You're fast. I can't believe *anyone* would say ToR is a ripoff of WoW when WoW was a huge ripoff of EQ.
Star & WarCraft are ripoffs of the Warhammer Fantasy & 40K universe, from a design perspective. Not sure about the mythos.
You're fast. I can't believe *anyone* would say ToR is a ripoff of WoW when WoW was a huge ripoff of EQ.
Star & WarCraft are ripoffs of the Warhammer Fantasy & 40K universe, from a design perspective. Not sure about the mythos.
Now I hope EA loses because I just started playing Ville. It looks like most of my friends are playing it too.
EA v. Edge has been going on for 3 years, so unless this is settled out of court, it's going to be REALLY long and expensive for both sides.
ToR is pretty much WoW in space. Or at least what WoW was 3-4 years ago. While obviously not a straight rip like Zynga it's a lot more than just a game "in the same genre".
Ehhh, I don't think what Gameloft does is as bad as Zynga. GL copy games that don't exist on iOS, Zynga take the food right out of the original creators mouths.Im surpised that gameloft hasn't gotten sued for their blatent "inspired" copies.
No matter who loses, we win.
Well, what do you expect him to post in an EA related thread?Glad to see Derrick01 gettin the "it's fun to be contrarian" smackdown he has long deserved.
Very true.This nicely illustrates how calculated the rip-off job was. The handles on appliances are just a little bit different. The phone's a tiny bit larger. The floor's a slightly different color. It's all changed just enough to not be an exact copy, on purpose, so as to make a copyright suit difficult to win.
That's why I'm pessimistic about EA's chances, even as I applaud their effort.
Glad to see Derrick01 gettin the "it's fun to be contrarian" smackdown he has long deserved.
Today, on behalf of Maxis, EA filed a lawsuit against Zynga over their game, The Ville. I thought it would be useful to draft a post to explain the substance and background of this decision.
The core legal issue is our belief that Zynga infringed copyrights to our game, The Sims Social. In legal terms, our claim is that Zynga copied the original and distinctive expressive elements of The Sims Social in a clear violation of the U.S. copyright laws.
The legal reasons are solid. But for creative teams who feel that their hard work and imaginations have been ripped off, there’s obviously an emotional element too.
When we launched The Sims Social in August 2011, Maxis brought the distinctive universe of our world-renowned franchise, The Sims, to Facebook. We created a game that allowed players to create Sims that can interact with the Sims of their Facebook friends. It was an instant hit, gaining tens of millions of users, many of whom continue to play the game after nearly a year since launch.
As outlined in our complaint, when The Ville was introduced in June 2012, the infringement of The Sims Social was unmistakable to those of us at Maxis as well as to players and the industry at large. The similarities go well beyond any superficial resemblance. Zynga’s design choices, animations, visual arrangements and character motions and actions have been directly lifted from The Sims Social. The copying was so comprehensive that the two games are, to an uninitiated observer, largely indistinguishable. Scores of media and bloggers commented on the blatant mimicry.
This is a case of principle. Maxis isn’t the first studio to claim that Zynga copied its creative product. But we are the studio that has the financial and corporate resources to stand up and do something about it. Infringing a developer’s copyright is not an acceptable practice in game development. By calling Zynga out on this illegal practice, we hope to have a secondary effect of protecting the rights of other creative studios who don’t have the resources to protect themselves.
I’m certain there will be a response. Some will say The Ville simply iterates; some will tell us to get over it and move on. We are confident in our position, and that we will prevail.
But even if we do not, we will have made a point.
As a longstanding game developer, I know what it feels like to pour your heart and soul into creating something unique and special for your fans to enjoy. Today, we hope to be taking a stand that helps the industry protect the value of original creative works and those that work tirelessly to create them.
http://www.ea.com/news/eamaxis-sue-zynga-for-copyright-infringement
Who are you, NateDrake? Are you EA? (Well, someone working for them or associated with them.) Just wondering since you posted it "in first person" and without using a quote field.
I got that impression too...
Does EA officially copypasta their press releases on neogaf now?
Who are you, NateDrake? Are you EA? (Well, someone working for them or associated with them.) Just wondering since you posted it "in first person" and without using a quote field.
Looks like an internal email we got but without the signature.
EA's not going to win their copyright claim, but uh... well, bless 'em for trying.
Can you read my future too?
EA's not going to win their copyright claim, but uh... well, bless 'em for trying.
No one's going to confuse you for phisheep, but uh... nice try.
I don't even know who phisheep is, nor do I particularly care. But it doesn't seem to me like Zynga copied anything that was copyrightable... or at least, not so much of that copyrightable expression that they could be taken to task for it. If Zynga's bullshit was copyright infringement, then companies like Gameloft would've been sued into oblivion years ago.
By who? The games that tend to get copied the most are the ones that don't have a lot of funds to throw behind a massive lawsuit
The funny thing about Zynga is that they have guys like Brian Reynolds and Soren Johnson working in high level design positions making what are ostensibly strategy games - something that should in theory be exciting. You have to wonder what those guys do at work every day.
If people haven't done so they should read the interview Gamasutra did with Brian Reynolds right after the Tiny Tower stuff happened.
They copied Halo, Uncharted, Call of Duty, and plenty of others. If the companies behind those franchises don't have the funds, then I don't know who does.
Not even close to the same extent. The core issue, I believe, is that they have created a clone so similar that it could be quite literally indistinguishable to people. You can focus on little details about how the floor color is different, the handle placement is different, and all these other things, but this is the first example I can think of where people in masse could literally be confused about whether or not two games were the same actual game or not. Doing that is explicitly forbidden under copyright law, you cannot create a creative work so similar to another work that it becomes indistinguishable from the original.
I dunno... Gameloft's stuff hues pretty closely to the originals. Look at Blades of Fury:
http://www.youtube.com/watch?v=Hx2-C6wlAQY
That is Soul Calibur. Most of Gameloft's dreck is like that, yet, they get away with it on a regular basis. I don't see Zynga's copying being particularly different. Yes, their games are extremely close, and yes, there's obviously evidence they had "access" to EA's game... but does it steal enough from the game to warrant copyright infringement? Well, given what seems to be acceptable in this industry... probably not.
Which is a shame. I hate Zynga, and I hate Gameloft. I hope their companies merge and then both get fucked in the ass against their will.
I don't know which of these two is the lesser evil.
Just because Gameloft hasn't been sued yet doesn't mean what they're doing it right either.
I don't know which of these two is the lesser evil.