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Dying Light PC Performance Thread

What is this and how can i disable that



It's called "chromatic abberation," and there is no known way to disable it in this game as of yet.

From your screenshot, It looks as if the effect doesn't scale correctly with surround resolutions, increasing the severity of the effect. I play at 1080p or 1440p, and it isn't nearly as prevalent as it is in your screens.

I don't mind the effect myself, but lets hope the developers patch in an option to disable it for those who do.
 
It's called "chromatic abberation," and there is no known way to disable it in this game as of yet.

From your screenshot, It looks as if the effect doesn't scale correctly with surround resolutions, increasing the severity of the effect. I play at 1080p or 1440p, and it isn't nearly as prevalent as it is in your screens.

I don't mind the effect myself, but lets hope the developers patch in an option to disable it for those who do.


i thought so thanks for verifying this.
Just played a little and its not as bad as in the menus
 
just to clarify for my own sake, not a single person here is actually able to hold a locked, stutter-free 60fps with a single 970 even with LoD at zero and most settings on low/medium, correct? more specifically when darting around the city at night with packs of zombies around.
 
just to clarify for my own sake, not a single person here is actually able to hold a locked, stutter-free 60fps with a single 970 even with LoD at zero and most settings on low/medium, correct? more specifically when darting around the city at night with packs of zombies around.

I have a 980 with the same problems, so correct.
 
just to clarify for my own sake, not a single person here is actually able to hold a locked, stutter-free 60fps with a single 970 even with LoD at zero and most settings on low/medium, correct? more specifically when darting around the city at night with packs of zombies around.

Locked? I don't think it's currently possible. In my experience, the frame rate hovers between 57-60fps with vsync enabled no matter what settings or CPU/GPU load.

I'm on a 5820K/980 combo by the way.
 
i thought so thanks for verifying this.
Just played a little and its not as bad as in the menus

You can disable chromatic aberration. Jump back to the first page of the thread and CTRL-F for Files to remove CA.
 
You can disable chromatic aberration. Jump back to the first page of the thread and CTRL-F for Files to remove CA.

Didn't the patch file editing? I know they said that they patched it since cheaters used to edit files to cheat online.

It would be nice if they would just add option to remove chromatic aberration, as well as stupid liquid splash all over the screen, sometimes it feels like it takes full minute for vaseline from water/blood to disappear from my screen.
 
Didn't the patch file editing? I know they said that they patched it since cheaters used to edit files to cheat online.

Ah, I wouldn't know. I did pre-load the game but only because I had intended to make the PC perf. thread myself (I have a certain format I adhere to, e.g. FC4, which is why I was beaten to the punch -- this thread was made before the game had unlocked).
 
quick Q:

does enabling ShadowPlay lower fps by ~5 or so frames?
Saw this pic in some other thread, for a general idea:
capture-bench-4.jpg
Edit: This might be more useful:
 
Getting terrible performance on my FX 8350 and Crossfire 7970 rig. Ironically the two things Techland has promised to address in future updates. I just hope the update comes soon, and that it actually provides a substantial performance boost. My rig is more than capable in just about every other game.
 
well, i guess i kind of made the game playable...I had to lock it at 30 fps though, which im fine with for the most part. The drops from 120 to 40 were very annoying and gave me a fucking headache.
 
Game is surprisingly playable on an i7 920 @ 3.3ghz / 12gb / GTX 480 SC 1.5GB with all Nvidia options enabled in game @ 1080p / Vsync on, hovers around 40fps.

But had to settle with around 40% view distance slider and medium Textures & Shadows, played for a couple hours with gpu-z running and the max recorded VRAM usage was 1423MB, I tried High texture quality and VRAM usage goes beyond the cards 1.5GB max causing major game play stutters.
 
Okay, here's a guide I typed up for a more solid, sustaining 60fps on single cards.

edit: temporarily removed, still tinkering.
 
Anyone know if I will be able to get a locked 30fps with an R9270 and an FX6300 with 8gb 1866mhz ram? CPU seeks to be below minimum so might be better off on console?
 
Anyone know if I will be able to get a locked 30fps with an R9270 and an FX6300 with 8gb 1866mhz ram? CPU seeks to be below minimum so might be better off on console?

Your CPU will let you down, in your case any console version is a better choice if you don't feel like upgrading now.
 
Anyone know if I will be able to get a locked 30fps with an R9270 and an FX6300 with 8gb 1866mhz ram? CPU seeks to be below minimum so might be better off on console?

Your 6300 can certainly handle Dying Light, if it's overclocked. My rig has a 6300 that is OC'd to 4.47GHz, a stock GTX 560Ti 448, and 16GBs of DDR1600. I get 30-45 fps at 1080 with medium settings, vsync and anti aliasing on, and with depth of field and motion blur turned off. I used to get a bit of a slowdown (or outright crash) when a zombie grabbed me but after the recent patch, that problem was fixed. GAF is mostly an Intel crowd so you will probably have some people chime in that don't actually run AMD CPUs just to tell you no but, they're wrong.
 
Using only one 680GTX I can play with locked 60 fps using HBAO+ and motion blur on. A 970 doesn't need to disable them.

You get a locked 60fps with a single 680? Locked...60fps...single...680? Not attacking you personally or accusing you of lying, but I find that extremely hard to believe considering how many reports I've read from guys even with SLI 970's reporting drops. Not to mention actual benchmarks:

Fzd0W8a.jpg


Even with the latest patch and everything on low I just can't see you holding 60fps for more than a few seconds unless a worker on the production line blessed your card with holy water when nobody was looking.

Two random examples from gaffers:


Patch did nothing sadly.

60 fps dips to 40 when looking at a lot of zombies and burning cars.

1080p All settings max and shadows on HIGH 50% draw distance.

i5-4670K 4.2 GHz

16 GB RAM

780ti

i54690k
16gb ram
2 x 970s

same as you, all maxed with half distance, 60 with drops to 40s etc. completely playable of course (and then some) but yeah, patch did nothing
 
You get a locked 60fps with a single 680? Locked...60fps...single...680? Not attacking you personally or accusing you of lying, but I find that extremely hard to believe considering how many reports I've read from guys even with SLI 970's reporting drops. Not to mention actual benchmarks:

Fzd0W8a.jpg


Even with the latest patch and everything on low I just can't see you holding 60fps for more than a few seconds unless a worker on the production line blessed your card with holy water when nobody was looking.

Two random examples from gaffers:

He didn't specify whether or not he was using max settings.
 
Looks like we're gonna' have to get MaLDo in here to post a screenshot of his settings.

edit: okay wtf. did they release a stealth patch last night that magically fixed the framerate? suddenly able to hold a steady 60fps with pretty much everything on high and View Distance at half during daylight.

can anyone else confirm?

no idea what's going on. will never understand PC gaming.
 
Just started the game expecting the worst, i read that the view distance is the worst performance offender but i was willing to try it out and came out somewhat pleased.

With a 5820k at 4.0 and a 980 at 1500mhz boost it hovers between 50 and 70 fps, was expecting alot worse, of course this is only the first hour of the game, it may get worst after .

Did the patch made all this difference? Or the settings arent being correctly applied? I did not noticed a big diference in view distance between default 50% and 100%.

Edit: At 1440p
 
Looks like we're gonna' have to get MaLDo in here to post a screenshot of his settings.

edit: okay wtf. did they release a stealth patch last night that magically fixed the framerate? suddenly able to hold a steady 60fps with pretty much everything on high and View Distance at half during daylight.

can anyone else confirm?

no idea what's going on. will never understand PC gaming.

There was a recent patch capping LOD at half value yeah. If you want the pre-patch max slider you need to edit an .ini file but that was made impossible apparently.

No wonder if "runs" better now. But it's dumb not to let people max stuffs out.
 
To those (read: essentially everyone but art directors, apparently) who want the newest version of the chromatic aberration + film grain removal tool, here it is:

http://www.mediafire.com/download/mb8hfi4hjmdjxij/Dying+Light+Manager.zip

Also contains a ton of little minor adjustments you can make to optimize the game to your liking, including a Borderless Windowed Mode. Screenshot of all options:

5b2060d3b297aa89f8e6b53e7e00d018.png



You might get an anti virus flag, but ignore it. Just a nature of the beast due to the way the tool works.


Figured I'd go with the triple wammy on the emphasis, because I know there's going to still be someone who's going to scream about it =\ Also, enabling the watch key option caused the keyboard to stop working in game for me, thus I could not get past the loading screen.

But it's dumb not to let people max stuffs out.

If people weren't being petulant idiots about not being able to max the game we wouldn't have had to worry about getting the option changed, but alas...
 
The lowest setting for View Distance in game needs to be smaller I think. I got to the second map area and the framerate was worse than in the first area. By dropping vis range down further than the game does (I have it on 0.50 now) I was able to get the framerate back up again - playing with this setting seems to be the only way to lock it to 60fps; other settings only have minimal impact on framerate (on my system at least). Pop in is more noticeable now of course but I would rather have that than a framerate that's bouncing all over the place between 40 and 60 fps.
 
Looks like we're gonna' have to get MaLDo in here to post a screenshot of his settings.

edit: okay wtf. did they release a stealth patch last night that magically fixed the framerate? suddenly able to hold a steady 60fps with pretty much everything on high and View Distance at half during daylight.

can anyone else confirm?

no idea what's going on. will never understand PC gaming.
They reduced the in-game setting maximums. Because of people like you.

Can't even blame them really, now people will be staggered at their "optimization" skills. They should have something like a --iamnotanidiot command line parameter which unlocks the full settings though.
 
It's possible to edit the .ini, isn't it?
I'm fine with their decision to remove that from the in game menu, as long as they don't lock this way to reach the "Beyond Ultra" settings. Sadly there aren't so many smart pc gamers these days.
 
You get a locked 60fps with a single 680? Locked...60fps...single...680? Not attacking you personally or accusing you of lying, but I find that extremely hard to believe considering how many reports I've read from guys even with SLI 970's reporting drops. Not to mention actual benchmarks:

Fzd0W8a.jpg


Even with the latest patch and everything on low I just can't see you holding 60fps for more than a few seconds unless a worker on the production line blessed your card with holy water when nobody was looking.

Two random examples from gaffers:


Yeah, with one 680 I can play at 60 fps. At least for 20 minutes around the city killing zombies, because was only a test. My regular setup is to use 3 of them to play at 2880x1620 resolution. Obviously no max settings. For one gpu config was:


Resolution(1920,1080)
Fullscreen()
Monitor(0)
TextureQuality("Medium")
VisRange(1.40, 1.40)
ShadowMapSize(1024)
SpotShadowMapSize(1024)
GammaFloat(1.00)
GrassQuality(2)
NvidiaEffects(1, 0)
ExtraGameFov(6.00)
AmbientOcclusion(1)
MotionBlur(1)
AntiAliasing(1)
DisableDWM(1)
Version(1)


Cpu is 2700K at 4.9 ghz (HT on) and 32 GB of ram.
 
They reduced the in-game setting maximums. Because of people like you.

Can't even blame them really, now people will be staggered at their "optimization" skills. They should have something like a --iamnotanidiot command line parameter which unlocks the full settings though.

excuse me? what's with the hostile attitude? explain how they reduced the view distance max because of "people like me". did you misinterpret my post? a dev even stated
"The half-point value is the default for HIGH QUALITY settings, anything above has little impact on visual quality while being extremely taxing for even top-notch hardware."
 
They reduced the in-game setting maximums. Because of people like you.

Can't even blame them really, now people will be staggered at their "optimization" skills. They should have something like a --iamnotanidiot command line parameter which unlocks the full settings though.

What I wonder is, when did it become automatically expected to play every major new release at a constant 60 fps+ at "max" settings, and on mid-tier (and yes, even high-end hardware) no less?

I remember the community (knowing more as a whole on a technical level than nowadays it seems), would look forward to maxing new releases out in a couple years time (what, not NOW you say?), and keeping a few graphical notches down in the meantime.

Not to say recent releases haven't had legitimate technical issue, but since when did 30 fps, let alone 40 fps become "unplayable?" Some of these same people call the games "unoptimized," (usually because they can't max them out at a constant 60) and then to "show the developers," they'll turn around and buy the inferior PS4/Xbox One versions instead, which sometimes run at sub 1080p resolutions and at or under 30 fps, when they could have a superior experience with a locked 30 fps on their PCs.

I myself am happy to either lock newer games at 30 fps on my 770 4GB and max them out, or lock them to 60 and compromise a few settings to reach it. And no, I don't expect a constant 60 on a single mid/high-end card with the visual quality of recent games, it's downright unrealistic. People keep asking for more advanced graphical effects to push their PCs, and then when that real-time particle or lighting effect is delivered, they whine about frame drops.

We claim PC gaming is so far ahead of the consoles, but in reality, a single shadow, draw-distance, AA, or AO setting can instantly fill the performance gap between a PS4 and a GTX 970.
 
To those (read: essentially everyone but art directors, apparently) who want the newest version of the chromatic aberration + film grain removal tool, here it is:

http://www.mediafire.com/download/mb8hfi4hjmdjxij/Dying+Light+Manager.zip

Also contains a ton of little minor adjustments you can make to optimize the game to your liking, including a Borderless Windowed Mode. Screenshot of all options:

5b2060d3b297aa89f8e6b53e7e00d018.png



You might get an anti virus flag, but ignore it. Just a nature of the beast due to the way the tool works.


Figured I'd go with the triple wammy on the emphasis, because I know there's going to still be someone who's going to scream about it =\ Also, enabling the watch key option caused the keyboard to stop working in game for me, thus I could not get past the loading screen.



If people weren't being petulant idiots about not being able to max the game we wouldn't have had to worry about getting the option changed, but alas...
I put the checkmark on borderless window mode but it doesnt go in to borderless. how do I do it?
 
@MaLDo

Yup, looks like the game scales pretty well to me, and It doesn't seem to lose much visual quality at the lowest settings either.
 
What I wonder is, when did it become automatically expected to play every major new release at a constant 60 fps+ at "max" settings, and on mid-tier (and yes, even high-end hardware) no less?

I remember the community (knowing more as a whole on a technical level than nowadays it seems), would look forward to maxing new releases out in a couple years time (what, not NOW you say?), and keeping a few graphical notches down in the meantime.

Not to say recent releases haven't had legitimate technical issue, but since when did 30 fps, let alone 40 fps become "unplayable?" Some of these same people call the games "unoptimized," (usually because they can't max them out at a constant 60) and then to "show the developers," they'll turn around and buy the inferior PS4/Xbox One versions instead, which sometimes run at sub 1080p resolutions and at or under 30 fps, when they could have a superior experience with a locked 30 fps on their PCs.

I myself am happy to either lock newer games at 30 fps on my 770 4GB and max them out, or lock them to 60 and compromise a few settings to reach it. And no, I don't expect a constant 60 on a single mid/high-end card with the visual quality of recent games, it's downright unrealistic. People keep asking for more advanced graphical effects to push their PCs, and then when that real-time particle or lighting effect is delivered, they whine about frame drops.

We claim PC gaming is so far ahead of the consoles, but in reality, a single shadow, draw-distance, AA, or AO setting can instantly fill the performance gap between a PS4 and a GTX 970.

You sir deserve a medal for actually understanding what PC gaming is about. Unfortunately as you've seen too many people expect no less than max settings otherwise the game is labeled "unoptimized" (even though in the case of DL the game does not run quite as well as it should). I suspect (and I'm not the only one) that those people are console gamers having made the switch to PC, and they have not adapted their mindset to PC gaming.
 
What I wonder is, when did it become automatically expected to play every major new release at a constant 60 fps+ at "max" settings, and on mid-tier (and yes, even high-end hardware) no less?

I remember the community (knowing more as a whole on a technical level than nowadays it seems), would look forward to maxing new releases out in a couple years time (what, not NOW you say?), and keeping a few graphical notches down in the meantime.

Not to say recent releases haven't had legitimate technical issue, but since when did 30 fps, let alone 40 fps become "unplayable?" Some of these same people call the games "unoptimized," (usually because they can't max them out at a constant 60) and then to "show the developers," they'll turn around and buy the inferior PS4/Xbox One versions instead, which sometimes run at sub 1080p resolutions and at or under 30 fps, when they could have a superior experience with a locked 30 fps on their PCs.

I myself am happy to either lock newer games at 30 fps on my 770 4GB and max them out, or lock them to 60 and compromise a few settings to reach it. And no, I don't expect a constant 60 on a single mid/high-end card with the visual quality of recent games, it's downright unrealistic. People keep asking for more advanced graphical effects to push their PCs, and then when that real-time particle or lighting effect is delivered, they whine about frame drops.

We claim PC gaming is so far ahead of the consoles, but in reality, a single shadow, draw-distance, AA, or AO setting can instantly fill the performance gap between a PS4 and a GTX 970.

I'm with you. Put a few things to high instead of ultra/max to achieve 60FPS. In the majority of scenarios, it's still a vastly superior experience over the consoles.
 
Why the fuck does this game want 4gb of system ram? And why the hell do cutscenes keep freezing as well as the occasional QTE moments? I have a stock 4770K, stock DC II 780GTX and windows 7. All settings at maximum aside from draw distance that sits at 50%. I also removed the film grain, but im not sure if it has any effect on the freezing. The game did not freeze before the patch.
 
Remind me of the time the 680 was the card that will cruise this gen without effort. now, it is barely running game at 30fps :(

So far it has been smooth, I was planning on upgrading my computer but there really wasn't a need.

It doesn't barely run Dying Light at 30fps, Maldo is getting pretty good performance on a single 680. I have yet to try the game after the patch and with his settings but I was getting well beyond 30fps. The same thing happened with The Evil Within before it got patched.
 
You sir deserve a medal for actually understanding what PC gaming is about. Unfortunately as you've seen too many people expect no less than max settings otherwise the game is labeled "unoptimized" (even though in the case of DL the game does not run quite as well as it should). I suspect (and I'm not the only one) that those people are console gamers having made the switch to PC, and they have not adapted their mindset to PC gaming.

Your acknowledgement will act as a worthy substitute in the medal's absence...this time ;)

You're probably right. When you first buy a PC, you think your $1000 plus dollar (or international equivalent) investment equals a blank check on the performance side, and I think we both know that ends up almost never being the case.

I remember the first few times my first rig wasn't able to reach a constant 60 fps maxed out, I was unnecessarily outraged. Over time though, you learn to temper your expectations and pick up more technical understanding (and in turn, appreciation) along the way.

Sometimes, when it comes to graphical settings, better isn't always "best" anyway. In fact, "better" can be downright excessive, or simply not worth the performance tradeoff. Most that complain about not being able to max things out are more worried about the "feeling" of having things "maxed out" than actually seeing the difference.
 
I remember the first few times my first rig wasn't able to reach a constant 60 fps maxed out, I was unnecessarily outraged.

I remember the first few times my first rig wasn't able to run Doom at more than 15 fps (yeah, dates me). We're spoiled these days :)
 
I remember the first few times my first rig wasn't able to run Doom at more than 15 fps (yeah, dates me). We're spoiled these days :)

Ha, yeah, we are.

At one point in 1999/2000, I do remember trying to run Star Wars Episode I: The Phantom Menace (also on PSX) on our Windows 95 family computer at the time, and struggling to get a steady 15-20 fps at "max" settings. I think the computer had a 256MB hard drive, and that the game was almost too big to fit on it.

Perspective (and long term memory, apparently) seems to be lacking in the internet age.
 
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