Investing into visuals = Failure
Investing into design/storytelling/story/gameplay = Win
Epic, you are doing it wrong.
Yeah, why would a middleware company ever invest into technology, the damn heathens.
Investing into visuals = Failure
Investing into design/storytelling/story/gameplay = Win
Epic, you are doing it wrong.
Investing into visuals = Failure
Investing into design/storytelling/story/gameplay = Win
Epic, you are doing it wrong.
The Uncanny Valley refers to computer representations of humans, not objects. More specifically it centres on how faces are perceived as we have hundreds of thousands years of evolution built around recognizing and interpreting each other's facial cues.How am I trolling? The entire time, my eyes/thoughts kept catching on what looked off, which is a clear sign of the uncanny valley (when things get so close to photo realism that your instincts kick in a disquiet you when things aren't 100%).
Furthermore, what/who exactly would I be trolling? Samaritan fanboys? I'm confused.
Investing into visuals = Failure
Investing into design/storytelling/story/gameplay = Win
Epic, you are doing it wrong.
Investing into visuals = Failure
Investing into design/storytelling/story/gameplay = Win
Epic, you are doing it wrong.
People see this tech demo and believe it will serve as the rule, not the exception are kidding themselves
B-b-but specialguy said "real" next-gen is gonna be beefy!Let them kid themselves. It will make the meltdowns more enjoyable.
Let them kid themselves. It will make the meltdowns more enjoyable.
People see this tech demo and believe it will serve as the rule, not the exception are kidding themselves
What I mean is, it's great to have hardware and processing up the wazoo to run graphics as good as that, but most developers are lazy and won't push things to that level most of the time. Some games don't require that level of attention to detailIs this really that different from now though?
I mean, we have what, 3-4 games that look notably good visually in the first half of this year?
Probably come this new generation we might not see such a graphical difference between early titles, and late titles, as we did in this generation, because most of the technological improvements are not as drastic as they were this generation, and also developers now are working with higher quality assets, that current consoles aren't capable of being used.
Says who? Maybe one or two devs and maybe regarding texture res or the poly counts on model, but I still don't understand where do people get this notion from? Especially considering consoles are holding back the PC, why don't we see those higher quality assets on their PC version?
Since when do devs make more work for themselves when they know they won't use it? Somebody is going to have to break it down for me, I'm seriously confused.
Investing into visuals = Failure
Investing into design/storytelling/story/gameplay = Win
Epic, you are doing it wrong.
Yeah, how did we ever get by in video games before 1080p+60fps high-res textures tesselation, bloom, 32xQ antialiasing etc etc
Blast processing is a lie!Blast processing and Mode 7
Blast processing is a lie!
Because PC can't run those either. They are on a CGI level. And it's pretty much standard practice these days. Almost all developers do it. It's how they create normal maps.
Maybe I'm imagining it but everything Epic has said lately about the next gen consoles sound like they know they are less powerful and want to push the platform holders to add more power. Just like they pushed MS to add another 256 of memory to 360.
People see this tech demo and believe it will serve as the rule, not the exception are kidding themselves
something about the Samaritan demo makes it not much better looking than current gen pc games.
AMD TLOPS, since the number he's using for the Xbox 360 is essentially AMD's stated performance for Xenos (240 GFLOPS).
What I mean is, it's great to have hardware and processing up the wazoo to run graphics as good as that, but most developers are lazy and won't push things to that level most of the time. Some games don't require that level of attention to detail
I'm not too worried about not getting 1080p games on next gen consoles. 720p looks really good if the source image is good quality. Just watched Walle on 720p stream and the image looks 100x better than current games at 1080p
Maybe I'm imagining it but everything Epic has said lately about the next gen consoles sound like they know they are less powerful and want to push the platform holders to add more power. Just like they pushed MS to add another 256 of memory to 360.
Oh as a note, Samaritan's camera angles ARE hiding issues with the demo, the displacement maps that they use for tesselation on the character suffered from seam issues as happens with textures. So they hid the seams by having all the texture seams face away from the camera.
I don't think it's an insurmountable problem but it was there.
So in theory with the rumored next xbox we'll be able to see something close to samaritan?
Anyone who expects these consoles to have 2.5 TFLOPS GPUs or that there will actually be games looking like Samaritan on them needs a reality check. It would be barely possible if MS or Sony would go for a powerhouse again, but it's just impossible they do that in these market conditions. The 5x figure would be way more realistic. The Wii U is supposed to be getting near that figure already (at least in raw FLOPS). Furthermore, having a game actually look like Samaritan is not a given even if the power is there.
Lately it seems Epic is campaigning for more power in the next consoles. My speculation is that what they heard about the 720 wasn't what they liked...
Anyone who expects these consoles to have 2.5 TFLOPS GPUs or that there will actually be games looking like Samaritan on them needs a reality check. It would be barely possible if MS or Sony would go for a powerhouse again, but it's just impossible they do that in these market conditions. The 5x figure would be way more realistic. The Wii U is supposed to be getting near that figure already (at least in raw FLOPS). Furthermore, having a game actually look like Samaritan is not a given even if the power is there.
Lately it seems Epic is campaigning for more power in the next consoles. My speculation is that what they heard about the 720 wasn't what they liked...
That is what i see too, 720p movies look infintly better than any game in any resolution
So, makes sense to always go for 720p and 30fps and try to improve the actual graphics / rendering
I think the 720p/30fps will be the standard next gen, with the difference that will be true 720p and steady 30fps
something about the Samaritan demo makes it not much better looking than current gen pc games.
He's always been like that in his presentations.Damn! Tim Sweeney sounds a bit nervous, but he is a genius no doubt.
Anyone who expects these consoles to have 2.5 TFLOPS GPUs or that there will actually be games looking like Samaritan on them needs a reality check. It would be barely possible if MS or Sony would go for a powerhouse again, but it's just impossible they do that in these market conditions.
What is encouraging is Epic pushed Microsoft to put more RAM in the Xbox 360, and hopefully the same will happen here.
If Microsoft listen to Epic and aim high for a base specification, then the final system could be more powerful than has been suggested.