Naughty Dog (The Last of Us) would like a word.
And the 'novel capabilities' statement is offset by the initially small user-base at launch.
God of War says hello!
God of War wasn't released until 2005 & the Gamecube & Xbox was already dropping out of the race.
We'll see how The Last of Us sells and then send EA some nice crow pie.
Did you fos not read the article?
He said New IPs need to be remarkable to succeed late in a cycle.
You clowns counter points are:
God of War - Remarkable
The Last Of Us - Tentatively Remarkable
(whether it sells well is as of yet unknown)
Sleeping Dogs - Remarkable
He then said its easier at the beginning of a cycle
Again this is true, you look at how many new IPs succeed because they launch early in a cycle id say its higher than those that launch late. Still taking into account the remarkable IPs that succeed late in a cycle.
Beyond God of War list the new IPs that launched in 2004 or 2005 that truly succeeded?
And before you say Killzone, Killzone was marketed to death and KZ2 was pretty much a given regardless Sony needed a first party FPS series.
Now let me list some good IPs that didnt go anywhere:
- Psychonauts
- Jade Empire
- SW: Republic Commando
- Dark Corners of the Earth
- Beyond Good & Evil
You guys need to read the article and really think about it before jumping at Gibeaus' throat, everything he said is true.....so whats the problem?
Its pretty logical i dont understand why people think he is wrong and are simply reiterating what he is saying....it takes really remarkable IPs to succeed late in a cycle.
And its easier to start an IP towards the beginning of a cycle.....its logical