I don't think what you say invalidates the claim that the reviewer weighted certain of his own preferences, which resulted in the score he gave. In this instance, it seems that his preferences were out of kilt with the norm.
And what "norm" would that be? The reviewer here weighted his own preferences but since they are different than your own they're not the norm? Again, if you strip away the number and go read most of the other professional reviews on metacritic, you'll find a lot of them saying the exact same thing as the Edge reviewer does.
I think we need to do away with the idea that Edge reviews are somehow 'more balanced'...For a start, the people who review for them have changed over the years...There is no 'Edge' review as pswii60 commented above.
I never said they were more balanced, I just said it was fair criticism if you stripped away the score and read the review solely as text. As for the "there's no Edge review", that's a reach and you know it. Is there a specifically attributed author on the review itself? Nope, no by line in sight. Ergo, it's attributed to the publication as a whole. You have no idea who was the specific reviewer and therefore no way to determine whether or not he or she had specific biases going in.
For reference, I think the game has a very distinct and vibrant aesthetic,
I'm in perfect agreement with that.
an original mechanical basis (which can be unwieldly, but ultimately there isn't anything else like it on the market),
Well not like anything on the market
right now. But if you really think about it, is it really that much different than the various super hero genre games like Rocksteady's Batman series? Sure, Batman wasn't flipping gravity around but there was a lot of aerial combat and melee combos. We've had various implementations of similar mechanics for a very long time, whether it's Superman, Spiderman, or generic super hero games.
, a well implimented OST,
The review did specifically discuss the OST and how it made the game better:
a wacky story, with a colourful cast (fair enough this is particularly subjective), pretty polished given that it is open world and the mechanics involved.
Both of those are subjective, and while I agree with you on them there's plenty of people who are, even around here, scratching their heads about the story and chalking up the loopholes to "well at least I liked the characters". As for polished, not so sure I agree with you on that. There were copious bugs with the camera, bugs that sometimes broke gameplay, bugs that sometimes broke gravity styles, frame drops when Swarms or large amount of Nevi were present, oh and the whole less-than-a-week-old, four day maintenance that shut down the online functionality.
On the flipside, it has some questionable design choices (stealth missions in particular) and side missions can be pretty repetitive. I suppose the degree to which you enjoy the game does rest on whether you enjoy the gravity mechanic or not, which is different from the standard mechanics prevalent in most open world games/action adventures. Otherwise, I think there is enough in there to acknowledge the game has some clear merits and should be commended for actually taking creative risks.
I really enjoyed the gravity mechanics but that's also a huge part of the problem: The very premise of the game was continually ripped out from under the player, most commonly in side missions but even in several main story missions. The review rightfully points this out and it's something that is brought up regularly on the OT here for the game.
I'm just at a loss as to what "creative risks" were taken, outside of releasing it in a day and age when a lot of mainstream gamers are content to stay with known quantities. Sure, that's a risk, but it's hardly creative. They didn't invent anything here. Flying about and doing aerial combat isn't new. Anime style stories isn't new. Quasi-cel shaded artwork isn't new.
It's a series that I personally enjoy but I don't see it as being some kind of groundbreaking title that's deserving of over the top praise.