They were never first-party. They obviously had a good working relationship, so they were like "second-party", but they were never owned by MS at any point.I didn't know Microsoft dropped Remedy.
Oh I know that, but good partnerships isn't something you want to lose. Sony has a ton of them, and they are benefiting because of it.They were never first-party. They obviously had a good working relationship, so they were like "second-party", but they were never owned by MS at any point.
I didn't know Microsoft dropped Remedy.
They're surely going to regret it.
Microsoft's early tv angle never intruded upon Remedy's direction of QB. An interview years ago with Sam Lake clarified this. Nor was the tv aspect ever planned to be larger than it ended up being. The original tv plot was scrapped early on though and made to more closely follow the game narrative.Oh I know that, but good partnerships isn't something you want to lose. Sony has a ton of them, and they are benefiting because of it.
I thought Remedy was one of those "would purchase", but I guess Quantum Break didn't go well after Microsoft was pushing their tv shit onto them.
I guess it's like how Sony dropped Ninja Theory, and now they're with Microsoft. Nothing to be missed though.
This was the 1st thought that came into my head.. loved that game too.Reminds me a little of a game I loved ages ago:
also reminds me of quantum break.This game looks great, like Quantum Break without the stupid TV shit.
Did MS have a fallout with Remedy? Surprised this was not on MS's stage.
Because they missed out on acquiring a pretty good studio they had good relationships with. It's like letting go of Bungie. Max Payne is top tier, and Alan Wake is pretty good.This game is coming to Xbox and PC as well, why would MS have any regrets about this?
Eh I don't believe that. They were deep in Microsoft pockets and had to do what they said. Microsoft had a huge TV initiative at the time, so I don't think the decision was made separately.Microsoft's early tv angle never intruded upon Remedy's direction of QB. An interview years ago with Sam Lake clarified this. Nor was the tv aspect ever planned to be larger than it ended up being. The original tv plot was scrapped early on though and made to more closely follow the game narrative.
Anyway I'm going to be cautious about this after QB, which I thought wasn't very good at all.
People say Quantum Break's gameplay was good, but the TV stuff was really boring. Quantum Break was 2 years ago.also reminds me of quantum break.
But as remedy develops, this game is likely to arrive on PS5 … 4-5 years from now on
Control isn’t a Sony exclusive, it was simply shown at the show, so MS is probably happy they didn’t have to take the risk to help fund it. I personally really liked Quantum Break, so I’m looking forward to getting Control on PC (I’ve now been getting the PC version of games when available and now only get console exclusives on the consoles).
This game is coming to Xbox and PC as well, why would MS have any regrets about this?
Because the game could have been exclusive to their system. You know, exclusivity, the word Phil got on stage and tried to preach the importance of.
Microsoft was not interested in funding games with little microtransactions potential and Remedy specialised in single player storyteling games.
The game coming next year in 2019also reminds me of quantum break.
But as remedy develops, this game is likely to arrive on PS5 … 4-5 years from now on
I don't believe that. They were deep in Microsoft pockets and had to do what they said. Microsoft had a huge TV initiative at the time, so I don't think the decision was made separately.
So what is Control? It is in many ways something familiar, yet new from us. It’s a supernatural third person action-adventurewith a cast of memorable characters and that twisted story you expect from Sam Lake and the rest of us at Remedy. Control is also a more gameplay-driven experience that gives players a lot of options on how to approach combat by giving you some cool supernatural abilities to upgrade, as well as the transforming Service Weapon that you can customize and develop. Control is a lot less linear of an experience compared to our previous games and offers more of a sandbox for players to enjoy and plenty of secrets to find in the Oldest House. Speaking of which, the headquarters of the Federal Bureau of Control is a very cool location for our game…we can’t wait to show you more on that. Finally, our heroine Jesse is another intriguing Remedy character with a mysterious past that you will get to discover… maybe.
Oh I know that, but good partnerships isn't something you want to lose. Sony has a ton of them, and they are benefiting because of it.
I thought Remedy was one of those "would purchase", but I guess Quantum Break didn't go well after Microsoft was pushing their tv shit onto them.
I guess it's like how Sony dropped Ninja Theory, and now they're with Microsoft. Nothing to be missed though.