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[E3-Beth] The Elder Scrolls VI Teased | "Next Generation" / After "Starfield"

bufkus

Member
Nov 26, 2012
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If ESO is already all of Tamriel, then why couldn't a mainline entry do the same? Especially if it's a next gen title.

Yeah, it would need to be a BIG map, but it could be done.

Because in ESO, the maps are scaled down heavily and split into several smaller maps instead of one bigass map.
ESO is a large game but it's kind of sad how small the scale is when you think about it. Especially when compared to Daggerfall and Morrowind.

Starfield will be Next-Gen as well. No release for PS4 / Xbox One.
Fallout 76 is the last Bethesda Game Studios Game for the Current-Gen.

Yeah, hopefully we get it on PC first if the next-gen isn't ready. I'm not convinced there will even be a next-gen for the Xbone (MS will likely switch to Windows 10 machines that are basically PC consoles) and the PS4 will probably get another mid-gen upgrade if I had to guess.
 
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manfestival

Member
Nov 12, 2009
12,547
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It is hard to be excited about a game that won't be available for at least 5 years. I feel the same for star citizen. It is probably the single biggest disappointment of this generation. It was revealed as amazing with mind blowing graphics. Now its graphics are almost "par" for AAA games. It's scope is massive but it feels less and less impressive as every day passes and it's interest wanes as well.
 

Hendrick's

Member
Jan 7, 2014
8,365
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If ESO is already all of Tamriel, then why couldn't a mainline entry do the same? Especially if it's a next gen title.

Yeah, it would need to be a BIG map, but it could be done.
Scale. ESO has a smaller scale as compared to mainline ES games. It also lacks the level of detail and is not one seamless world.
 
Jan 21, 2015
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If ESO is already all of Tamriel, then why couldn't a mainline entry do the same? Especially if it's a next gen title.

Yeah, it would need to be a BIG map, but it could be done.

Everyone who has ever brought this up are forgetting about one major thing. It's not just about what the machine is able to handle, it's about BGS's own resources. Yeah, you can procedurally generate a huge area and make it diverse and beautiful.

But what about baskets? Yes, seriously. Every item, every song, every line of dialogue is made relevant to the region. Baskets look norse in Skyrim, so does chairs, cupboards, houses etc.

The problem is not what's possible, it's what has to be handcrafted. All music in Skyrim fits the region. Is Jeremy Soule supposed to make several all-encompassing soundtracks? Several main themes?
Are they supposed to make nine sets of baskets, urns, plates etc?
Not to mention armor and weapons, that all also are made to fit the design elements of that region.

One of the pillars of TES games is immersion. Making you feel that you fit the world, that everything in that world is believable, etc. Doing that for every region sounds like a massive undertaking that can't happen without major compromises. I'd much rather have one region done well.
 

Strife In a Teacup

Gold Member
Jun 23, 2013
3,053
2,501
740
I hope that bethesda moved away from the gamebryo engine for TES:VI

Todd Howard said with Geoff Keighley that "The tech isn't ready yet". For ESVI

Gamebryo 4.0 came out in 2012 and then they modified it into their "Creation" engine version of the Gamebryo for Skyrim onwards. So maybe they're waiting for Gamebryo 5.0 to come out first? :D

https://en.wikipedia.org/wiki/Gamebryo

Quote from the 2018 interview this week here with Todd Howard/Keighley (right around the 4 minute mark):
 
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Jan 25, 2018
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Everyone who has ever brought this up are forgetting about one major thing. It's not just about what the machine is able to handle, it's about BGS's own resources. Yeah, you can procedurally generate a huge area and make it diverse and beautiful.

But what about baskets? Yes, seriously. Every item, every song, every line of dialogue is made relevant to the region. Baskets look norse in Skyrim, so does chairs, cupboards, houses etc.

The problem is not what's possible, it's what has to be handcrafted. All music in Skyrim fits the region. Is Jeremy Soule supposed to make several all-encompassing soundtracks? Several main themes?
Are they supposed to make nine sets of baskets, urns, plates etc?
Not to mention armor and weapons, that all also are made to fit the design elements of that region.

One of the pillars of TES games is immersion. Making you feel that you fit the world, that everything in that world is believable, etc. Doing that for every region sounds like a massive undertaking that can't happen without major compromises. I'd much rather have one region done well.

That makes a lot of sense, so maybe all of Tamriel at once isn't feasible, but I still think they could do multiple regions in one game, say 2 or 3.

Yeah it would be ambitious, but if it's a next gen title why not get ambitious?
 
Jan 21, 2015
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That makes a lot of sense, so maybe all of Tamriel at once isn't feasible, but I still think they could do multiple regions in one game, say 2 or 3.

Yeah it would be ambitious, but if it's a next gen title why not get ambitious?

I don't mean to be a party-pooper here... but my main issue is that, if they do make two seperate regions, then that means a lot of resources spent on doing that, instead of something else. Resources that could have been spent on making unique quests/dungeons/bosses/crafting systems, you name it. No matter what, we will all pay for it in some way. It's just allocating resources. I'd much rather have one region done really well with great mechanics, than forcing in another region. Hell, they might do a High Rock/Hammerfell combo, but sticking to one region lets them do that region and game better. It's a matter of taste. For me though, if I felt a need for several regions in one game, I'd play ESO.
 
Jan 25, 2018
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I don't mean to be a party-pooper here... but my main issue is that, if they do make two seperate regions, then that means a lot of resources spent on doing that, instead of something else. Resources that could have been spent on making unique quests/dungeons/bosses/crafting systems, you name it. No matter what, we will all pay for it in some way. It's just allocating resources. I'd much rather have one region done really well with great mechanics, than forcing in another region. Hell, they might do a High Rock/Hammerfell combo, but sticking to one region lets them do that region and game better. It's a matter of taste. For me though, if I felt a need for several regions in one game, I'd play ESO.

That's kinda what I'm picturing, a High Rock/Hammerfell combo.

It is a matter of allocating resources, but if it's taking them over a decade to finish the game then it should have quite a lot in it, right?
 
Jan 21, 2015
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That's kinda what I'm picturing, a High Rock/Hammerfell combo.

It is a matter of allocating resources, but if it's taking them over a decade to finish the game then it should have quite a lot in it, right?

It's not taking them a decade of full production though. Yes, it's in pre-production, but it'll only be in full production for a few years. That's when they make most of the content. Pre-production, where it is now, is mostly just planning, not actually making content. They're working on Starfield now. No reason to expect anything major just because we are feeling impatient.

It's not impossible that the game includes two regions, but there is little reason to assume they are, is my point.