I hope this gen lasts another 4 years, I am not ready for a new generation.
I feel like we had same conversation in PS3/360 era. You guys really think we gonna get 4K 60FPS as standard in next gen? Then you are asking for disappointment because developers use that extra power for more higher resolution, more detailed models and bigger worlds while the game will still run at 30.I'd really hope this gen doesn't go on till 2022 as the main gen. We're already feeling the CPU limits. 2020 would be fine, 2022 would be as draggy as the 7th gen.
If the next gen launches in 2020, I'd still expect this gen to get a good tail end of support probably running your four years, since the architectures will be so similar.
I feel like we had same conversation in PS3/360 era. You guys really think we gonna get 4K 60FPS as standard in next gen? Then you are asking for disappointment because developers use that extra power for more higher resolution, more detailed models and bigger worlds while the game will still run at 30.
Sorry I didn't mean just you, I mostly talking in general. I feel like people who want to next gen as fast as possible expecting some big changes and that exact thing with hoped for in PS3/360 era.When did I say that? I've been correcting that notion if anything.
Nothing is happening this year. Next year(2019) is when the technology needed for the next gen hits production. 2020 is when that new technology has matured enough to be put into consoles. A new console could release in 2019 if the platform owner was willing to subsidize it, otherwise 2020 is the low risk option. Going beyond 2020 makes no sense because we would not see another leap in technology anytime soon. Platforms would just be waiting to sell older and older tech.To everyone's point: the leap right now, or even next year, won't be big enough. Are we close to getting there? Probably. But 4K isn't widely adopted yet (it will be in 1-2 years) and anything built now won't be powerful enough for VR.
Late 2021 would be perfect for me. 2020 is okayish but I hope we won't see anything next year. Of course, if provided the games shown will look like the way they looked on the show.It's not soon OP, don't pay attention to gueeses and weak ass rumors. Next gen "should" be in your hands round 21'-22'...maybe.
The PS4 and the Switch very well might be my final two consoles for the next decade or more.
I'd be happy if this generation lasted another 5 strong years. Consoles don't need to keep chasing power so hard like they have been. PCs do a better job of getting that cutting-edge power anyway, so why not let consoles ride out longer generations? I care more about the games, and every gamer knows that some of a system's best gems come out during the later years of the console's lifespan.
The PS4 and the Switch very well might be my final two consoles for the next decade or more.
I'd be happy if this generation lasted another 5 strong years. Consoles don't need to keep chasing power so hard like they have been. PCs do a better job of getting that cutting-edge power anyway, so why not let consoles ride out longer generations? I care more about the games, and every gamer knows that some of a system's best gems come out during the later years of the console's lifespan.
Yes, actually, I do want to go back to that time. The development environment for these games is totally different than it was 10 years ago, let alone 20 years ago. The notion that consoles "won't get the biggest PC games if they're too far behind in power" is demonstrably false when you look at all the ports (quality aside, since I'm not informed enough to debate that) that mobiles and tablets receive. Many of the biggest breakout hits in the last 10 years have been from small, indie companies, anyway. Power is mattering less and less. PCs already lost that battle, and they didn't lose it to consoles. They lost it to mobile. Consoles just get to sit in the middle and benefit from the outcome.When you can't get the latest games on your consoles because only PC's are powerful enough to run them, you may see how we got here.
Consoles have been chasing PC's but they can't compete. Unless we go back to a world where PC and console games are rarely the same this is the course Sony and Microsoft are on. Remember back in the 90's when there was some crossover with the 16/32/64 bit consoles but not much crossover with PC and console? Good times.
You are right, chasing power is a problem but do people really want to go back to a time when PC's and Consoles were in two different worlds?
I fundamentally deny the idea that consoles hold back gaming. Sorry, but there's little correlation between the length of the generation and a decline in high-end PC games. Mobile is a thing that PC must contend with, even if you take consoles out of the equation. All the bigger PC publishers are always thinking of ways to down-port their games to mobile or at least to put a spin-off on mobile. So, this concept that consoles -- which are significantly more powerful than our average smartphone, I'd wager -- are holding back PC is simply wrong. It's not a real thing anymore, no more than handhelds hold back consoles. Can anyone genuinely claim that the DS or PSP were holding back the PS3 and 360? Did the Vita hold back the PS4? Did the 3DS hold back the Wii U? The two things are not related. So why is the power of consoles somehow related to high-end PC games?I'm seeing this trend of "it won't ____ so may as well not". "It won't hit 4K/60 all the time, what are people expecting of it" "It won't reach PCs, they they shouldn't try to keep chasing".
Those things don't change that we get to a point where hardware is higher performing at the right price, that we may as well upgrade. Going from the 7th gen to the 8th gen didn't get us 1080p/60 all the time, and they were like last years upper-mid range PCs even on launch date, but those things don't matter, the 7th gen was still strangling game scope by the end of it and we had frequent framerate drops and even PC games were held back in scope until a new generation lifted the baseline.
It'll be the same here. On 7nm, Ryzen cores will be as small as Jaguar cores were on 28, when the 8th gen launched. We're already feeling CPU limits in several areas. And while one shrink was already used for a GPU bump, 7nm Navi should reasonably get us to 7x the base PS4 at least. And then memory limits etc etc.
2020, or late 2019, it'll be time. 5 years? Gosh, we'll be holding back games as bad as the late 7th gen by 2023. I'm happy to end the 8th gen just before we start to begrudge it.
You and me both. More and more I see little point in owning more than one console because they end up with almost the same library anyway. If I was a PC gamer (I'm not) I wouldn't need a console at all. I remember wondering if my Sega Genesis could run Final Fantasy III (SNES) and if my SNES could run a Sonic game. They had their strengths and weakness and weren't just clones of each other. Sometimes we even saw two different versions of the same title on different consoles like Aladdin. PC wasn't even in the same world because most PC games were designed around a mouse and keyboard and were never designed to be ported to a console. Back in those days the PC games that did get ported didn't usually play well like Populous: The Beginning and Starcraft 64.Yes, actually, I do want to go back to that time.
I'm just saying that the longer the console cycle continues, the bigger the gap between PC's and consoles. I am fine with that but that's just me. The more I see people talk about resolution the more I realize that this power race will only end in prices so high that most people are forced to stop gaming.Show me the avalanche of high-end PC games that consoles "just can't play". What I tend to see happening is the popular PC games will get a console port a few years later, it end up selling gangbusters, and everyone is happy.
I'm ready whenever the hardware is a decent leap which could be as soon as next year given all the talk on the next gen amd apu.
https://www.eurogamer.net/articles/insomniac-60fps-no-moreOutside of VR, 30fps will continue Insomniac make the switch 9 years ago. https://www.eurogamer.net/articles/insomniac-60fps-no-more
This would really help. Hopefully Free-sync becomes a standard to the point where Nvidia supports it too.Maybe this will start to go away in the future. The XBO:X supports free sync and some TVs are now including it. With that you don't have to worry about frame rate drops, so even if you can't get rock solid 60fps. You can have the higher fps without tearing.
PS4 Pro and Xbox One X can already do 4K/60. Developers just choose to make games that render at lower resolutions and framerates on those machines. No matter what hardware is in the next generation, developers will still be able to choose how to spend the resource budget and there's no guarantee that they will choose 4K/60.The standard TV nowadays is 4K/60fps. Next-gen should start when they can match these specs.
They're noticably worse for this, IMO. Ratchet & Clank in particular.
This would really help. Hopefully Free-sync becomes a standard to the point where Nvidia supports it too.
I fundamentally deny the idea that consoles hold back gaming. Sorry, but there's little correlation between the length of the generation and a decline in high-end PC games. Mobile is a thing that PC must contend with, even if you take consoles out of the equation. All the bigger PC publishers are always thinking of ways to down-port their games to mobile or at least to put a spin-off on mobile. So, this concept that consoles -- which are significantly more powerful than our average smartphone, I'd wager -- are holding back PC is simply wrong. It's not a real thing anymore, no more than handhelds hold back consoles. Can anyone genuinely claim that the DS or PSP were holding back the PS3 and 360? Did the Vita hold back the PS4? Did the 3DS hold back the Wii U? The two things are not related. So why is the power of consoles somehow related to high-end PC games?
I've never seen this demonstrated using facts. It's like a urban myth that won't go away.
If gaming is becoming a service, then the hardware matters less and less. As long as it can run the service, why upgrade? Our consoles are reaching this point. People are upgrading their other electronics less frequently, too. The rise of streaming services has greatly extended the viable lifespans of these devices. Prior to the recent launch of the Bedrock Edition, PS3 was still being kept up-to-date with Minecraft patches. A 12-year-old system still compatible with the newest version of Minecraft. You think Timmy gives a flying hamburger about 7 nanometer dies coming out in the next year as long as he can still play Minecraft on his PS3? This is the future of things instead of a fast-paced hardware market. We've already seen it happen to phones and TVs. It'll happen to gaming consoles next. The gaming companies that try to push too fast will end up getting burned.
The gaming companies that try to push too fast will end up getting burned
Ubisoft doubled down on its world-building, packing revolutionary France with NPCs, ramping up detail on the city itself dramatically. And as we soon discovered, the consoles simply couldn't keep up - even after multiple patches, only PS4 Pro's boost mode could brute-force the game to anything like its intended 30fps target. Not surprisingly, Ubisoft pivoted away from world simulation as a focus in Assassin's Creed Syndicate - and while we've only had limited exposure to Origins, the sense is of a title emphasising graphics over world complexity, a much better fit for the current-gen machines.
Other attempts to 'big up' existing game concepts have aimed high but fallen short. Probably the most obvious example is Avalanche's Just Cause 3 - the game that not even the PS4 Pro's boost mode could whip into shape. Emphasising and expanding on the series' signature physics and destruction was the right move conceptually, but perhaps the wrong one bearing in mind the hardware constraints of the current-gen consoles.
We've measured minimum frame-rates of 18fps on base PlayStation 4, rising to just 24fps with boost mode enabled. Meanwhile, DICE has attempted to bring the epic scale of 64-player Battlefield multiplayer to consoles - and again, CPU limits have obstructed the optimal performance level enjoyed by PC gamers. It's the same explanation offered up by Bungie for its 30fps-locked Destiny 2.
I agree, I think the frenetic push for more powerful hardware will push people out of console gaming.You and me both. More and more I see little point in owning more than one console because they end up with almost the same library anyway. If I was a PC gamer (I'm not) I wouldn't need a console at all. I remember wondering if my Sega Genesis could run Final Fantasy III (SNES) and if my SNES could run a Sonic game. They had their strengths and weakness and weren't just clones of each other. Sometimes we even saw two different versions of the same title on different consoles like Aladdin. PC wasn't even in the same world because most PC games were designed around a mouse and keyboard and were never designed to be ported to a console. Back in those days the PC games that did get ported didn't usually play well like Populous: The Beginning and Starcraft 64.
I'm just saying that the longer the console cycle continues, the bigger the gap between PC's and consoles. I am fine with that but that's just me. The more I see people talk about resolution the more I realize that this power race will only end in prices so high that most people are forced to stop gaming.
I'm in two minds whether to build a powerful PC or wait for next gen, as I feel visual fidelity is just where I want it. Can't imagine where the next machines will take it. Have a ps4 pro and and very happy with it on my 55 inch tv everything looks crisp and runs smoothly. So is there any point other than mods and freedom of choice to PC gaming?
The truth is none of the mid gen consoles are 4k beasts or monsters. The pitch on PS4 PRO was checkerboard rendering, but too few are doing it. What's with all the 1440p's and 1620p's or even 1800p's on PRO? Give us 2160CB, save that GPU bandwidth for better AA, AF, AO, Shadows and rock solid perf. 2160CB would have been much better in something like FarCry 5 on PRO, 2160CB on Dark Souls remastered with a 60fps locked with higher rez effects would have been ideal. It would offer a sharper image, TAA and much more headroom to perhaps slide some better graphical features in...We never needed the mid gen ps4 pro. PS4 pro struggles to play games at 4k, and still has issues keeping a locked 60 fps on some 1080p games. A next gen console would have made more sense had sony let the base ps4 run its course till 2019 or 2020, and then release a new gen console that handles 4k, 60 fps with no issues. As for the Xbox one X, it is a lot more capable, but the problem is that it just came out last year, so releasing a next gen Xbox too soon would be silly and would piss off the people who just bought the X.
The problem with the waiting game is that you will never be satisfied waiting. You can wait forever since people will literally tell you to wait even at the release of a new line up since the next line up will be THAT much better. I would recommend finding a good deal on something since deals pop up pretty often and just hop on in. However, I would strongly recommend having a budget for either a 1070ti or 1080 or higher. I have a 970 desktop and a 1070 laptop. My 1070 cleans the floor with my desktop but I feel like it is just scraping the bottom and would probably be fine till maybe the 1st quarter of next gen. It struggles with only like 2 games so far. FYI I do all my gaming at 1080 and have no current desire for 4k.I'm in two minds whether to build a powerful PC or wait for next gen, as I feel visual fidelity is just where I want it. Can't imagine where the next machines will take it. Have a ps4 pro and and very happy with it on my 55 inch tv everything looks crisp and runs smoothly. So is there any point other than mods and freedom of choice to PC gaming?