NO.
I do not want the renting/purchasing items to return in a 3d zelda.
The items should be scattered around the world in different spots.
Hints given by NPCs and dark souls styled messages through miiverse.
This just very well may be the definitive 3D Zelda.
Also, even though you could do any temple in any order.. I think it's important to handle the difficulty like Dark Souls. Just because you can reach an area, does not mean you are ready to tackle that area.. etc etc.
Aonuma needs to take a page from the Dark Souls games. Drop us into a small environment with little organic tutorials going over the controls by reading signposts and slapping an opportunity to use new skill, all of which can be completely skipped if desired.
It's not an RPG, there's no leveling. What's your suggestion? You need to get a better sword to kill bad guys with higher life in certain areas or something? That would completely defeat the whole mission statement of this game.
Basically, free headbutts to people who keep trying to say Zelda should be more like Dark Souls. Zelda is not, has never been and should never be Dark Souls.
You mean OoT?![]()
but what will the majority of the Zelda fanbase complain about now?
Enemies in certain areas are more difficult without more heart pieces and upgraded gear/magic.
It's not an RPG, there's no leveling. What's your suggestion? You need to get a better sword to kill bad guys with higher life in certain areas or something? That would completely defeat the whole mission statement of this game.
Basically, free headbutts to people who keep trying to say Zelda should be more like Dark Souls. Zelda is not, has never been and should never be Dark Souls.
Describe Skyward Sword's "snorefest"I'll never understand why they moved away from Ocarina of Time's template when it comes to introducing the game and it's mechanics. I mean, you got something similar in Ordon Village in Twilight Princess, but it just kept getting longer and longer to really start the games, culminating with the snore-fest that is the first few hours of Skyward Sword. Ocarina had it balanced so well - a playground for you to explore, where the game gently and subtly introduces you to things such as jumping, crawling, drawing your sword and shield, z-targeting and the like, while at the same time advancing the plot and drawing you into Link's world.
I'm not saying we require such an introduction with each Zelda game, but there are always new players so I understand why they'd do it. But why they went on to lengthen these introductions to the extent they have is beyond me.
Encouraging words from Aonuma.
You mean OoT?![]()
It's not an RPG, there's no leveling. What's your suggestion? You need to get a better sword to kill bad guys with higher life in certain areas or something? That would completely defeat the whole mission statement of this game.
Basically, free headbutts to people who keep trying to say Zelda should be more like Dark Souls. Zelda is not, has never been and should never be Dark Souls.
Defeats the point of the game entirely.
Defeats the point of the game entirely.
Not gonna happen, should not happen.
Describe Skyward Sword's "snorefest"
Do tell me what all was in the intro, I'd like to know'
Feels like SS haters just repeat complaints that aren't rue in the slightest
It's not an RPG, there's no leveling. What's your suggestion? You need to get a better sword to kill bad guys with higher life in certain areas or something? That would completely defeat the whole mission statement of this game.
Basically, free headbutts to people who keep trying to say Zelda should be more like Dark Souls. Zelda is not, has never been and should never be Dark Souls.
Don't worry. He'll appreciate Skyward Sword once the new Wii U Zelda is released.
Zelda Cycle in Full Force.
It's not an RPG, there's no leveling. What's your suggestion? You need to get a better sword to kill bad guys with higher life in certain areas or something? That would completely defeat the whole mission statement of this game.
Basically, free headbutts to people who keep trying to say Zelda should be more like Dark Souls. Zelda is not, has never been and should never be Dark Souls.
Isn't this how Zelda 1 and 2 were designed? You could go wander around, but certain areas are going to have tougher enemies to deal with. Hell, it also applies to ALBW to some extent.
For the first time playing, it takes about 2 hours to get to the surface, and another 2-3 hours to get to the first Dungeon. It is much quicker on your second playthrough, but it is still way too long.Did it really take 4-5 hours for the tutorials to end in Skyward Sword? It's been awhile since I played it but I don't remember it being that long.
suddenly LBW doesn't count as a Zelda
You should be able to tackle the dungeons in any order, but there needs to be a set scaling of difficulty or there needs to be a most correct order for the dungeons to be completed.
-Only one tutorial was mandatory
-Said tutorial made a bit more sense to include (learning to fly compared to fishing, goat herding, and sending a bird to recover a basket that a monkey stole)
Describe Skyward Sword's "snorefest"
Do tell me what all was in the intro, I'd like to know'
Feels like SS haters just repeat complaints that aren't rue in the slightest
Yes, but as it looks like Zelda Wii U is ditching the motion controls, will we get the bokoblins of TP (mash B to win) or the bokoblins of SS (pinpoint attacks to circumvent guard)?
I wonder what the annoying Gamepad gimmick with be (and you know there will be one)? Gyro aiming?
The arrow will be pointed at No just to punish you for spamming A and you'll be forced into hours of tutorials.why not just make it an option?
"Are you a Zeruda Master?
Yes...... No......"
THERE.
For the first time playing, it takes about 2 hours to get to the surface, and another 2-3 hours to get to the first Dungeon. It is much quicker on your second playthrough, but it is still way too long.
Bingo. This is perfect.
Some kind of Adult OoT-esque scenario where the game recommends (but rarely enforces) a certain dungeon order would be fine. It'd be particularly good in a game like this where in theory people won't have already explored most of the map before ever being let off the leash.