such high frames?

970 ftw, i7 3770, 8gb ram | V-sync via Nvidia Control Panel, film grain + HUD removed, max pre-rendered frames: 1, 1080p.
 
That's not high for your settings plus where you are. You should be able to turn the view distance up even. With 0 view distance and your rig plus those settings 60 locked should be more than obtainable (barring some really intense scene).
 
That's not high for your settings plus where you are. You should be able to turn the view distance up even. With 0 view distance and your rig plus those settings 60 locked should be more than obtainable (barring some really intense scene).

alright, but to maintain this steady 60 I should probably leave the settings where they're at, right?
 
alright, but to maintain this steady 60 I should probably leave the settings where they're at, right?

I mean, if you don't mind the pop in, I guess, but I would at least turn it up a bit just to see if affects you. It really only seems heavy past 50 percent so I'd at least put it on 1/3.
 
is this performance normal? just got outside. i've been on this rooftop spinning the camera around and the FPS counter is locked at 60fps (using the GeForce counter, which is why it isn't showing up in the screen). why do i feel like i shouldn't be getting such high frames?

970 ftw, i7 3770, 8gb ram | V-sync via Nvidia Control Panel, film grain + HUD removed, max pre-rendered frames at 1, triple buffered. 1080p.

Well apparently having Nvidia DOF off saved you quite a bit of FPS too:

dying-light-nvidia-depth-of-field-performance.png
 
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