ethelred said:
I'm not sure what you're looking for here.
Non-traditional software is selling by the bucketloads. Traditional software, too, is selling by the bucketloads. Gamers are buying stuff, casual gamers are buying stuff, they're all buying stuff. So what's your point?
Games for casual/non-gamers != 'traditional' games.
Different audiences, limited overlap.
Casual games
are selling to this casual market, but that doesn't account for the sales of traditional games on the platform. If the audience Nintendo was supposedly reaching out to had been interested in those titles in the first place, then there would have been no reason to make a special effort to reach out to them in the first place. (Which underscores my contention that overlap
is limited.) And that makes me feel disinclined to believe that most of them would suddenly develop an interest in other types of games based on Brain Training or Nintendogs. Write it off as circular reasoning if you like - I'm just telling you what I think.
ethelred said:
My sarcasm is quite called for, by the way, when you attempt to explain away a 50%+ increase in sales for DQM based off the brand name -- the brand was the same on the GBA as it is on the DS.
And as I said before, it's easier to believe that the prospect of the first new 2D-gameplay Mario in ages, plus DQ/FF remakes/etc., may have attracted long-time console/'lapsed' gamers to the system and games than to believe that the bulk of these sales are being driven by people who had never been interested in gaming before. That's especially true after having heard so much about how people are supposedly 'intimidated' by conventional games/controllers/etc. Obviously you feel differently. Unfortunately, aggregate sales figures alone don't tell anyone exactly who bought what and (more importantly) why.
That's what I'd be interested in knowing, and there's really no way to gauge that. (Unless you want to hire a market research firm to do some polling in Japan? I could start a PayPal account and we could all chip in... >.> )
ethelred said:
Plenty of other games have seen a similar turnaround. Someone's buying this stuff. You can't keep claiming "It's the same folks that bought stuff on the GBA" when these games are selling double.
And you can't keep insisting that it's all driven by the same salarymen, OL's, and elderly folks who supposedly drove DS hardware numbers into the stratosphere by picking up the system for Brain Training, Nintendogs, etc., either. Or do traditional games just magically become less scary/intimidating/overcomplicated/boring for nongamers when they're on the DS? Maybe you could make an argument for that in the case of purely stylus-based games designed for casual play, but those aren't the titles I'm talking about here.
ethelred said:
And yet... the software (whether brain training, English training, kanji training, or recipe books) is selling, despite the fact that you seem to think it isn't. So there we have it. You can either accept the reality of the cold, hard numbers, or deny 'em. Your call.
I never said they weren't selling. I said I don't think they're selling to
the same people that are buying the 'traditional' games. And I don't think the success of those 'traditional' games should be attributed primarily to the people who bought a DS for the training/cookbook/casual titles.
I don't expect you to agree with me, but I know you're not stupid - please do us both a favor and stop pretending that you don't see what I'm saying here.
ethelred said:
Damn, man. I've posted this several times now, but you don't really seem to be reading it. I guess I'll try just this one final time.
Success breeds more success. The Wii is selling hardware, and the Wii is selling software. That's going to lead to more software, which is going to lead to more hardware sales and more software sales. It's the most simplistic cycle imaginable, and it's the one most consistently borne out by historical precedent.
Whether the sales come from non-gamers, casual gamers, hardcore traditional gamers, or aliens is irrelevant. The sales are there. The sales are continuing, and to date show no evidence of slowing. While we have ample historical evidence to suggest that such entrenchment will lead to continual support and continual growth in hardware/software sales, I see no historical example of a platform that acquired a huge lead in hardware/software sales and then just plummeted out of consumer demand.
No, I've read it each time you've posted it. I just don't agree with it, and repeating it over and over isn't going to change that.
From the beginning, Nintendo's been touting the Wii as this system for the casuals and nongamers. It's designed to appeal to a segment of the market that finds conventional controls too complex, conventional games daunting, yadda yadda yadda. Its big draw is its motion-sensing controller, and the way it allows players to perform actions in the game by miming them. That's garnered quite a bit of attention from the media because it's novel - it's something different, and there's a 'gee whiz' aspect to it. People try it and go, 'oh, neat!' I think it would be safe to say that's been a major contributing factor in sales, wouldn't you?
The bottom line is that the novelty of waving around the controller to make things happen
is going to wear off, and casual/non-gamer types are only going to buy so many gesture-based party games to play with their friends. And yet Nintendo seems fixated on that audience right now, and don't seem to show any signs of shifting focus. The core gamer audience - the one that's traditionally
driven sales of console hardware and software - seems almost like an afterthought. You're assuming that this new market segment is going to behave the exact same way the core gamers have, and sustain hardware and software sales in the long term the same way core gamers do. That's unproven, and I think it's doubtful.
ethelred said:
The Wii is tracking only the slightest, tiniest bit behind the PS2 in hardware sales in Japan.
You can spin that all you like, and justify your dismissal by claiming it's a Christmas fad (kinda like the DS's easter success, I suppose), but there seems little rational evidence for this claim.
'Little rational evidence' aside from knowing human nature and being old enough to have seen any number of fads come and go. *shrug* All I can say is, Nintendo and 3rd parties can't bank on the 'gee whiz' factor of motion control indefinitely, and that's the impression I've been getting from Nintendo and the press - that they ultimately see the Wii as a gesture minigame 'party-in-a-box', with a handful of traditional titles thrown in on the side to placate the 'core' gamers out there (whoever
those losers are
). And if they don't start making more of an effort to expand beyond that, then no, I
don't see them 'winning' this generation in the long run, regardless of what initial hardware numbers they're posting.
I've said my piece, I've listened to yours (and others'), and no one here feels any differently than they did before they started. (Which is pretty much par for the course, I think.
) So I suppose we shall see what we shall see, and I'll leave it at that.