But that's not my point. Switch succeeding is necessary for console growth and development, but no one is saying otherwise..
This is actually a quote from Nintendo Everything and not the Epic Manager:
http://gonintendo.com/stories/271193-epic-games-rep-says-a-lot-of-unreal-engine-4-games-coming-to-sw
What about Persona 5 or FF15? P5 highest selling Atlus game ever, and FF15 getting clsoe to FF13's initial sales target in Japan with 1.1 million, taking into account the much stronger FF brand and console marketshare in Japan 6 years ago.
Sure you can construct a false narrative about how PS4 games don't sell, but it doesn't make it any more correct.
But that's not my point. Switch succeeding is necessary for console growth and development, but no one is saying otherwise.
Your posts seem to be saying that if Switch bombs, the core gaming market in Japan is finished. Not really if your referencing handheld gaming titles only. It just means there is only one avenue for sales, and more likelihood of failure for developers.
Inuhanyou, do you remember what your point is? Because I don't.
WTF are you talking about? FFXIII sold 1.9 million. FFXV is the lowest selling non-MMO release in about 25 years. It's going to barely hit a million copies sold.
Persona 5 is one of the few exceptions. Pretty much everything has seen a decline and no franchise has successfully transitioned from Vita to PS4.
I wonder if the Switch will even be marketed as a console in Japan... lol
I don't think so, when you look at the original interview (http://svrinfo.jp/detail?p=175884) and you ctrl+f ドラクエⅪ (the japanese name of Dragon Quest XI) you find one result, so the Epic Games rep was talking about DQXI and UE4.
You and others responded to me first.
My original point was that while i'm glad UE4 seems to be taking off on Switch, it depends on whether or not devs feel it right to release games based on the hardware differential that will determine whether or not switch gets a lot of ported games made with the engine, which should be obvious to anyone.
My post was in response to the assumption that Switch will be getting most games just because it supports the engine as well as any other modern architecture. Not the case. Hardware will still be taken into account.
Epic games Rep: Switch getting "lots" of UE4 titles.
The following comes from Takayuki Kawasaki, territory manager for Epic Games Japan...
- Switch does indeed support Unreal Engine
- a lot of titles coming that are using Unreal Engine technology on Switch
- this includes releases of already announced major titles and new games
- Takayuki is hoping the Japanese console business picks up more steam from Switchs arrival
You and others responded to me first.
My original point was that while i'm glad UE4 seems to be taking off on Switch, it depends on whether or not devs feel it right to release games based on the hardware differential that will determine whether or not switch gets a lot of ported games made with the engine, which should be obvious to anyone.
My post was in response to the assumption that Switch will be getting most games just because it supports the engine as well as any other modern architecture. Not the case. Hardware will still be taken into account, and i am more on the cynical side of whether or not Nintendo's gamble will pay off for their hardware, regardless of how excited i am to get the Switch myself.
I'm just glad they have gone back to a unified normal control scheme.
It sold 1.3 million in the same point in time in japan at this period. and it has already sold 1.1 million if Zhuge is to be believed
If the dock is mandatory, people would complain about the dock being necessary
*Reads OP*
Ok
Lots =/= 'most games'
There will be ports like DQ11 and others as a matter of course, but it does not guarantee total support, which should inject an element of cation into celebrations.
FFXIII sold 1.3 million first week and that 1.1 million figure for FFXV is shipped. It hasn't sold that much yet. FFXIII launched midway through December 2009 and in the first week of 2010 it was at 1.8 million. Try again.
EDIT: Sorry I was wrong. FFXIII sold 1.5 million first week.
Of course it doesn't. I think the main argument here is that, in terms of Japanese development, a game coming to the Switch or not will be for business related reasons, not technical related reasons.
It seems like your getting angry over nothing in particular, i'm not competing with you in an argument with numbers, you win.
My posts to you are trying to convey that you should not be opposed to the idea that the PS4 can sell plenty of games with proper marketing when push comes to shove and is currently what the Japanese industry is banking on for core gaming.
Nobody is disputing that Switch can help, but that will not be as simple as believed in the transitory period. Nintendo will have to be the one to make sure these devs have proper incentive despite the challenges of trying to compress their games onto the Switch
My view is that it will be both. The hardware differential will play a part just like the business side of things. There is no reason why that would not be the case.
My view is that it will be both. The hardware differential will play a part just like the business side of things. There is no reason why that would not be the case.
Lots =/= 'most games'
Unprecedented partnership
Unprecedented effort?
I'd agree with you if Vita ports of typical console games weren't a thing over there. And considering the leap in power from the Vita to the Switch, I think that if a Japanese publisher really wanted to, they would port whatever game to the Switch, even if there are many visual compromises. Now, of course, this is assuming that the Switch is a huge success in Japan. And due to Nintendo's messaging so far, I'm not too sure if things will take off. Hence, why I think it's up to the publishers feeling it's worth it rather than technical limitations.
Potential Japanese titles to use UE4:
- Yokai Watch 4: Night Oni's are Scarier than ever edition
- Etrian Odyssey 6: The Knights of Realistic Trees and Leaves
- Story of Seasons: Friends of Lifelike Town
On serious note, I don't think he's talking about Japanese projects only, there is not much other than Tekken and Marvel vs Capcom. Hell, there aren't that many western games that use UE4.
Potential Japanese titles to use UE4:
- Yokai Watch 4: Night Oni's are Scarier than ever edition
- Etrian Odyssey 6: The Knights of Realistic Trees and Leaves
- Story of Seasons: Friends of Lifelike Town
On serious note, I don't think he's talking about Japanese projects only, there is not much other than Tekken and Marvel vs Capcom. Hell, there aren't that many western games that use UE4.
Potential Japanese titles to use UE4:
- Yokai Watch 4: Night Oni's are Scarier than ever edition
- Etrian Odyssey 6: The Knights of Realistic Trees and Leaves
- Story of Seasons: Friends of Lifelike Town
On serious note, I don't think he's talking about Japanese projects only, there is not much other than Tekken and Marvel vs Capcom. Hell, there aren't that many western games that use UE4.
As soon as someone confuses the two, I will point them towards your post
Nintendo killed your funny bone, didn't it?
Porting from Vita to Switch might result in visual downgrades? I am missreading things, right?
I think he means that publishers are currently porting from PS4 to Vita so they'll port to Switch even if it means downgrades and those downgrades won't be as severe.
PS4 can sell games in Japan yes. FFXV is a terrible example of that though, and actually makes a more compelling argument for the reverse position. And the reality is that while games can sell well on PS4 in Japan, for the most part they just haven't. Even Persona 5 managed series record sales by also being on PS3, PS4 couldn't carry it to that level alone.It seems like your getting angry over nothing in particular, i'm not competing with you in an argument with numbers, you win.
My posts to you are trying to convey that you should not be opposed to the idea that the PS4 can sell plenty of games with proper marketing when push comes to shove and is currently what the Japanese industry is banking on for core gaming.
Nobody is disputing that Switch can help, but that will not be as simple as believed in the transitory period. Nintendo will have to be the one to make sure these devs have proper incentive despite the challenges of trying to compress their games onto the Switch
My view is that it will be both. The hardware differential will play a part just like the business side of things. There is no reason why that would not be the case.
I'd agree with you if Vita ports of typical console games weren't a thing over there. And considering the leap in power from the Vita to the Switch, I think that if a Japanese publisher really wanted to, they would port whatever game to the Switch, even if there are many visual compromises. Now, of course, this is assuming that the Switch is a huge success in Japan. And due to Nintendo's messaging so far, I'm not too sure if things will take off. Hence, why I think it's up to the publishers feeling it's worth it rather than technical limitations.
PS4 can sell games in Japan yes. FFXV is a terrible example of that though, and actually makes a more compelling argument for the reverse position. And the reality is that while games can sell well on PS4 in Japan, for the most part they just haven't. Even Persona 5 managed series record sales by also being on PS3, PS4 couldn't carry it to that level alone.
This actually provides a good argument for PS4/Switch multiplat development for Japanese game makers, Switch can help cover local sales in much the same way winding down platforms like Vita and PS3 used to. Long term we'll see where that leads but there's also a danger here for Sony given it looks like PS4 can't really support Japanese releases alone and the other potentially viable multiplat target is now outside their ecosystem.
Correct, and again, that's assuming Switch takes off in Japan, which is anyone's guess.
PS4 can sell games in Japan yes. FFXV is a terrible example of that though, and actually makes a more compelling argument for the reverse position. And the reality is that while games can sell well on PS4 in Japan, for the most part they just haven't. Even Persona 5 managed series record sales by also being on PS3, PS4 couldn't carry it to that level alone.
This actually provides a good argument for PS4/Switch multiplat development for Japanese game makers, Switch can help cover local sales in much the same way winding down platforms like Vita and PS3 used to. Long term we'll see where that leads but there's also a danger here for Sony given it looks like PS4 can't really support Japanese releases alone and the other potentially viable multiplat target is now outside their ecosystem.
Again, most(like almost all) of those games are vita games brought up to PS4 or PC graphical level, not the other way around.
That implies a super extreme level of compression of game assets, when that isn't really the case.
Its significantly harder to make a PS4 game run on vita than develop a vita game and simply run it at FHD with some graphical enhancements like Toukiden for example.
It's probably a pipe dream, but a Kingdom Hearts III port for the Switch would make me incredibly happy.
Other than Tekken and Marvel, Square's entire lineup basically is on UE4. Including DQ11 (Already confirmed), KH3, Nier Automata, and FF7 Remake.
Other than Tekken and Marvel, Square's entire lineup basically is on UE4. Including DQ11 (Already confirmed), KH3, Nier Automata, and FF7 Remake.
Take a look at Valkyria to see how a non-AAA PS4 game can scale down to Vita. It was developed as a PS4 exclusive at first.
This is entirely the case if you pay attention to Japanese sales threads. We're seeing a diminishing transition with software per franchise even though hardware's tracking comparably to PS3 and Vita. The jump is happening for sure but not all that successfully from a commercial perspective.I don't really think that's the case, as we have signals from many devs recently that the PS3 to PS4 jump has been happening very successfully, what with the jump in numbers every week for the past few months.
3DS has been leading the pack, but that's more of an issue for Switch's early momentum.
That says more about Media Vision's collective chops than porting a higher end PS4 level game to Vita. They were probably using Vita level assets to begin with and working on the Vita version anyway before it was officially announced.
Especially considering the OG Valkyria chronicles probably could not run on Vita without graphical cutbacks, but this game most certainly will.
I also think we're talking past each other here a bit. I'm referring to AAA games porting down to vita, are you referring to that or small Japanese titles being ported down to Vita?
Because i think they come from inherently different design philosophies.
KH3 is coming from the higher side for example, and games like World of Final Fantasy would be the lower side.
This is entirely the case if you pay attention to Japanese sales threads. We're seeing a diminishing transition with software per franchise even though hardware's tracking comparably to PS3 and Vita. The jump is happening for sure but not all that successfully from a commercial perspective.
3DS isn't just leading the pack, it's dominating the market. 50-60% of software sales generally are 3DS with the rest split between PS4, PS3, Vita and Wii U.
It's probably a pipe dream, but a Kingdom Hearts III port for the Switch would make me incredibly happy.
I feel this suggests Kingdom Hearts 3 is a sure thing
This is entirely the case if you pay attention to Japanese sales threads. We're seeing a diminishing transition with software per franchise even though hardware's tracking comparably to PS3 and Vita. The jump is happening for sure but not all that successfully from a commercial perspective.
3DS isn't just leading the pack, it's dominating the market. 50-60% of software sales generally are 3DS with the rest split between PS4, PS3, Vita and Wii U.
Japanese Developers embracing UE4 so heavily instead of custom engines etc. has been a huge boost to the Switch potential. Pretty much guarantees Japanese support will be stronger than the usual because no need for special engines or any garbage.
Kh3 maybe?
lol, good one.
Unity is pretty helpful for them on this front too. Less Japanese developers use that on consoles, but it's still a pretty popular engine in Japan.
It was never plausible and it won't be.
Didn't help Wii U.
I'm being facetious. Could you fix the title?