VR Controller Input - You can now play the game using just the Oculus Touch or Vive Controllers! The UI even updates to reflect the VR input mappings, allowing you to switch between whichever input device you want on the fly. For actions that aren't commonly shown on screen, you can see what they're mapped to for your platform at Options ->MotherVR->Input->View Controls. Because of the lack of distinct tactile buttons on the Vive, for the Flashlight I've instead added a gesture that can action it--just hold your right hand near your head, and press Interact. It's pretty immersive, because you feel like your physically handling the Flashlight strapped on your head. This works on all platforms, but is required for the Vive (along with any other 'Y' mapped actions).
Mirror View - You can now see what's happening in VR through the game window. I've added a few settings for it, though there's still room for improvement regarding the quality.
In-game Settings - No more command-line arguments! Now there are a bunch of settings that you can change without leaving the game. Here they are so far;