Refreshment.01
Member
First, im aware of the bolded. Just mentioned the bigger RAM pool and faster memory will improve some situations like for example transitioning from one level to another. But let's stay focused here.RAM speed or whether or not memory is unified is completely irrelevant, the mass storage device is and will always be the bottleneck. Faster RAM makes zero difference here. And the PC really has no place in this equation to begin with, as most PC games are just console ports and were therefore designed for systems with much less memory and much slower drives.
It's possible to hide load times or reduce them by streaming the data properly, but I don't think that's Telltale's area of expertise.
Your reply doesn't disqualify what i said. Many PC games, even ported ones, have bigger memory requirements than console games of this gen and the Wii U, yet in PC when installed even on slower mechanical drives load times are tolerable.
Wii U not having a mass storage solution from the box and Nintendo not providing an speedy interface when in pressence of one is an important issue not many people took the time to consider. The other platforms will have the benefit of mass storage devices so installation will be possible and load times, even with the massive memory, will fare better than on the Wii U. So i don't think is sound to generalise this will be a widespread problem for the other platforms also due to the increased RAM pools. That's the point im contending, and proceed to give the example of how PC instalations help to mitigate the problem.
Don't know how we can be arguing about facts that are clear and experienced by many gamers already wsippel.