Proved what to who? The Wii was a major disappointment to me and I bought 2 of the things.Tom Penny said:Specs mean nothing. Wii proved graphics and horsepower are not really relevant to gaming.
Proved what to who? The Wii was a major disappointment to me and I bought 2 of the things.Tom Penny said:Specs mean nothing. Wii proved graphics and horsepower are not really relevant to gaming.
HardOCP said:We reported earlier this month in our "E3 Rumors on Next Generation Console Hardware" article that Microsoft's next-gen Xbox would likely be sporting a new IBM cell processor, although we did suggest that was not written in stone. We are hearing this week that AMD has very likely locked up the whole shebang with a Fusion Bulldozer variant APU. This of course will be a huge win for AMD.
Tom Penny said:Specs mean nothing. Wii proved graphics and horsepower are not really relevant to gaming.
Tom Penny said:Specs mean nothing. Wii proved graphics and horsepower are not really relevant to gaming.
Shadow of the BEAST said:Going by previous generations.
The next gen console are guaranteed to have between 4-6 gb of ram.
BlueTsunami said:Har! It proved casuals could be satisfied with 3 or so party games and completely drop out.
Death Dealer said:I think the sweet spot is around 2.5 or 3.
>4 is not happening.
Shadow of the BEAST said:Thats crazy talk.
when the next generation comes almost ten years will have passed.
Yep, not a single Wii game would have been better with improved performance or graphics.Tom Penny said:Specs mean nothing. Wii proved graphics and horsepower are not really relevant to gaming.
4GB is alot more reasonable than you think. Hell more than 4 could be "reasonable" just not practical.bgassassin said:Costs make 4GB more than likely unreasonable.
Ellis Kim said:Microsoft, Sony, please don't pay attention to Nintendo Go with 2013, please.
iamshadowlark said:4GB is alot more reasonable than you think. Hell more than 4 could be "reasonable" just not practical.
At the very least, I expect Sony to have big upgrade. Sony have several very talented graphic powerhouses with nd, gg, and ssm. And Sony knows it. And the best way to show off their stregth is to have high end visual. I think by now, it is expected from Sony, especially after Vita delivering the high end spec on portable device.Dreaver said:I hope the PS4/X1080 have a huge improvement like The witcher 2 on high 60 FPS...
I'm wouldn't be suprised (and I am afraid it might happen) that the next consoles are just a small upgrade and more focused on motion controls, 3D and being a media center...
You want to download 50gb gran turismo 6 rather than go out and buy the game?Lunchbox said:terabyte hdd and digital distribution or bust
tired of going to gamestop or waiting for the mailman
Lunchbox said:terabyte hdd and digital distribution or bust
tired of going to gamestop or waiting for the mailman
Callibretto said:You want to download 50gb gran turismo 6 rather than go out and buy the game?
Radec said:yeah, people around the world have at least 20-100mbps of internet connection! yay!
Massa said:Downloading 50Gb once is a small price to pay for the convenience of having GT easily accessible on the hard disk.
Yes but these kinds of costs have been there since consoles started. Its not new. XDR and GDDR3 cost sony about $60 per ps3 and it wasn't near the top of the costs for that system. 4gbs of ram will not set sony or ms back any more than it has previously.bgassassin said:Based on what? It's plausible to believe PS4 and NextBox will be using GDDR5. That won't be as cheap as run of the mill DDR3 that you get off of Newegg.
I also think one of the main factors that is not acknowledged is the costs over multiple consoles. It's easy to say "I can get 4GB of memory for $50". Even still multiply that over the first 15-20 million consoles that are in production before a reduction in manufacturing costs. Now you are looking at $750M-$1B spent on just memory alone.
Tom Penny said:Specs mean nothing. Wii proved graphics and horsepower are not really relevant to gaming.
The big price to pay would be when you receive a bill from ISP showing how much overages you have to pay, thanks to that, and other such downloads. For me and millions of others in Canada (and probably US too) that would be a reality We need much faster internet with much less restrictions for game downloads of that size to be a viable option for everyone.Massa said:Downloading 50Gb once is a small price to pay for the convenience of having GT easily accessible on the hard disk.
iamshadowlark said:Yes but these kinds of costs have been there since consoles started. Its not new. XDR and GDDR3 cost sony about $60 per ps3 and it wasn't near the top of the costs for that system. 4gbs of ram will not set sony or ms back any more than it has previously.
Lord Error said:The big price to pay would be when you receive a bill from ISP showing how much overages you have to pay, thanks to that, and other such downloads. For me and millions of others in Canada (and probably US too) that would be a reality We need much faster internet with much less restrictions for game downloads of that size to be a viable option for everyone.
bgassassin said:Like I said on the last page if memory today is 1/4 the cost of memory back then, then you are doubling the cost of what they spent in 2005/06 if you are using 4GB.
We don't know what kind of prices they were getting then and what kind of prices they are getting now or even what type of memory they are thinking of using. Where are you getting this 1/4 figure from btw?bgassassin said:Like I said on the last page if memory today is 1/4 the cost of memory back then, then you are doubling the cost of what they spent in 2005/06 if you are using 4GB.
AlStrong said:Not to mention that you're going to need an obscene number of chips. 2Gbit density GDDR5 is only just barely being produced right now and not even high-speed. You'll need 16 chips to achieve 4GB total. Good luck fitting that on the motherboard. Attaching that to a 128-bit memory bus is even more lol-worthy. No one has plans for 4Gbit density either, so the cost-reduction plans are going to be very risky.
pieatorium said:We don't know what kind of prices they were getting then and what kind of prices they are getting now or even what type of memory they are thinking of using. Where are you getting this 1/4 figure from btw?
What if it cost $50 for 512 in 2005 and $1 today, then 4gb is 8 times 512 which is $8.bgassassin said:Lets say it cost $40 in 2005 to purchase 512MB of GDDR3 memory and $10 (1/4) today. 4GB is eight times 512MB which would be $80.
pieatorium said:What if it cost $50 for 512 in 2005 and $1 today, then 4gb is 8 times 512 which is $8.
What I want to know is how you got your rough generalised number
Why is it reasonable though? is it just a pure guess out of nowhere?bgassassin said:What do you mean how? The description should tell you how in that there wasn't much to support the notion, while still guessing at something reasonable.
pieatorium said:Why is it reasonable though? is it just a pure guess out of nowhere?
AranhaHunter said:And one is reserved for the OS, so developers only have access to 6 SPUs and the PPU IIRC.
Same here, I'll probably wait a year or two, unless they decided to cover their console with a 2 year warranty. I've had my original Xbox and two 360's break on me. I may have even gone through more 360s, but I went 360-less for about 2 years until the S models came out.grap3fruitman said:I don't like the idea of Microsoft rushing their console to market since I've had far too many 360s break on me. If MS wants to sell me a console on launch day I need a time-lapsed video of their new console running for three months straight without breaking. Otherwise, I'm holding off.
Jin34 said:Remember the HardOCP next gen hardware rumors? Well they posted an update:
patsu said:The reserved SPU helps to run the GameOS while the game is running... Although it's not fully utilized. The Japanese gamers can also run PlayTV in parallel with a full game.
The BR stack is said to use all of them SPUs.
memory of what? prices reduce on what items?bgassassin said:It was going off of how we've seen prices reduce on items in the past and while I said "reasonable" I was attempting to overstate the amount of a reduction because it's going off of memory. So no it's not out of nowhere, yet at no time have I made a claim that it's factual.
pieatorium said:memory of what? prices reduce on what items?
Jin34 said:Remember the HardOCP next gen hardware rumors? Well they posted an update:
I just want to know how you got that 1/4 figure you seemed fairly sure on it to bring it up a couple of times. It's obvious you used some method to work it out I would just like to know what you based off to get there.bgassassin said:Why do you want facts to support something that wasn't said to be factual?
Jokeropia said:Ready to be posted when requested.
http://i56.tinypic.com/2s1p5hw.png[IMG][/QUOTE]
This chart is completely misleading as Nintendo is pretty much video game business only, whereas the other two accommodate much more than that (Sony since they blended their console and laptop divisions two or so years ago, MS's around the time they started the Zune stuff 5 or so years ago). Overall 360 has been printing money since 2007, but this is offset by disastrous performance of various iterations of Zune, Kin and recently Windows Phone 7. At the last investors call they stated that Xbox's profitability was around $400M, while the division only posted income of around $200M.
All in all, there's nothing stopping manufacturers from stopping following the PS2/360 model of relatively strong hardware at launch subsidized for a brief period of time.