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Edge Rumor: Natal To Cost $149, Bundled With Arcade For $299

Mr.Green

Member
Vinci said:
Steps can be taken in different directions than simply forward or backward. I would call that a step to the side, since I don't think people are accustomed to interacting with things outside of physical influence. In fact, things like that would likely feel slippery or unnatural in some sense, at least in the beginning. Could we all end up using non-physical means of controlling things in the future? Sure, of course. The question is whether people would be able to adopt a tool that doesn't require touch of any kind and if they'd accept this along a timeline that benefits Natal.
Dude, the convenience of a touchscreen without the greasy fingerprints! How can you not embrace the future! :lol
 
Mr.Green said:
I was talking in the 360's context.

No, you very much weren't; you were talking about Natal's appeal to people relative to other comparable things, like the Wii.

You are dramatically overstating the active interest anyone in the world has in interacting with their television by waving their empty hands around because you have constructed a false myth about how they're afraid of buttons. In reality, the 360-style controller may be (or rather, is) suboptimal for your average non-dedicated gaming user to use as a tool of interaction but that doesn't mean these people are dying for a hands-free method; it just means that other methods that are incrementally better (like the Wii remote) are also incrementally more appealing to them, even though they also have buttons omg
 

Vinci

Danish
Mr.Green said:
Dude, the convenience of a touchscreen without the greasy fingerprints! How can you not embrace the future! :lol

Just saying, I highly doubt the mainstream audience is really ready to adopt a device that reacts to them without any sort of physical touch. Nintendo doesn't believe people want that; neither does Apple. Both of them prioritize the physical component and how it helps people to feel they have control over the content they are interacting with.

Given both companies' recent success, I find it hard to dispute their opinions.
 

forrest

formerly nacire
Mr.Green said:
You know, there was a good post underneath that M$ after all!

Haha, thanks Mr. Green. I was really just trying to save space in the middle of that sentence! I don't know why, but I felt compelled to. :D
 
jman2050 said:
Difference is, while the Wii replaced a relatively alien input device with something that people are actually familiar with (a TV remote), Natal is attempting to replace something people are familiar with with yet another alien input device. And they're removing the single most important element of a user interface (tactile feedback) in the process!

Exactly.

The Wiimote doesn't actually change the input mechanism, it just streamlines it. The 360 controller is built iteratively on earlier game controllers -- it assumes you have a strong base of learned knowledge (that the left analog stick is the "primary" control, how to hold your hands to use the triggers and bumpers, that the right-thumb buttons are for gameplay while the center buttons are usually system controls -- but not always, that the bottom button is generally confirm in the US and the right one is cancel, etc.) so that you can interpret how to use it correctly.

The Wiimote makes things easier on people not by shielding them from ooooh scary buttons, but by reducing the upfront knowledge you need to use it. The issue of what is used for primary directional control is completely eliminated because it's implicit in how you hold the device -- it's the pointer if you hold it remote-style and D-pad when you hold it sideways. It makes it obvious what button to push because there's this big obvious A button right there under your thumb. It provides a directional control (pointing) that's extremely high in both tactile and visual feedback so it's easy to see if you're using it correctly.

Natal, on the other hand, has very bad visual feedback and basically no ongoing feedback in how to use your body to control it. There might be a good interface in there somewhere, but it's definitely not actually accessibility-focused the way the Wiimote is.
 
Alx said:
Anyway, I think the main argument of Natal for convincing people won't be "we know that you hate buttons so we created this thing", but "you won't have to look for the remote under your couch cushions any more".

If Natal had an always-on voice-receptive microphone that could hear "system turn on" and power up your TV and 360, it'd be the killer app of the forever, but right now you still need to find a minimum of two remote-type devices just to turn it on.
 

erlim

yes, that talented of a member
Vinci said:
Just saying, I highly doubt the mainstream audience is really ready to adopt a device that reacts to them without any sort of physical touch. Nintendo doesn't believe people want that; neither does Apple. Both of them prioritize the physical component and how it helps people to feel they have control over the content they are interacting with.

Given both companies' recent success, I find it hard to dispute their opinions.

It's tough to say, microsoft is definitely blazing new trails. Nobody else has really tried anything like this.
 

Mr.Green

Member
charlequin said:
No, you very much weren't; you were talking about Natal's appeal to people relative to other comparable things, like the Wii.

You are dramatically overstating the active interest anyone in the world has in interacting with their television by waving their empty hands around because you have constructed a false myth about how they're afraid of buttons. In reality, the 360-style controller may be (or rather, is) suboptimal for your average non-dedicated gaming user to use as a tool of interaction but that doesn't mean these people are dying for a hands-free method; it just means that other methods that are incrementally better (like the Wii remote) are also incrementally more appealing to them, even though they also have buttons omg

Gee thanks for telling me what I wanted to say. I was talking about the 360 controller and I did provide examples of things I thought Natal was optimal for because someone asked for examples. Fitness games and a UI that would work in a similar way a touchscreen does. Period. I'm not saying it's superior to everything.

You are free to disagree but that jackass-know-it-all tone was uncalled for.
 

Vinci

Danish
erlim said:
It's tough to say, microsoft is definitely blazing new trails. Nobody else has really tried anything like this.

Possibly because there are a lot of smart people out there who considered this sort of interface and said no.

You know, I just watched that Minority Report UI video on Youtube. Know what's kind of being glossed over by many fans of this interface? The moment when Tom Cruise goes to shake Colin Farrell's hand and the interface goes all to hell and he has to fix it, not to mention the number of complex movements he has to perform in order for the system to do half of what he wants it to.

Yes, it's impressive to watch visually - which might garner some early Natal sales - but I don't see the accessibility argument at all.

lowlylowlycook said:
Is anyone else crazy enough to think that the inadvisability of this price might depend on what Nintendo is selling the 3DS for?

Nope. Not that crazy.
 

Mr.Green

Member
charlequin said:
If Natal had an always-on voice-receptive microphone that could hear "system turn on" and power up your TV and 360, it'd be the killer app of the forever, but right now you still need to find a minimum of two remote-type devices just to turn it on.
We don't know that for sure. One of the more recent rumors mentioned a power cord which would most likely be needed for the motorized tilt function, but could also mean you can do just that.
 

DECK'ARD

The Amiga Brotherhood
Mr.Green said:
Gee thanks for telling me what I wanted to say. I was talking about the 360 controller and I did provide examples of things I thought Natal was optimal for because someone asked for examples. Fitness games and a UI that would work in a similar way a touchscreen does. Period. I'm not saying it's superior to everything.

You are free to disagree but that jackass-know-it-all tone was uncalled for.

There's a myriad of things Microsoft would have to get round to apply Natal to a UI in the way a touchscreen does, purely because of the fact you can't press to select anything like a touchscreen can.

EyeToy got round it by having large areas you just held your hand in for a time to force a selection, which it got away with because of the simple nature of the games and their interface.

Anything beyond simple page left/page right handgestures is going to be clunky and prone to error, that's why I think people hoping for a Minority Report style overhaul of the complete 360 dashboard are setting themselves up for disappointment.

I think a separate limited 'media app' is more likely, with media viewing/playing facilities and limited interface, or they might just ignore that side completely because it would highlight the shortcomings of the whole Natal concept.
 

JaggedSac

Member
jman2050 said:
There are no "barriers" being broken. Difference is, while the Wii replaced a relatively alien input device with something that people are actually familiar with (a TV remote), Natal is attempting to replace something people are familiar with with yet another alien input device.

Vocal and physical interaction is alien to people? :lol
 
DECK'ARD said:
Anything beyond simple page left/page right handgestures is going to be clunky and prone to error, that's why I think people hoping for a Minority Report style overhaul of the complete 360 dashboard are setting themselves up for disappointment.
Stop pissing in my cornflakes.
 
Mr.Green said:
Gee thanks for telling me what I wanted to say. I was talking about the 360 controller and I did provide examples of things I thought Natal was optimal for because someone asked for examples. Fitness games and a UI that would work in a similar way a touchscreen does. Period. I'm not saying it's superior to everything.

You are free to disagree but that jackass-know-it-all tone was uncalled for.
The problem with a fitness game on Natal is that it can't tell provide you with accurate feedback on weight loss. You will still need a scale for that.
 

Vinci

Danish
JaggedSac said:
Vocal and physical interaction is alien to people? :lol

More like physical interpretation. It lacks tactile feedback - and yes, we're assuming that performing physical activity without tactile feedback is unnatural and alien to people.
 

Zachack

Member
Vinci said:
Possibly because there are a lot of smart people out there who considered this sort of interface and said no.
Or maybe because the technology hadn't advanced the point where it was affordable enough to justify dedicating resources to a useful interface. But no, let's wave our hands towards "smart people".

You know, I just watched that Minority Report UI video on Youtube. Know what's kind of being glossed over by many fans of this interface? The moment when Tom Cruise goes to shake Colin Farrell's hand and the interface goes all to hell and he has to fix it, not to mention the number of complex movements he has to perform in order for the system to do half of what he wants it to.

Yes, it's impressive to watch visually - which might garner some early Natal sales - but I don't see the accessibility argument at all.
Really now, you're using a clip from a movie about future cops using a room-sized display and crazy gloves to solve time-sensitive murder mysteries as evidence that camera/motion system isn't accessible?
 

Zachack

Member
Vinci said:
More like physical interpretation. It lacks tactile feedback - and yes, we're assuming that performing physical activity without tactile feedback is unnatural and alien to people.
So Wii Fit was unnatural and alien to people?
The problem with a fitness game on Natal is that it can't tell provide you with accurate feedback on weight loss. You will still need a scale for that.
If the tipping point for success on Wii Fit was the ability to use the balance board as a scale then I'd say Nintendo kinda failed to deliver compelling software.
 

JaggedSac

Member
Vinci said:
More like physical interpretation. It lacks tactile feedback - and yes, we're assuming that performing physical activity without tactile feedback is unnatural and alien to people.

But that is what Natal is(strives to be). A natural user interface. What is more natural than the most basic of human communication? That being body, facial, and vocal communications.
 

Mr.Green

Member
DECK'ARD said:
There's a myriad of things Microsoft would have to get round to apply Natal to a UI in the way a touchscreen does, purely because of the fact you can't press to select anything like a touchscreen can.

You're aware that it sees you in 3D right? So theoretically, you could "press" to select something. That being said, I don't know if it's responsive enough.

We'll know soon enough.
 
Zachack said:
If the tipping point for success on Wii Fit was the ability to use the balance board as a scale then I'd say Nintendo kinda failed to deliver compelling software.
Completely agree. But the ability to get actual real life feedback on your progress through the game and be able to actually track your weight is significant.
 

kensama

Member
So i have the logo for Natal's new name:


WAVE.jpg



:lol
 

Vinci

Danish
Hey, Zachack! Where've you been?

Zachack said:
Really now, you're using a clip from a movie about future cops using a room-sized display and crazy gloves to solve time-sensitive murder mysteries as evidence that camera/motion system isn't accessible?

So it's reasonable for people to use that exact same clip to promote and hype themselves up about Natal since it's unveiling but it's unfair to then look at it and say what's not so great or why it looks complex and inaccessible? Really?

So Wii Fit was unnatural and alien to people?

What part of a weight scale is not tactile feedback? They're interacting with a physical object.
 
ynnl8wsmuniv.jpg

http://www.gametrailers.com/video/episode-103-pach-attack/62129?type=flv

I also don't see the long term, end game with Natal.

When you figured it was $50 or so with a little software you could see a future where this would then be a mandatory addition to the next console. You are building to a future. At this price you are extending your console to a few % more. But when the next round comes you can't include it without a $500 price. That is a shitty plan but so is keeping it optional for a console that will be manufactured for 5 years.

Sony Move looks closer to what Nintendo has in 1 control solution in the box but close isn't good enough as PS4 would still need 3 things and about $100 thrown in the box. Really don't get what MS and Sony are doing. It is 2010. Say when these things finally come out in 6 months they do well and they make back the R&D, production and dev costs. Then what?
 

AndyD

aka andydumi
ViperVisor said:
Sony Move looks closer to what Nintendo has in 1 control solution in the box but close isn't good enough as PS4 would still need 3 things and about $100 thrown in the box. Really don't get what MS and Sony are doing. It is 2010. Say when these things finally come out in 6 months they do well and they make back the R&D, production and dev costs. Then what?

Depends. If Natal and Move are robust enough, they may be kept as compatible with the next console.

If they aren't then they will get replaced with improved versions and/or bundled with the next console.

If they fail to become "standard" then they will remain as accessories rather than standard pieces of hardware everyone has/needs.
 
ViperVisor said:
http://www2.pic-upload.de/27.05.10/ynnl8wsmuniv.jpg[IMG]

[url]http://www.gametrailers.com/video/episode-103-pach-attack/62129?type=flv[/url][/QUOTE]
God bless that man

"I'm sure we're going to get flamed by 13 year old PHD's in engineering" :lol :lol :lol

I do think he lowballed it at retailing for $50... But I'd love for it to be true.
 

Mr.Green

Member
Vinci said:
What part of a weight scale is not tactile feedback? They're interacting with a physical object.

You're grasping at straws with this whole necessity of physical objects. Newer touchscreen technology allows the user to move his finger close to the screen without actually touching it. What's your take on that? An intuitive interface is something that works efficiently and is easy to use. Who gives a shit if you actually have to touch something.

Now:
xxxT34 B4663Rxxx sent you a friend request. Press A to accept. Press X to delete.

Natal:
xxxT34 B4663Rxxx sent you a friend request. Smile to accept. Give him the finger to delete.

DAY ONE! :lol
 
Mr.Green said:
You're grasping at straws with this whole necessity of physical objects. Newer touchscreen technology allows the user to move his finger close to the screen without actually touching it. What's your take on that? An intuitive interface is something that works efficiently and is easy to use. Who gives a shit if you actually have to touch something.

Now:
xxxT34 B4663Rxxx sent you a friend request. Press A to accept. Press X to delete.

Natal:
xxxT34 B4663Rxxx sent you a friend request. Smile to accept. Give him the finger to delete.

DAY ONE! :lol

The benefit of a pointer is that you can have an 'accept' and 'delete' button right on screen. Not sure if Natal could do the same and pick up your motion behaviour interaction with the screen itself like Wii and Move can.

Those solutions are more eloquent than constantly instructing the user 'press this to do that'.
 

Zachack

Member
Vinci said:
So it's reasonable for people to use that exact same clip to promote and hype themselves up about Natal since it's unveiling but it's unfair to then look at it and say what's not so great or why it looks complex and inaccessible? Really?
Neither are particularly reasonable but watching the video and assuming that the basic concepts such as waving for certain tasks can be accessible is more reasonable than decrying the more advanced concepts. Solving a future-murder? Natal might not be the best solution. Using a wave motion to scroll through my Netflix queue and fist-bumping the screen to start a movie? Probably pretty natural.

What part of a weight scale is not tactile feedback? They're interacting with a physical object.
For all intents and purposes they are standing on a plank. Natal will not shock you or spray acid in your face if you stand on a plank. The reveal videos actually indicated that Natal may take plank-standing into account.
Completely agree. But the ability to get actual real life feedback on your progress through the game and be able to actually track your weight is significant.
Or for standing on an actual scale, although speaking your current weight would not be as easy as Wii Fit just tracking it. I am assuming (praying) that Natal will be PC compatible, though, so it would be a give and take.
 

Vinci

Danish
Zachack said:
Neither are particularly reasonable but watching the video and assuming that the basic concepts such as waving for certain tasks can be accessible is more reasonable than decrying the more advanced concepts. Solving a future-murder? Natal might not be the best solution. Using a wave motion to scroll through my Netflix queue and fist-bumping the screen to start a movie? Probably pretty natural.

You like to fist-bump while selecting to start a movie? Hm. I suppose we'll just see one way or another, but I think people are pretty used to handling things physically when it comes to dealing with devices. I believe it suggests a sense of control that is comforting to them. If you feel this isn't true, then we're simply at odds with our personal perspectives and we'll see how Natal turns out.

For all intents and purposes they are standing on a plank. Natal will not shock you or spray acid in your face if you stand on a plank. The reveal videos actually indicated that Natal may take plank-standing into account.

Awesome.

Mr.Green said:
You're grasping at straws with this whole necessity of physical objects. Newer touchscreen technology allows the user to move his finger close to the screen without actually touching it. What's your take on that?

I would suggest that people would still prefer to actually touch the screen.
 

Zachack

Member
Vinci said:
You like to fist-bump while selecting to start a movie? Hm. I suppose we'll just see one way or another, but I think people are pretty used to handling things physically when it comes to dealing with devices. I believe it suggests a sense of control that is comforting to them. If you feel this isn't true, then we're simply at odds with our personal perspectives and we'll see how Natal turns out.
No, I like to narrow my eyes and give a subtle but masterful nod to start movies. However, I don't think Natal will pick up on that so a basic "push" motion should be enough. Or saying start or snapping fingers, whatever. Considering how few buttons are actually used on a remote by most people, I don't think mapping the 6-7 commands available in the Netflix app to motions or words (most likely the latter) will be hard for Grandpappy-pep-pep to learn.
 

Deku

Banned
Thread stuck in

'no it will be a success'

'nuh uh, it will be a failure' mode of argumentation.

There's literally no room to move on the discussion


But I really think It's going to sell out initially, but a lot of it depends on software, and RARE isn't what they used to be.

Also, lot of the analysis on the success of the Wii and in turn trying to parlay it into a reason why Natal will enjoy similar successes downplays the whole package, and simplifies the argumentation down to patronizing simplistic dichotomies of casuals vs. hardcore, or nintendo 'got lucky' etc.

Without the software, the right hardware and input method, and pricing, a lot of things would be different today.

And of course, I throw in my aforementioned reservations about MS and Sony and their Wiitoo attemps and how it will mesh with their 3D initiatives. It seems scatterbrained.
 

TheOddOne

Member
Interfectum said:
holy christ... that "$150 is okay because for Sony and Nintendo you have to buy extra controllers" is a perfect pitch for MS PR. Some of you need to get hired if you haven't been already.
6fhaxc6.jpg
 

Ding

Member
flamesofchaos said:
Considering at one time they charged $100 for a 20GB Hard Drive, this price if true does not surprise me. Microsoft is horrible with peripheral pricing.
I get so tired of seeing this flawed reasoning, over and over again. 360 hard drives are priced the way they are because of how the various 360 SKUs are priced. If an arcade costs $199, and an Elite costs $350, then the Elite's drive (when sold separately) pretty much has to cost $150. This illustrates that the Elite is overpriced, or maybe the Arcade is underpriced, but it doesn't mean that "MS doesn't understand peripheral pricing DERP DERP!"

Back on topic: $149 for Natal would guarantee its failure. As a Natal fan, that would make me sad. On the upside, it would save me money. If it comes out for a sane $69-$79 price, I'll almost certainly grab one for shits and giggles... and of course, it still might fail.
 

Alx

Member
charlequin said:
If Natal had an always-on voice-receptive microphone that could hear "system turn on" and power up your TV and 360, it'd be the killer app of the forever, but right now you still need to find a minimum of two remote-type devices just to turn it on.

There was a rumor (leak ?) on an italian website claiming that it's exactly what one guy was testing when he showed them pictures of the latest prototype.
http://translate.google.com/transla...in-esclusiva-mondiale-su-mit.html&sl=it&tl=en

bad translator said:
the tester (which are quite numerous) should pronounce certain texts in a room with several microphones and obviously Natal, probably to work on speech recognition capabilities in various environmental situations. This is a sample of 600 sentences, ranging from "turn on your Xbox 360" to "go on Facebook" and more.
 

Vizion28

Banned
If Natal is Eyetoy 2.0 then why not compare it to the Eyetoy? I'm curious to know peoples' experiences with Eyetoy and PSeye. I'm trying hard to imagine what the experience would be like playing a game without having any physical controller. Did it feel lacking since you have no tactile feedback? Does it feel intuitive? A cheap gimmick? I really want to know.
 
I dont know about you guys but I dont want to have to make grand gestures to access what I want to play or open via the dashboard or games with Natal. Does anyone know if the camera can pick up small finger gestures? Because if it doesnt and requires voice command or recognition that sucks as well for me because sometimes I simply dont want to talk or have to repeat a phrase 3 times or speak a certain way. It is kinda like when I call customer service lines and they have that automated voice system that tried to pick up what your saying, it just annoys me, I rather press "1" for sales then say "sales" 2 times, similarly, on a controller if A is to start game, then it will always do what I want it to do when i press it rather than saying "play" and it thinking I said "stay"
 
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