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Take Two CEO "Nintendo is making a 'great effort' to support 3rd parties on Switch"

Dragner

Member
No every game has to use all the crazy control options weve seen in the trailer. Options are good some developers will take risks other dont. But the controls can be as standard as they can be.
 

GDGF

Soothsayer
Here's a good summary about the state of the Wii U pre and post launch. Wii U was a mess.

http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story


Here are the main complaints from third party development houses:

Previous development experience using the toolchain and hardware put off development teams from making another title on Wii U.

The technical and feature support from Nintendo were lacking for third-party studios. There was a feeling internally that if you weren't a first-party development studio, you were largely ignored by Nintendo, as we were superficial to their profits. Internally developed titles would save Nintendo and we were just there to add depth to the games catalogue.

The sales figures for the Wii U console were not looking that good soon after launch. There was a lot of confusion in the general population around the launch as most people thought that the Wii U was some kind of add-on to the Wii, they didn't know that it was a new console. This lack of awareness probably contributed to the console not getting off to the start that Nintendo would have hoped and put off studio from developing on the hardware.

Nintendo also fell victim to bad timing. A few months after the console launched the next-gen hype train stepped up a gear as Sony announced the PlayStation 4, with Microsoft joining the fray a few months later. Don't forget that many of the larger studios would have known about the hardware months before it was announced, well before the Wii U hardware actually launched.

This time around the development environment is solid with Nvidia, Epic, and others ready to help third parties in getting their software ready for launch and beyond.

Nvidia said:
The Nintendo Switch’s gaming experience is also supported by fully custom software, including a revamped physics engine, new libraries, advanced game tools and libraries. NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses.

Epic said:
We're thrilled to partner with Nintendo to help Unreal Engine 4 developers bring their games to Nintendo Switch!

This time there doesn't seem to be any lack of awareness of the platform or any of the "it's a Wii peripheral..." confusion.

Gamestop said:
Also during the call, management said early metrics show that GameStop PowerUp Rewards members are aware of, and interested in, the system. Twenty-seven percent of GameStop's PowerUp Rewards members who are aware of the Nintendo Switch plan to buy the console, the company said. This pre-launch purchase intent metric is in line with that of the Xbox One at a similar point in time.

This time around Nintendo seems to be much more supportive of third party efforts. Source? This very thread.

http://www.neogaf.com/forum/showthread.php?t=1320652

This time Nintendo is going to be relaunching their heavy hitters along side new titles to keep momentum and sales up. Being the successor to the 3DS (with everything that entails) should also help in that regard.

This time around developers have a vested interest in feeding the still growing userbase of the PS4 - a mandate even, and it's been said by those who would know that the Switch is capable of ports from this generation. How capable? We'll know soon, but all in all things seem very different this time.
 

Dragner

Member
No every game has to use all the crazy control options weve seen in the trailer. Options are good some developers will take risks other wont. But the controls can be as standard as they can be.
 

Interfectum

Member
Controller won't be a problem for third parties this time around

It'll be the lack of power and, more importantly, perception of the audience for third party games on Nintendo platforms.

According to Matt porting current gen games will not be a problem on a technical level. So it's all going to be about how well the system sells and how well third parties sell on the system.
 

Oersted

Member
Here's a good summary about the state of the Wii U pre and post launch. Wii U was a mess.

http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story


Here are the main complaints from third party development houses:



This time around the development environment is solid with Nvidia, Epic, and others ready to help third parties in getting their software ready for launch and beyond.





This time there doesn't seem to be any lack of awareness of the platform or any of the "it's a Wii peripheral..." confusion.



This time around Nintendo seems to be much more supportive of third party efforts. Source? This very thread.

http://www.neogaf.com/forum/showthread.php?t=1320652

This time Nintendo is going to be relaunching their heavy hitters along side new titles to keep momentum and sales up. Being the successor to the 3DS (with everything that entails) should also help in that regard.

This time around developers have a vested interest in feeding the still growing userbase of the PS4 - a mandate even, and it's been said by those who would know that the Switch is capable of ports from this generation. How capable? We'll know soon, but all in all things seem very different this time.

Unreal Engine 4 on Nintendo Switch

We're thrilled to partner with Nintendo to help Unreal Engine 4 developers bring their games to Nintendo Switch!

Unreal Engine 4 on Wii U

I figured I'd ask straight-out, so during the Q&A with Rein, I did. "Will UE4 run on the Wii U?"

"Hahaha no." Rein said, with expert comedic timing.

Same song and dance
 
Unreal Engine 4 on Nintendo Switch



Unreal Engine 4 on Wii U



Same song and dance

To be fair these quotes only really work as a good comparison if they're similarly timed. The Eurogamer article in the post you quoted was from 2014, so it's not really comparable to public statements made by developers and publishers before launch. When was the UE4 quote from? Also, when was that quote where someone from FROM laughed at the thought of supporting the Wii U?
 

Pejo

Gold Member
Ha yeah my idea was kind of a joke. And yes, I'm very tired of seeing that Wii U list- it's certainly not accurate.



We have very trustworthy insiders saying that porting PS4/XB1 games to Switch will not be much of a technical problem. So since it seems you're working under the assumption that the Switch won't be powerful enough to run those games (at least unless they're heavily downgraded like Wii versions were) then that assumption appears to be wrong.

Based on what we know and what's been rumored, the Switch might be closer to XB1 in real world performance than the XB1 is to the PS4. So if the XB1 can get satisfactory ports then the Switch likely will too.

Also, the big draw for third parties is the ability to offer full AAA console games on a mobile console. That's a much bigger selling point than what we had on the Wii U (asymmetrical gameplay, dual screens) and possibly even the Wii.

Interesting that they can get that sort of performance on a handheld Tegra device. I hadn't heard these rumors, but if it's true, that's really great news.

I wouldn't personally buy a 3rd party game on the Switch just to have it on the go, but I'm sure there's a market for that. Also, to at least have some parity with the current gen consoles would give Switch-only owners an experience that aren't 3rd class like the Wii ports were.
 
I see the same underlying issue, just a bit better, some 3rd party pubs will support with 1 or 2 titles first, and then wait and decide on the future support, others will just wait to see if the console is succesful. This makes sense for them but ultimately ends up hurting the console.

I would love to have 3rd parties but just like with the Wii U, I am ok with some support and Nintendo games.
 

GDGF

Soothsayer
To be fair these quotes only really work as a good comparison if they're similarly timed. The Eurogamer article in the post you quoted was from 2014, so it's not really comparable to public statements made by developers and publishers before launch. When was the UE4 quote from? Also, when was that quote where someone from FROM laughed at the thought of supporting the Wii U?

The thing is the most optimistic statements for the Wii U (which were still more of a we shall see kind of thing) happened before developers got their hands on the hardware.

Once they got their hands on the hardware it was all downhill.

Third parties are currently developing for the Switch. They know what the hardware can do. They are saying very good things.

That is a very important night and day difference.
 

Oersted

Member
To be fair these quotes only really work as a good comparison if they're similarly timed.

No. The UE4 quote was after the launch of WiiU aka they had to be asked if they support and then laughed at the thought.

Now they expressed support pre-launch.

Largely different.
 
The thing is the most optimistic statements for the Wii U (which were still more of a we shall see kind of thing) happened before developers got their hands on the hardware.

Once they got their hands on the hardware it was all downhill.

Third parties are currently developing for the Switch. They know what the hardware can do. They are saying very good things.

That is a very important night and day difference.

I'm not saying that what we're hearing now isn't encouraging, and that it compares very favorably to pre-Wii U comments, I'm just saying that the most effective comparison would be to take public statements from ~4 months before launch because at this point we don't have the type of inside information that the Eurogamer article presented. For all we know, some developers might be sending back their Switch devkits (although I very, very much doubt this) but we don't have access to that information right now.

No. The UE4 quote was after the launch of WiiU aka they had to be asked if they support and then laughed at the thought.

Now they expressed support pre-launch.

Largely different.

Yeah I agree it's very different, I'm just saying the most effective comparisons would be public quotes on this same timeline.
 

AdanVC

Member
I'm willing to buy lot's of 3rd party games on Switch as long as they are decent ports and don't get delayed till infinity just to sell it at $60 again when the same game can be found already in other consoles for $30. Rumors point out that it'll be as powerful as the X1 so spec limitations shouldn't be an excuse this time around. It now depends on Nintendo to promote the hell out of this console and everyone would be happy: customers and 3rd parties.
 

Oersted

Member
I'm not saying that what we're hearing now isn't encouraging, and that it compares very favorably to pre-Wii U comments, I'm just saying that the most effective comparison would be to take public statements from ~4 months before launch because at this point we don't have the type of inside information that the Eurogamer article presented. For all we know, some developers might be sending back their Switch devkits (although I very, very much doubt this) but we don't have access to that information right now.



Yeah I agree it's very different, I'm just saying the most effective comparisons would be public quotes on this same timeline.

No. At the same timeline they expressed support for Switch, they said jackshit about WiiU. You are asking me to basically prove a negative.
 
At the same timeline they expressed support for Switch, they said jackshit about WiiU. You are asking me to basically prove a negative.

I'm not asking you to find or say anything, I'm just saying that, while that's a good find, it would be more effective as a comparison to find developer/publisher statements along the same timeline in general. That is more effective at proving this isn't "the same song and dance" as far as public statements go.
 

GDGF

Soothsayer
I'm not saying that what we're hearing now isn't encouraging, and that it compares very favorably to pre-Wii U comments, I'm just saying that the most effective comparison would be to take public statements from ~4 months before launch because at this point we don't have the type of inside information that the Eurogamer article presented. For all we know, some developers might be sending back their Switch devkits (although I very, very much doubt this) but we don't have access to that information right now.



Yeah I agree it's very different, I'm just saying the most effective comparisons would be public quotes on this same timeline.

Here you go. Two reports from around three months before launch.

http://arstechnica.com/gaming/2012/09/wii-u-developer-reports-struggles-with-slow-cpu/

Suzuki's comments line up with those of other developers contacted by Eurogamer last month. "We are not limited by [the CPU power] but some other games might suffer from it," one unnamed developer told the site.

http://nintendotoday.com/skyrim-developer-still-unsure-about-the-wii-u/

Developer and publisher Bethesda, best known for the recent hit Skyrim, are still unsure about the Wii U. Bethesda Vice President of PR and marketing, Pete Hines, said that they like to put their games out on “as many platforms that will support them”. However, when it comes to the Wii U, that apparently still isn’t a platform that will support their games. Speaking in the latest issue of UK tech magazine MCV, Hines said of the Wii U, “So far the Wii hasn’t fitted into that [strategy].Whether Wii U does down the road is TBD”.
 

Oersted

Member
I'm not asking you to find or say anything, I'm just saying that, while that's a good find, it would be more effective as a comparison to find developer/publisher statements along the same timeline in general. That is more effective at proving this isn't "the same song and dance" as far as public statements go.

You are sharing an opinion, which means you don't have an argument. What is your argument that this would be a better proof?
 

Shaanyboi

Banned
Not to get too heavy into a power discussion, but what is even the incentive if the system isn't likely to be up to par with even the standard Xbox One? There are still tons of base units without the PS4 Pro or the Scorpio, but with performance on those originals already feeling like kind of a joke in some cases, is portability the only real benefit from a Switch version?

Like Nintendo clearly didn't want this thing to be too expensive, and they're right to do so, but I don't know how seriously I can take any third party talk.
 
Yes... there is a shoulder and a trigger button on each of the joycons.

Kickstand-Nintendo-Switch-796x422.jpg

Clickable sticks, too? Is Nintendo finally going to have the same amount of buttons as the competition? It'll be the first time since...ever, actually.
 

Those are very good, yes. They show the completely different state of affairs between right now (all devs reporting good hardware, Todd Howard's comments) and back then.

Those and the quote earlier in this thread about the Take Two CEO being explicitly skeptical 6 months before launch show the major differences in attitude very well.

You are sharing an opinion, which means you don't have an argument. What is your argument that this would be a better proof?

All I am saying is that, if you are providing a quote about UE4 support 3-4 months after launch (no idea if that's when it was but this is hypothetical) to compare to a quote about support before the console has even been fully revealed, people can say- "well it's not the same situation, the Wii U was already out and failing when they said that, of course they'd say nice things about it before launch when it could still be a viable platform!"

That's not my personal position, and I think everything that's been said is much better than what's been said about the Wii U, but from an objective, logical standpoint, the most effective comparisons are the ones where as many of the circumstances as possible are the same.


While it would be "more effective" as you keep repeating, if those statements don't exist then it's a bit difficult to make that comparison. Thus, the statements we do have are the best we got and form them it's looking pretty good.

Well as we can see some of those do exist. I'm basically trying to find as many of those as possible to make the best comparisons, rather than "settling" for ones that were made after the launch.

It's really not all that important in the grand scheme of things, but I just want to see more quotes from the same timeline if possible. If more don't exist then yeah, we can just work with what we have.
 

Mariolee

Member
I'm not asking you to find or say anything, I'm just saying that, while that's a good find, it would be more effective as a comparison to find developer/publisher statements along the same timeline in general. That is more effective at proving this isn't "the same song and dance" as far as public statements go.

While it would be "more effective" as you keep repeating, if those statements don't exist then it's a bit difficult to make that comparison. Thus, the statements we do have are the best we got and form them it's looking pretty good.
 

Drek

Member
1. People who want it portable.
2. People who are more interested in Mario + Elder Scrolls than systems that have only one of those.
So a relatively niche market which I had cited previously and an incredibly niche market that argues for selective 3rd party targeting more than general third party support.

If Nintendo makes no money on it it doesn't solve it for them, and if I'm limited to playing games I already own with Wii U-like realistic limit restrictions it doesn't solve it for me. A Switch where someone streams their PC games and buys 2 Nintendo games to go on top of it isn't a very attractive sale for Nintendo.
The limitations on Steam Link or Nvidia Shield are much more user friendly than the Wii U's off-screen play for starters. A decent home wifi network would let you stream anywhere in your house effectively.

Also, assuming Nintendo is selling this at or above cost a system plus two games is a pretty nice deal for them. Most systems end up in the 4-6 game tie ratio. Nintendo games trend higher because Nintendo fans buy a lot of Nintendo games, but for every non-Nintendo fan who gets the Switch as a stream box plus Zelda or Mario they'll have a shot at pulling them further into the Nintendo ecosystem. That's the payoff. Get the system they aren't losing money on into more homes, then see the compelling software ultimately sell itself. I'm sure Nintendo would take 75M Switch systems sold at a 5 games per unit tie ratio over 50M Switch systems sold at a 6 games per unit tie ratio.

I'm not claiming any parity, I just believe it's very hard to know how difficult is to port games to this platform for people that do not have access to actual dev kits.
You don't need access to a dev kit to know that the logistics simply aren't the same. It's a portable tablet first, a console second. Games need to be able to switch between the two on the fly. Even ignoring the detachable controllers and touchscreen you're talking about an additional layer of stress testing the other consoles simply don't require. I'm sure it isn't arduous and I'm sure it's way better than off-screen play on the Wii U, but it's more than what the competition requires.

The lack of negative rumours at a time where news about the WiiU not being exactly the best machine to develop for were already spreading, plus statements from companies like Take Two who historically haven't had good relationship with Nintendo surely can give some hope at least.
Hope for it being better than historic Nintendo hardware? Absolutely. Hell, I'd say there's outright proof of that. But did they tangibly close the gap that Nintendo has historically allowed to exist on this front? Sony and MS aren't standing still on 3rd party support and development environment improvements and developers don't work in a vacuum. Nintendo needs to reduce the gap, not just improve themselves.

*Note* I said "need" but only in the sense that Nintendo even needs any western 3rd party support at all, which itself is a dubious argument in my opinion.


I actually believe indie relationship *is* good currently, but unfortunately for Nintendo, WiiU was such a massive failure that prevented many more success stories to happen.
I think it's better than it has been previously, but we'll see it stress tested with the Switch. Indie devs are generally my kind of people. Geeks and nerds who grew up playing Nintendo games and didn't stop even when their friends were making fun of them for playing SMW instead of MK every day after school who then wanted to make games themselves because of those great Nintendo experiences. Nintendo has an inherent advantage in courting indie devs but has consistently failed to capitalize on it. They need to do so with the Switch to offset the hardware gap between XBO and PS4 and to cover the almost guaranteed lack of meaningful AAA 3rd party support.


IIRC Wii and DS were high profit margin hardware so I'm not entirely sure about that.
I'd argue is more about consolidation of their software development, to the extent I fully expect them to pull one or even two other form factors, Switch-compatibile in the following years.
The Wii and DS were, then both the Wii U and 3DS weren't. Nintendo themselves saw that they'd reached the point were for profit hardware simply couldn't deliver what the market expected. Even then, the margins on hardware couldn't compete with software.

As for consolidating their efforts, that is the other side of the coin to what I'm arguing here. They don't want you buying a Wii U, a 3DS, and then 3D World and Pokemon. They want you buying one system then buying Mario, Pokemon, Mario Kart, Fire Emblem, Smash, Splatoon, and Zelda. Consolidating software means more software sales. They know their audience will have the capital because they're being asked to buy one less piece of hardware to get access to said software. Consolidation is in an attempt to exchange X revenue in hardware sales of X revenue in software sales because profit from the later is far higher than the former.
 

Oersted

Member
Those are very good, yes. They show the completely different state of affairs between right now (all devs reporting good hardware, Todd Howard's comments) and back then.

Those and the quote earlier in this thread about the Take Two CEO being explicitly skeptical 6 months before launch show the major differences in attitude very well.



All I am saying is that, if you are providing a quote about UE4 support 3-4 months after launch (no idea if that's when it was but this is hypothetical) to compare to a quote about support before the console has even been fully revealed, people can say- "well it's not the same situation, the Wii U was already out and failing when they said that, of course they'd say nice things about it before launch when it could still be a viable platform!"

That's not my personal position, and I think everything that's been said is much better than what's been said about the Wii U, but from an objective, logical standpoint, the most effective comparisons are the ones where as many of the circumstances as possible are the same.

Expressing support prelaunch vs having to be asked postlaunch and laughing at the thought of support...


Do you really fail to see how big of a difference that is or are you just trolling me?
 
Expressing support prelaunch vs having to be asked postlaunch and laughing at the thought of support...


Do you really fail to see how big of a difference that is or are you just trolling me?

No, because I've acknowledged several times that it is a huge difference. It just leaves the argument open to rebuttals like the hypothetical one in my post.

This really isn't that important and seems to be derailing the thread, so I'll stop talking about it. Sorry!
 

Hiltz

Member
As it has been said, the biggest obstacle for Nintendo with third parties is for them to feel confident in viewing Nintendo's next-gen platform as a console that has an audience willing to likely buy its IP on. This is in addition for most of those third parties wanting to take the safer approach by waiting for the install base to grow which is Nintendo's responsibility. Based on Nintendo past history with previous platforms, it's understandable why many third parties hesitate to commit to supporting new Nintendo platforms early on with some of their biggest IP despite the optimistic initial impressions they may have of the console that isn't released in the market.

Personally, I'd really love to see Overwatch and Monster Hunter come to Switch. Those IP interest me the most. Well, maybe RE 7 depending on how it turns out. I thought about buying a PS4 during black friday, but I decided to hold out on doing so until more is known about Switch. Of course, I think it's realistic to expect Switch to likely underwhelm in terms of overall third party support even if you discount the past 3 years worth of software available on it.
 

aBarreras

Member
As it has been said, the biggest obstacle for Nintendo with third parties is for them to feel confident in viewing Nintendo's next-gen platform as a console that has an audience willing to likely buy its IP on. This is in addition for most of those third parties wanting to take the safer approach by waiting for the install base to grow which is Nintendo's responsibility. Based on Nintendo past history with previous platforms, it's understandable why many third parties hesitate to commit to supporting new Nintendo platforms early on with some of their biggest IP despite the optimism and initial impressions they may have of the console.

Personally, I'd really love to see Overwatch and Monster Hunter come to Switch. Those IP interest me the most.

im drooling at the idea of MH on the Switch
 

Roo

Member
Clickable sticks, too? Is Nintendo finally going to have the same amount of buttons as the competition? It'll be the first time since...ever, actually.

Ehh... Wii U gamepad and accesories (Pro) had pretty much all the standard buttons you'd expect. The only thing they were missing were analog triggers which apparently they brought back for Switch.
 
Uhhh the WiiU has standard button count and clickable sticks too...
Lacked the analog triggers, though.
Drek said:
an incredibly niche market that argues for selective 3rd party targeting more than general third party support.
I'm not creating a hypothetical person who says "Please don't bring all games!" Every machine will have different support, and the more they overlap the more what's not shared will make a difference. Some people will prefer Gears of War + Skyrim while others will prefer Mario + Skyrim.
Drek said:
Also, assuming Nintendo is selling this at or above cost a system plus two games is a pretty nice deal for them. Most systems end up in the 4-6 game tie ratio.
DS was over 6. Wii was over 9. There's the money.
I'm sure Nintendo would take 75M Switch systems sold at a 5 games per unit tie ratio over 50M Switch systems sold at a 6 games per unit tie ratio.
Absolutely. I doubt the appeal of streaming one's own high end PC games around the house as something that would result in dozens of millions of hardware sales or there'd probably be a thread about the latest Shield tablet rather than the Switch.
 
Four buttons in a diamond is non standard? Unless you're talking about the labeling of the buttons, which is a non issue.

What are you talking about? It's been that way since the NES and then the SNES. Only the XBox does it in a reverse fashion.

Yes, I'm talking about labeling, and I think it's a legitimate problem. Yes, I understand that this layout has always been standard for Nintendo. I'll also say that I personally am accustomed to Nintendo's layout, and went out of my way to buy a Wii U Pro Controller rather than a standard Xbox controller for my PC, specifically because I wanted Nintendo's placement.

In the west, both Sony and Nintendo have confirm on the bottom and back on the right. Only Nintendo has the reverse. This is primarily a problem for consumers, who are used to Sony and Microsoft's layout, but it's something developers have to consider as well. For example, generally the "confirm" button is also the primary button in gameplay. So should a developer porting its game to the Nintendo switch map "attack" to B or A? If the latter, they may have to redesign their interface to account for the differing placement. And this is before you get into the detachable joycons, which are meant to be usable as two separate controllers.
 
Yes, I'm talking about labeling, and I think it's a legitimate problem. Yes, I understand that this layout has always been standard for Nintendo. I'll also say that I personally am accustomed to Nintendo's layout, and went out of my way to buy a Wii U Pro Controller rather than a standard Xbox controller for my PC, specifically because I wanted Nintendo's placement.

In the west, both Sony and Nintendo have confirm on the bottom and back on the right. Only Nintendo has the reverse. This is primarily a problem for consumers, who are used to Sony and Microsoft's layout, but it's something developers have to consider as well. For example, generally the "confirm" button is also the primary button in gameplay. So should a developer porting its game to the Nintendo switch map "attack" to B or A? If the latter, they may have to redesign their interface to account for the differing placement. And this is before you get into the detachable joycons, which are meant to be usable as two separate controllers.

I have a PS3 and a 3ds and it's not too confusing to switch between them. Besides, B for "back" makes much more sense than O.
 

LordKano

Member
Yes, I'm talking about labeling, and I think it's a legitimate problem. Yes, I understand that this layout has always been standard for Nintendo. I'll also say that I personally am accustomed to Nintendo's layout, and went out of my way to buy a Wii U Pro Controller rather than a standard Xbox controller for my PC, specifically because I wanted Nintendo's placement.

In the west, both Sony and Nintendo have confirm on the bottom and back on the right. Only Nintendo has the reverse. This is primarily a problem for consumers, who are used to Sony and Microsoft's layout, but it's something developers have to consider as well. For example, generally the "confirm" button is also the primary button in gameplay. So should a developer porting its game to the Nintendo switch map "attack" to B or A? If the latter, they may have to redesign their interface to account for the differing placement. And this is before you get into the detachable joycons, which are meant to be usable as two separate controllers.


And why wouldn't it be a problem for Microsoft, since the consumer has been used to the Nintendo layout ?
 

Kevin

Member
remember this?


https://www.youtube.com/watch?v=6Y5TqX-9-Ps&app=desktop


I can never forget.


I still have faith the design alone and concept of the machine will invite more games for sure though. It's a great concept,,,,,much better than the WiiU's second screen

Yup every generation, we heard third parties say they will support the system. We'll see!

New console looks great though so I really want this to succeed and will definitely be supporting it myself.
 

DrWong

Member
Buttons share a similar architecture between all systems guys, no need to panic, Switch should be able to get buttons labelling downport from PS4.

That said be realistics, we won't see open worlds games buttons labelling ported to Switch, the RAM, The RAM is not enough powerful.
 

Interfectum

Member
Yes, I'm talking about labeling, and I think it's a legitimate problem.

It's not. Button labels aren't going to stop Rocket League from being ported to the system like, say, having to rethink the game for a Wiimote. All of the buttons are present for modern AAA games and there's no real extra gimmick that is a requirement to develop for (I'm almost 100% there is no mandate for devs to take a single joycon into account, for example).
 
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