This doesn't make any sense. Isn't EA releasing a new IP with Insomniac Games soon?
A general rule doesn't mean that there aren't exceptions to that rule.
Also, which game are you talking about?
This doesn't make any sense. Isn't EA releasing a new IP with Insomniac Games soon?
This doesn't make any sense. Isn't EA releasing a new IP with Insomniac Games soon?
A general rule doesn't mean that there aren't exceptions to that rule.
Also, which game are you talking about?
I think the poster misunderstood my question. I should have clarified, "at the end of a generational cycle" but I thought that was the whole point of the thread.
So, there isn't good evidence to support that new IP can launch "late in the game" and sell spectacularly well. It is what it is. God of War was the exception, not the rule.
I do hope that The Last of Us and Beyond: Two Souls will sell well to be additional exceptions.
Because it's a lot harder when you're competing against hundreds of other already established franchises. An Xbox 360 owner is more likely to pick up the next Call of Duty game instead of a new relatively unknown game, likewise a PS3 owner is likely to pick up a new Uncharted game instead of some new relatively unknown game.
Now you have Xbox 720 and PS4 with a slim library to choose from at launch and users hungry to try anything will more than likely purchase a relatively unknown franchise that may turn out to be amazing but would've probably been overlooked while floating in the sea of Call of Duty's, Uncharted, Assassin Creeds's, etc.
The problem is that development costs have skyrocketed since the release of the 360 so it's impossible to compare sales then to sales now.
Unless the buying frenzy that will come with the XBox720 has increased proportionally to the development cost of games...
I think a good way to say it is consumers are more adventurous towards the beginning of a cycle than towards the end.
That's partners, they don't own the IP, so they don't care.
I'm surprised Ubisoft would agree though, given they claim they're launching Watch Dogs on PS360 as well.
Fuse.
well thats certainly a polite way of saying it. Or you could just say they have little choice and will buy almost anything. and if its good they'll come back for more.
I would say every single studio is working on new IP at the moment, all for the early years of the next gen. Launching them for the PS3 or 360 wouldn't generate that much hype IMO but launching them for the next generation will which would lead to more sales.
Don't hold your breath waiting for "spectacular next-gen consoles". I've seen nothing that indicates they'll be spectacular.
I disagree. It depends on where they're at in the dev cycle. The PS360 still has about another year or so in it's lifecycle and we'll see new games comes out all the way up until the end. Hell they're still making PS2 games...
I totally disagree. Sony and MS will both have their big IPs there very early, and of course we'll see CoDs and ACs from the get go. It will be exactly the same as now.
Don't hold your breath waiting for "spectacular next-gen consoles". I've seen nothing that indicates they'll be spectacular.
That "ect." was meant to be VERY long, we're talking about hundreds of other games to choose from as opposed to a limited list of launch games, and regardless if there are some established franchises, they will be starved for the next "Next-Gen" title.
That is the answer buddy, you can continue to not see it but it's just that simple, less competition in a starved for next gen market means your title is much more likely to get impulse bought instead of... hmmm.... I have these 10 other RPG options, let me check Metacritic and see which one to get...
I totally disagree. Sony and MS will both have their big IPs there very early, and of course we'll see CoDs and ACs from the get go. It will be exactly the same as now.
Don't hold your breath waiting for "spectacular next-gen consoles". I've seen nothing that indicates they'll be spectacular.
I've seen nothing that indicates they'll be spectacular.
I've seen nothing
Yeah, of course.I'm assuming they consider a cross generation title to be "next-gen" at the same time.
How is it risky to make new ips on platforms with established user bases over new platforms with a user base starting over? Doesn't make sense to me.
How is it risky to make new ips on platforms with established user bases over new platforms with a user base starting over? Doesn't make sense to me.
100%. I'm looking forward to it too but nothing about it screams 4+ million seller.
The original God of War only sold about 2.5 million copies. Very good for a new ip, but totally unacceptable for a modern tentpole release. It also released months before the 360 (as opposed to months after the Wii U) and almost a full two years before the PS3.
God of War sold 4.6 million copies...
http://www.siliconera.com/2012/06/17/god-war-series-worldwide-sales-show-god-war-iii-at-the-top/
Counting PSN downloads and rereleases.
OG PS2 release was much much less
I seriously doubt that. The PSN downloads of the individual games can't be substantial.Counting PSN downloads and rereleases.
OG PS2 release was much much less
:/ if you followed the link you'd see GoW Collection listed separately with 2.4 million sold. Can the games be downloaded separately on PSN? If so, the number would be so small as to be irrelevant.
Well I guess I can look forward to 3+ new IPs from EA next gen. Ha.
Gow collection-I sold nearly 2.5 millionCounting PSN downloads and rereleases.
OG PS2 release was much much less or am i missremebering
Don't hold your breath waiting for "spectacular next-gen consoles". I've seen nothing that indicates they'll be spectacular.
So anything less than 4 million is a bomb. I guess every Deus Ex game is a bomb then.
How do you know that? I wouldn't be surprised if DE:HR cost more than Uncharted.They're not as expensive to make.
Then again DX1 did bomb pretty horribly. It's how we ended up with the game that shall not be named.
1 in 1000 chance of your game being noticed, and it can potentially sell 5 million units
1 in 50 chance of you game being noticed, and it can potentially sell 2 million units
One of those is riskier than the other.
more consoles= more sales come on Ea do your maths
Pretty much.
This is basically the reason why MS doesn't have any new (core) retail IPs for the 360. The system is on its way out... tons of "AAA" games (first and third party) are coming for the system's last year. A new IP would more than likely just get overlooked.
Well and people seem to be ignoring the PSN/XBLA market when talking about new IPs. Sure we're not getting any $60 disk based innovation but in the indie/DD market we get something fresh and new almost weekly.
They can only have data that exists, if they don't launch new IPs at the end of the generation, they can't know how they perform.I don't know why people think EA is wrong about this when they have generations worth of data to back up their point. I'm sure they have average ROI charts for new IP by year, and I'm sure those charts show better returns early on in a console life cycle.
Kind of get a chuckle out of people thinking companies this size are run by some guy throwing darts at a dartboard.
I can't figure out if this reasoning is correct or not. There are so many variables that come into play that is would be very easy to make the numbers say whatever you want. It is easy to point at games released at the end of the cycle that under-performed, but how can you be sure they would have sold better earlier in the cycle?
Here's a pair of titles that makes me question whether timing in the cycle really matters for initial success:
ICO - 2001
Shadow of the Colossus - 2006
There are also these later cycle games to consider:
Rainbow Six - 1998 (late N64)
Medal of Honor - 1999 (late PS1)
Tony Hawk 1 - 1999 (late PS1)
Call of Duty Finest Hour - 2004 (late PS2)
I'm looking forward to the game, but I echo people's thoughts on The Last of Us. Sony 1st party games just don't set the world on fire. Battlefield 3 alone probably outsold all of the Uncharteds put together...which is just kind of sad. =x
No one is waiting on pins and needles for Sony 1st party exclusives.
I can't figure out if this reasoning is correct or not. There are so many variables that come into play that is would be very easy to make the numbers say whatever you want. It is easy to point at games released at the end of the cycle that under-performed, but how can you be sure they would have sold better earlier in the cycle?
There are also these later cycle games to consider:
Rainbow Six - 1998 (late N64)
Medal of Honor - 1999 (late PS1)
Tony Hawk 1 - 1999 (late PS1)
Call of Duty Finest Hour - 2004 (late PS2)
Naughty Dog (The Last of Us) would like a word.
And the 'novel capabilities' statement is offset by the initially small user-base at launch.