Jumping wildly between 30 and 70 fps for me.
i5 3450 @ 3.10GHz
970 GTX
8 GB RAM
Do you have vsync enabled? If you do, disable it, and see what you're getting then.
Jumping wildly between 30 and 70 fps for me.
i5 3450 @ 3.10GHz
970 GTX
8 GB RAM
Do you have vsync enabled? If you do, disable it, and see what you're getting then.
No I always play without Vsync.
No I always play without Vsync.
Actually most state to set shadow to medium even on high rigsWell then you're definitely not experiencing a double-buffer vsync issue.
The game is known to be CPU limited/dependent. I'd say overclock your CPU, which can help immensely with performance in this specific game, but as far as I know, yours can't be.
The draw distance setting effects CPU usage most, so I'd bring that down a few notches and see if you get less drops. The "Very High" Shadow setting is also demanding, so if you don't already have it set to "High," I'd do that too.
Good luck![]()
Actually most state to set shadow to medium even on high rigs
EDIT: Maybe that's my 970 going over 3.5 GB VRAM? I guess I could try turning down textures to Medium.
What I wonder is, when did it become automatically expected to play every major new release at a constant 60 fps+ at "max" settings, and on mid-tier (and yes, even high-end hardware) no less?
I remember the community (knowing more as a whole on a technical level than nowadays it seems), would look forward to maxing new releases out in a couple years time (what, not NOW you say?), and keeping a few graphical notches down in the meantime.
Not to say recent releases haven't had legitimate technical issue, but since when did 30 fps, let alone 40 fps become "unplayable?" Some of these same people call the games "unoptimized," (usually because they can't max them out at a constant 60) and then to "show the developers," they'll turn around and buy the inferior PS4/Xbox One versions instead, which sometimes run at sub 1080p resolutions and at or under 30 fps, when they could have a superior experience with a locked 30 fps on their PCs.
I myself am happy to either lock newer games at 30 fps on my 770 4GB and max them out, or lock them to 60 and compromise a few settings to reach it. And no, I don't expect a constant 60 on a single mid/high-end card with the visual quality of recent games, it's downright unrealistic. People keep asking for more advanced graphical effects to push their PCs, and then when that real-time particle or lighting effect is delivered, they whine about frame drops.
We claim PC gaming is so far ahead of the consoles, but in reality, a single shadow, draw-distance, AA, or AO setting can instantly fill the performance gap between a PS4 and a GTX 970.
Yeah I think that's why you're getting these stutters.
I don't think there is much difference between medium and high, I heard it just helps lessen the pop-ins even though I haven't noticed any even on medium.
Good post. If I may ask, having switched semi-recently, what settings would you say the PS4/Xbone are comparable to? I assume that as time goes on, they'll fall closer to the low settings with each new release.
I mean the fps are acceptable for me. What's not acceptable is the random stutters I get where the game practically stands still for several seconds.
EDIT: Maybe that's my 970 going over 3.5 GB VRAM? I guess I could try turning down textures to Medium.
Good post. If I may ask, having switched semi-recently, what settings would you say the PS4/Xbone are comparable to? I assume that as time goes on, they'll fall closer to the low settings with each new release.
We claim PC gaming is so far ahead of the consoles, but in reality, a single shadow, draw-distance, AA, or AO setting can instantly fill the performance gap between a PS4 and a GTX 970.
I don't agree at all with the way you presented this. IQ never was and never will be a "just". It's one of the most important things to cater for, especially if you have a high end rig built.."just"..for that. Better "shadow, draw-distance, AA, or AO" (and all the other things that that you can tweak to your liking in PC games, like f.ex. resolution.....) are some of the basic reasons why we buy a PC instead of a console in the first place (I can't stomach the generally poor AF in PS4 games f.ex.).
Sure: http://www.neogaf.com/forum/showthread.php?t=885444excuse me? what's with the hostile attitude? explain how they reduced the view distance max because of "people like me".
Sure: http://www.neogaf.com/forum/showthread.php?t=885444
Basically, PC gamers these days are dumb and think that something is wrong with a game if they can't play it at "max settings". When conversely, something is wrong with a game if they can play it at "max settings".
Just from recently released games, it looks like the PS4 versions are falling somewhere around medium to high in comparison to PC...
Does the game tank to like 1fps for a couple of seconds when zombies lunge and grab you for anyone else?
Doesn't happen 100% of the time for me but enough that it's annoying since the game becomes unplayable whilst zombies are on top of you.
I'm playing on 2 x GTX 780s.
I get the feeling that those people don't want to mess with settings at all and they've been able to get away with maxing and forgetting for awhile now. If that's not feasible with good performance then the onus for adjusting the settings falls back on them.Sure: http://www.neogaf.com/forum/showthread.php?t=885444
Basically, PC gamers these days are dumb and think that something is wrong with a game if they can't play it at "max settings". When conversely, something is wrong with a game if they can play it at "max settings".
Dragon Age was worse than Dying Light for me thanks to that framerate stuttering issue that some of us had, but fixable when the right commandline arguments had been found. I've not played it in a while so it might have been patched in the meantime.Why do all nvidia optimized games have performance issues? Unity, FC4, this game and the list goes on and on.
AMD games run fine on launch, like DA I or Alien.
If they don't want to bother with settings, they could just leave them at default (or let something like Geforce Experience set them up, it's made for people like that).I get the feeling that those people don't want to mess with settings at all and they've been able to get away with maxing and forgetting for awhile now. If that's not feasible with good performance then the onus for adjusting the settings falls back on them.
This happens to me (780 ti) would like to know if there is a fix for it, can be really frustrating as it makes the window to grapple damned near impossible to pull off.
I have a feeling it's maybe a VRAM related thing since this game can use up to 4GB which makes me think that the GTX 780's 3GB is causing the problem.
I'm going to try medium textures tonight.
I've been playing the game with the two settings over the past week. As I theorised previously, it's a texture cache setting. Medium goes up to 2GB, High will use all available over a session.
With High you're far less likely to see fade-in, and textures will almost always be max quality the instant you see them.
I did some testing over the weekend and discovered the exact changes to View Distance. Also found improved performance in Patch 1.2.1: http://www.geforce.com/whats-new/gu...formance-guide#dying-light-patch-1-2-1-update
Once optimization is complete we'd love to see the full range of View Distance settings reinstated, perhaps placing them in presets marked Extra High and Ultra, ensuring everyone is aware of their taxing nature. Their removal is regrettable but understandable, as word of mouth and YouTube videos are the main driver of videogame sales. As such, if the vocal minority convinces the mass market majority that a game is unoptimized or otherwise broken, when it isn't, the developer's sales will suffer and jobs are put at risk. The message for developers is clear then: make your 'High' in-game settings suitable for the mass market, add 'Ultra' presets for enthusiasts, and if that's a no go at least allow the top-end graphical treats to be enabled with ease through your config file.
R9 290 Directcu ii
16GB ddr3
i7 2600k @ 4.5
Get an average of 45 fps in the more "crowded" areas.
Rather off topic but i notice this game (along with others) tend to be choppier than a 30fps game on a console. Would me switching from 60hz to 144hz make PC gaming at 30-60fps smoother
I get the feeling that those people don't want to mess with settings at all and they've been able to get away with maxing and forgetting for awhile now. If that's not feasible with good performance then the onus for adjusting the settings falls back on them.
Love your breakdown of the performance changes between the two AND including the full VisRange settings in the comparison for people who want to restore them via ini edits! Great work as usual Andy!
Oh and this part is particularly heartbreaking for me to read....
I sure love me some PC gaming, but it's starting to be hard to find myself anything but pissed off at PC gamers more and more lately...
I tried pretty much everything, but I can't get the old values to work in 1.2.1. If someone truly can, please provide the repro steps.
Yea, it's pretty depressing. But I totally understand developer reactions - if a big YouTuber posts a video slamming a game that'll be a game's reputation sunk. The YouTuber might post an annotation saying performance is fixed at a later date, or tweet something out, but the majority of the video's viewers will never see those updates. Furthermore, those popular videos with titles like "Dying Light Performance Sucks" will go straight to the top of the YouTube and Google search engines, further compounding the problem.
I think the many years of previous-gen cross-platform games that performed flawlessly on years-old PC hardware has skewed expectations of many. They want new, better, more graphically advanced games, but when they don't run at 60FPS with max settings they complain, so the devs scale back the graphics, and then they get complaints about downgrading.
Hard for them to win at the moment, so I honestly believe they should shove a load of advanced settings to a sub-menu, forcing you to manually enable them, or at worst put them in a config file and publicize their availability to enthusiasts
The only value I've tested was the highest (prepatch 100%) and simply changed the VisRange values in Video.scr in the Dying Light folder in My Documents. My performance tanked in game a good amount, but went back to normal later when I reset the configuration via going back to the in game configuration screen and simply hitting "accept" (enter key) again. The change instantly resulted in a framerate boost (monitored via fraps), and my video.scr file went back to 2.60, 2.60. Whenever I tried to apply an arbitrary amount over 2.60, 2.60 I was met with a black screen when starting the game tho =\
Can post pics if needed!
I tried that, but it immediately reset itself to 2.60 the second the game was launched (have notepad++ open on a second monitor, and the 'file has changed. reload?' prompt would popup even before I hit the main menu).
Oh, also worth noting that I'm booting using the 3rd party tool Dying Light Manager and setting my video.scr file to read only.
And yeah, just tested it again and after alt tabbing out of the game and copy/pasting my video.scr file to desktop and checking the copied files contents, my setting is still at 8.26, 8.26.
I'll try with the notepad++ thing and report back just to be safe though!
Here's some pics that I took of post patch manual setting of 8.26, 8.26 vs the std post patch max of 2.60, 2.60:
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As you can see, there's an obvious jump in LOD quality.
Love your breakdown of the performance changes between the two AND including the full VisRange settings in the comparison for people who want to restore them via ini edits! Great work as usual Andy!
Oh and this part is particularly heartbreaking for me to read....
I sure love me some PC gaming, but it's starting to be hard to find myself anything but pissed off at PC gamers more and more lately...
If I set my config file to Read Only, even when using DLM, the game reverts to default settings, which include default FOV. Don't know how it's working for you, but I tested on a friend's system via RDP, too, and it didn't work there either.
For my sanity, you're doing this?
- Open C:\Users\USERNAME\Documents\DyingLight\out\settings\video.scr
- Edit VisRange to VisRange(8.26, 8.26)
- Save, set Read Only
- Launch game via DLM
I mean the fps are acceptable for me. What's not acceptable is the random stutters I get where the game practically stands still for several seconds.
EDIT: Maybe that's my 970 going over 3.5 GB VRAM? I guess I could try turning down textures to Medium.
You get a locked 60fps with a single 680? Locked...60fps...single...680? Not attacking you personally or accusing you of lying, but I find that extremely hard to believe considering how many reports I've read from guys even with SLI 970's reporting drops. Not to mention actual benchmarks:
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Even with the latest patch and everything on low I just can't see you holding 60fps for more than a few seconds unless a worker on the production line blessed your card with holy water when nobody was looking.
Two random examples from gaffers:
Doesn't the screen tearing drive you crazy?
They reduced the in-game setting maximums. Because of people like you.
Can't even blame them really, now people will be staggered at their "optimization" skills. They should have something like a --iamnotanidiot command line parameter which unlocks the full settings though.