UltraGunner
Banned
When Tabata gets booted from SE and is forced to use Kickstarter to fund his freemium iOS games we can all look back at this moment as to when everything went wrong.
they can put 2 mode
- casual
- "old" gamer
is that too hard ?
It's not about it being easier overall, it's about having the additional challenge of manual battles, better control over the characters as well as (imo) making it more fun to play.Auto-battles didn't make FFXII less tactical or easier than any other FFs. Same for FFXIII.
Jesus, the knee-jerk reactions in here.
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Other than the change in UI (I don't think the UI in this video is even real, some of it doesn't match up at all) what exactly has changed from this trailer to the gameplay they're showing now? Pretty much nothing. All the animations, models, effects, and environments have been improved, but nothing has changed. Do you know how the footage they showed in this video was being played? It could have been mostly identical, except they didn't describe it at the time. Think about that.
People seem to be missing the point.
He's saying that the battle system has a different approach towards execution of movesets and techniques. The depth will not come from the twitch gameplay, but from other aspects of combat.
It's the FF community, or in my theory FF antagonists that play the pissed off fans role in here. Because everyone complains, than someone buys each time 6-9 millions of main entries. Count doesn't match. FF fans must be somewhere else.
I am confused here, all the older FF games were press one button in menus :/I'm seeing this ported to mobile with the combat untouched.
Welcome to S-E.
I am confused here, all the older FF games were press one button in menus :/
I am confused here, all the older FF games were press one button in menus :/
I am confused here, all the older FF games were press one button in menus :/
I am confused here, all the older FF games were press one button in menus :/
Star Ocean games were press one button and that was action.In a turn based game it's fine. In an action game it's not.
I can understand the disappointment.
But at the same time, the hyperbole is frustrating and also looking at it without context . One button press for awesome was pretty much 80% of all FF battle systems ever. Was Omnislash not one button to awesome?
Star Ocean games were press one button and that was action.
If this were actually a menu-based combat system I suspect most people wouldn't be as upset and/or cautious as they are. But it isn't.
Ouch >.<XIII doesn't seem so bad now, does it?
I can understand the disappointment of wanting an action game akin to Kingdom Hearts and getting this instead, but why are turn-based games getting a free pass, here?In a turn based game it's fine. In an action game it's not.
Star Ocean games were press one button and that was action.
So the negatives out of this combat system:
- Holding "Attack" for continuous string of attacks instead of manual pressing for better feedback
- Holding "Guard" for continuous dodging, and no manual dodge roll
- No Manual Party Assists
- No Party Switching (only Noctis playable?)
So the game will play like Bayonetta in easy-automatic mode ?
ff13 was one of the hardest FF games lol, pls go play before you mindlessly hate
Considering that we haven't seen the UI at all, I disagree.
What I'm seeing out of this interview and all the stuff shared is that XV is basically a menu based combat system where the actions mapped to buttons, and the ARPG aspects of it are your real time movement and positioning of your characters.
I can understand the disappointment of wanting an action game and getting this instead, but why are turn-based game getting a free pass, here?
The demo will be really interesting, because Tabata repeats in almost every interview that people who are doubtful about the new direction of the game should check out the demo to see for themselves, so he's definitely approaching the demo as something he would be proud of and representative of how good the game could be. If the demo turns out to be shit, then it's pretty bad news for the full game too imo.
Star Ocean games were press one button and that was action.
This is nothing new.
The thing I'm confuse about this is that Tabata wanted to make it more casual than previous FF when combat wise FF have been casual as heck. You bob things in the head until you needed heal. There are no hardcore strategy needed or twitch reaction on demand (until you get to the secret bosses). The only 'hardcore' element is the time investment needed if you wanted to do everything, like any other RPG.
5 of my best childhood are hardcore but aren't on message boards and only check out the biggest game sites once in a while and they all buy every FF (LR was the first that no one I knew bought (I enjoyed it a lot for what it was!)). Those who drive-by post here aren't the majority that buys FFs in the end, I think, and those who passionately complain about it must be somehow emotionally invested enough so that they might buy it anyway because they can't resist to see themselves^^It's the FF community, or in my theory FF antagonists that play the pissed off fans role in here. Because everyone complains, than someone buys each time 6-9 millions of main entries. Count doesn't match. FF fans must be somewhere else, hidden I don't know where. probably most are casual players?
The thing I'm confuse about this is that Tabata wanted to make it more casual than previous FF when combat wise FF have been casual as heck. You bob things in the head until you needed heal. There are no hardcore strategy needed or twitch reaction on demand (until you get to the secret bosses). The only 'hardcore' element is the time investment needed if you wanted to do everything, like any other RPG.