• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Early TRICO test footage (year+ old) -- READ FIRST POST

Status
Not open for further replies.
145f2e.png

xpommb.png

25guqsi.png
 
Vinci said:
I don't think so, honestly. Ueda and his team seem uniquely talented in how they perceive gaming and what they can do in it. Think about it like this: Prior to ICO and Shadow of the Colossus, I doubt many - if any - people ever conceived of games like that. There's truly no missing link between what gaming was like at the time of their inception and those products; at least none that I can think of. They both seemed to come virtually out of nowhere, and that's not something you see very often in any medium, least of all in gaming where sequels and spiritual successors rule the day.

When I said Ueda is like Miyamoto, I meant in a sense that they are both able to take gaming and expand upon its current parameters and apparent confines - and go somewhere else with it. Miyamoto has done this numerous times in the past, while Ueda has shown signs of being able to take the cinema style of game design and truly integrate it with gameplay; something that hasn't been done before him, IMO.

I'm not saying that other designers couldn't achieve great things given more freedom; Blizzard proves they could. But like Blizzard, many would probably take what had already existed and simply evolve or perfect it. Ueda seems completely uninterested in simply improving or evolving something that already exists; he wants to express his ideas in the form of an interactive epiphany, a leap.

And that's why I think he's one of the most important people in gaming today, if not the most important.

Look up a guy called Eric Chahi. Another World (or Out Of This World in the USA) was a huge influence on ICO and SOTC.

There has been, and continues to be, plenty of developers with similar visions. It's just that with game development as complex and expensive as it is these days, only a couple of studios can get these sorts of projects approved (or fund and/or publish them themselves).

That said, I love Ueda and I want to have his gryphon baby.
 
It seems that Ueda (is that right) loves to make games that focus on relationships within the game universe.

Ico was obvoiusly about taking care of someone very fragile throughout a long dangerous journey...

while SOTC built on not only having a relationship with your companion (in this case your horse) but also your enemy, the colossi themselves.

This new game seems to take both of those themes and combine them. This time, you are the fragile one, and the beast is your firend/protector.

It's all really incredible if you think about it.

I am SO glad that this is not just SOTC 2, which a lot of people were looking for.
 
Insane Metal said:
IT DOESN'T MATTER WHAT ANIMAL IT IS, IT'S EPIC AND THAT'S THE ONLY THING THAT MATTER FFS

WHY DOES THE BOY HAVE HORNS ARGH FUCK DAMMIT I CAN'T ENJOY THIS GAME WITHOUT EXPLANATIONS!!

WHO THE FUCK IS THIS WOMAN AND WHY I AM I SAVING HER WTF UEDA YOU SUCK AT WRITING STORIES I DON'T EVEN KNOW WHO SHE IS!!

THE FUCK IS THIS ANIMAL, SOME KIND OF CATBIRDRATGRYPHONFRIFFONGRIFFINTHING AAAAAARGH!!
 
buckfutter said:
Look up a guy called Eric Chahi. Another World (or Out Of This World in the USA) was a huge influence on ICO and SOTC.

There has been, and continues to be, plenty of developers with similar visions. It's just that with game development as complex and expensive as it is these days, only a couple of studios can get these sorts of projects approved (or fund and/or publish them themselves).

That said, I love Ueda and I want to have his gryphon baby.

QFT..Out of This World was a direct influence on a lot of games, but Ico is probably the most obvious. I would say Flashback and Oddworld is in that genre too.
 
buckfutter said:
Look up a guy called Eric Chahi. Another World (or Out Of This World in the USA) was a huge influence on ICO and SOTC.

Hmm. I can see that actually, though only in a superficial sense. Playing Out of This World had nowhere near the level of impact on me that either ICO or SotC did, so there's still something being done there that is unique. [That said, Out of This World was a truly great game.]

EDIT: I think rhino nailed this. His games are about relationships and not in some movie sense, but in ways that could relate to certain real-world perspectives. Taking care of someone who's sick, who's fragile, and being taken care of (in this case).

There has been, and continues to be, plenty of developers with similar visions. It's just that with game development as complex and expensive as it is these days, only a couple of studios can get these sorts of projects approved (or fund and/or publish them themselves).

'Similar visions' in what regard? I'm honestly curious. I agree on the funding part, obviously; and that's really a shame because I'd like to see more true innovation within the gaming industry beyond how many fucking particles it pushes.

That said, I love Ueda and I want to have his gryphon baby.

You and me both.
 
I don't know why but it feels like, I think, Dragengard but replacing the dragon with KittyChick and making a more emotional bond between the animal and the human.
 
Vinci said:
I don't think so, honestly. Ueda and his team seem uniquely talented in how they perceive gaming and what they can do in it. Think about it like this: Prior to ICO and Shadow of the Colossus, I doubt many - if any - people ever conceived of games like that. There's truly no missing link between what gaming was like at the time of their inception and those products; at least none that I can think of. They both seemed to come virtually out of nowhere, and that's not something you see very often in any medium, least of all in gaming where sequels and spiritual successors rule the day.

When I said Ueda is like Miyamoto, I meant in a sense that they are both able to take gaming and expand upon its current parameters and apparent confines - and go somewhere else with it. Miyamoto has done this numerous times in the past, while Ueda has shown signs of being able to take the cinema style of game design and truly integrate it with gameplay; something that hasn't been done before him, IMO.

I'm not saying that other designers couldn't achieve great things given more freedom; Blizzard proves they could. But like Blizzard, many would probably take what had already existed and simply evolve or perfect it. Ueda seems completely uninterested in simply improving or evolving something that already exists; he wants to express his ideas in the form of an interactive epiphany, a leap.

And that's why I think he's one of the most important people in gaming today, if not the most important.
you have to credit Sony though. they give him pretty much unlimited time and money, and don't expect a return on it.

i think there's a lot of people out there that could achieve some of the same kinds of things Ueda has (which he obviously deserves credit for) without the pressure of time, money and marketability.

Sony are happy to have a high budget artistic game that is brilliantly reviewed and doesn't make them a penny. they see it as adding to the appeal of their platform even if it isn't profitable in and of itself.

now obviously they picked Ueda to put in that position which says a lot for his abilities, but he basically has a singular opportunity that i can't think of many or any other developers being given.

even Miyamoto has to produce hits.
 
plagiarize said:
even Miyamoto has to produce hits.

Well, that's cos he looks over so many games, and thus, so many resources.

Sony doesn't entrust a huge portion of its development budget to Ueda, charge him with supervising a whole stable of its games.

Any company that entrusts a large portion of its resources - to a large degree - to one person is going to have pressure on that person to make a return overall, and thus there'll be pressure on him/her to produce hits, of course.

But Ueda's not in that position. The person with that position in Sony is probably Shuhei Yoshida.
 
btw, anyone who thinks this is fake because of the music remember this is an INTERNAL trailer. Internal trailers use music that they aren't licensed to use a lot. Its just mainly to get the people inside the company excited about the project and focused on a certain vision for the project.
 
plagiarize said:
you have to credit Sony though. they give him pretty much unlimited time and money, and don't expect a return on it.

Oh, I do. Team ICO is one of the central reasons why my annoyance with Sony at the beginning of this gen has ebbed over time; I always knew I'd end up buying their system in order to support Ueda's next project. Two thousand KZ2s don't amount to one game by this man, from my perspective.

i think there's a lot of people out there that could achieve some of the same kinds of things Ueda has (which he obviously deserves credit for) without the pressure of time, money and marketability.

Sony are happy to have a high budget artistic game that is brilliantly reviewed and doesn't make them a penny. they see it as adding to the appeal of their platform even if it isn't profitable in and of itself.

now obviously they picked Ueda to put in that position which says a lot for his abilities, but he basically has a singular opportunity that i can't think of many or any other developers being given.

I'm not saying there aren't other people that could conceivably do it; I just doubt the assertion that it would happen often. Really, the best example is Blizzard in this regard. They've got shit-tons of talent, however much time they want for projects, nigh unlimited resources, and yet ... most of their work is evolutionary rather than truly moving gaming in a different direction.

even Miyamoto has to produce hits.

Of course, but he's able to do this by moving games into different directions to the point that it's virtually impossible for someone else to get there first or marginalize the impact of his ideas. Most of the time, he's unopposed due to the sheer WTF nature of his products and I think Ueda is similar in that respect - though he's failed to hit quite the same level of marketability.
 
SolidSnakex said:
There could be more devs out there that just aren't given a chance. Ueda's said that he has complete control over his projects and that Sony doesn't put pressure on him to do this or that. That's a luxury that even some well known devs aren't given.

Giving Ueda this kind of freedom really bolstered my opinion of Sony as a publisher last gen. Heck, even greenlighting SotC after Ico's miserable performance (who didn't buy it here, I want names!) was one hell of a ballsy move. I didn't really think much of Sony as a publisher until then. Can anyone else think of an example where the publisher has greenlit a sequel to a flop like that? I guess Ubi finally got around to BG&E2 after god knows how many years, but who knows how that came to pass.
 
panda21 said:
this shit aint no goat dawg.

He meant this one

"Chimera: Genetics. an organism composed of two or more genetically distinct tissues, as an organism that is partly male and partly female, or an artificially produced individual having tissues of several species."
 
I still think the scene where the kid is climbing up the griffon's tail is actual gameplay, or prototype. It just reminds me of the wanderer in SoTC when grabbing onto a collosus and the awesome animation when it tries to shake the wanderer off.
 
pseudocaesar said:
U K Narayan
the carnival of stupid
(Today, 01:21 AM)


Since when do Goats have feathers.
This is easily the dumbest thing I've read today. Congratulations. Do you even know what my tag means?

OH. LOL! EDIT. All is forgiven. :lol
 
Vagabundo said:
Team ICO just shot themselves in the foot.

I don't know how much the rest of you know about animation and cinematography (I'm an expert), but realism and framerate are huge parts of it. It's not like it is on the Wii where you can become successful by being shovelware. If you screw someone over on the PS3, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the PS3 public, after hearing about this, is not going to want to purchase TRICO, nor will they purchase any of Team ICOs games. This is HUGE. You can laugh all you want, but Team ICO has alienated an entire market with this move.

Team ICO, publicly apologize for the test footage or you can kiss your business goodbye.

<sigh> I'm sorry GAF...

nlzihd.gif


106lrww.gif


wtfwillis0018b.gif


4j7zpy.jpg


WOW!
 
i think there's a lot of people out there that could achieve some of the same kinds of things Ueda has (which he obviously deserves credit for) without the pressure of time, money and marketability.

Duke_Nukem_Forever.jpg


;).

Jokes aside (I would be sad too if we do really end up not getting a Duke Nukem title developed by 3D Realms)... I think we disagree. There is not "a lot" of people who can take the gaming medium to a level Team ICO manages to.
 
Orobi said:
[IM]http://i39.tinypic.com/fnwkqw.jpg[/IM]

I don't know why, but I already love that thing.

EDIT: Could someone please make a gif for me of the creature when it's watching the kid running along the edge of the building? I'd so love that for my avatar.
 
Amazing. We've seen great games come around lately and I've wondered if team ICO would be able to wow us again. Mission accomplished. There's just something different about the way they tell a story.
 
gofreak said:
Well, that's cos he looks over so many games, and thus, so many resources.

Sony doesn't entrust a huge portion of its development budget to Ueda, charge him with supervising a whole stable of its games.

Any company that entrusts a large portion of its resources - to a large degree - to one person is going to have pressure on that person to make a return overall, and thus there'll be pressure on him/her to produce hits, of course.

But Ueda's not in that position. The person with that position in Sony is probably Shuhei Yoshida.
i'm just saying, who else out there gets given the kind of budgets Ueda gets without being expected to produce something mainstream and marketable?

Miyamoto doesn't. when he does a risky project he gets hardly any money... and i'm not really talking about Miyamoto in the overseeing role, but when he's driving a project.

i'm not saying there aren't other people out there given the time, fund, and freedom... i'm just saying, lets hear them named before we start giving Ueda all the credit. Sony are the ones bankrolling him. let's credit them. and lets not pretend like we know that only Ueda could do so well in a position that afaik he's the only one in.

frankly i think there's a lot of brilliant talents out there slaving away trying to meet budgets and make hits because they don't have any other choice. i hope more of them can get the Ueda opportunity and i take nothing away from his games, or the fact that Sony hand picked him for that opportunity.

Valve and Blizzard are rich enough and independent enough that they could bankroll something like an Ueda game if they wanted to, but it seems like they don't want to. that's the thing that amazes me about Sony supporting him as they have... because I genuinely don't think they expect to see a financial return on his stuff.

i think they do it for prestige... and we can be really thankful of that. i just get a little defensive when i see people who seem to think that no other developer could do as well.

we don't know... we should all want to find out... but i doubt anyone else has the money or the desire such that we'll find out.

ho hum.
 
Panajev2001a said:
Duke_Nukem_Forever.jpg


;).

Jokes aside (I would be sad too if we do really end up not getting a Duke Nukem title developed by 3D Realms)... I think we disagree. There is not "a lot" of people who can take the gaming medium to a level Team ICO manages to.
that's just semantics. we'd just be arguing about what i meant by 'a lot'. i'd wager a couple of dozen, but it's not something we could ever find out unless we both had the money to bankroll the projects.

hey, if i become a billionaire and you become a billionaire lets go 50:50 on a few projects to see who was right :)
 
plagiarize said:
hey, if i become a billionaire and you become a billionaire lets go 50:50 on a few projects to see who was right :)

Ok, now... we need step 2.) someone to give us both about 1-2 billion dollars... mmmh...

:D.
 
plagiarize said:
*good points*

Look, man: Don't get me wrong. I'm not saying he's the only one capable of doing something great given his situation. I'm not saying that at all; that's not why I'm harping on and on about how amazing he is. It's his ideas that are so powerful, not necessarily the graphics or the music or anything else that many other developers would take that money and run with given the chance. It's the sort of ideas he has about games that are intriguing, not the end products in and of themselves. Seriously: Even on a small scale, I don't see things like what he does - not with the sorts of themes he's playing with.

Yes, Sony gets huge props for giving him the budget he needs to take his ideas and run wild with them - but the ideas are what I find so innovative and unique.

Ideas can exist in any budget or form. His just happen to exist in these.

And the fact that he's the only person in this position speaks to how unique he is. If there were more people like this, Sony would likely have given them the same opportunity last gen when they were overflowing with expendable cash.
 
plagiarize said:
i'm just saying, who else out there gets given the kind of budgets Ueda gets without being expected to produce something mainstream and marketable?

Miyamoto doesn't. when he does a risky project he gets hardly any money... and i'm not really talking about Miyamoto in the overseeing role, but when he's driving a project.

i'm not saying there aren't other people out there given the time, fund, and freedom... i'm just saying, lets hear them named before we start giving Ueda all the credit. Sony are the ones bankrolling him. let's credit them. and lets not pretend like we know that only Ueda could do so well in a position that afaik he's the only one in.

frankly i think there's a lot of brilliant talents out there slaving away trying to meet budgets and make hits because they don't have any other choice. i hope more of them can get the Ueda opportunity and i take nothing away from his games, or the fact that Sony hand picked him for that opportunity.

Valve and Blizzard are rich enough and independent enough that they could bankroll something like an Ueda game if they wanted to, but it seems like they don't want to. that's the thing that amazes me about Sony supporting him as they have... because I genuinely don't think they expect to see a financial return on his stuff.

i think they do it for prestige... and we can be really thankful of that. i just get a little defensive when i see people who seem to think that no other developer could do as well.

we don't know... we should all want to find out... but i doubt anyone else has the money or the desire such that we'll find out.

ho hum.

speaking of valve: Portal is (for me) till today the only other game that holds up in term of "bold, unique artistic vision" as ICO/SotC. even it´s a complete different beast design-wise. and the concept is/was somewhat risky and leftfield.
 
I've watched the video a few more times now and the animation on the chimera is simply astounding. Every movement has this great sense of weight and realism, seeming like something an animal like that would do if it existed. This has always been a strong point of the team ICO games but in my opinion they've outdone themselves again with this.

I actually feel uncomfortable thinking about how it could get hurt in the game.
 
This looks absolutely phenomenal to me. The most amazing thing is how emotive the creature is. I have an Akita, and the griffin thing's facial expressions are so familiar and believable, they remind me of my dog.

Just amazing.
 
recklessmind said:
This looks absolutely phenomenal to me. The most amazing thing is how emotive the creature is. I have an Akita, and the griffin thing's facial expressions are so familiar and believable.

Just amazing.


I really wonder how GAF can pull off 39 pages of useless whining and debate about irrelevant stuff like the graphics and such when they are given to see such AMAZING footage of a game.
I'm so completely sold and it's my most anticipated game for PS3 now. I get a feeling of ICO + SOTC + Miyazaki movie. This is unique, charming and epic. I can't believe it. This game will be something else.

.
 
Status
Not open for further replies.
Top Bottom