kenji_sama
Member
This is a fantasy based on reality.
Reality is when you hold a button to make a whole "fantasy".
Reality is when you hold a button to make a whole "fantasy".
Not like this.
There's very little sensibility and calm going on right now.
I think most are still struggling to accept XV as a completely different game than Versus.
All things considered the FF games were one button action...
Guys maybe its just an option.
That is not the case in this game, either.They were turn-based. You didn't just have to HOLD the button.
When you put it like that, it really does seem awfully simple.It's kinda amusing to me that after all this time and countless marketing->release cycles, video game companies don't seem to have figured out what to say and what not to say. It's very simple actually from where I see things.
You're aiming for casuals? sure, you don't have to tell that to people, why?
-Those casuals won't be reading these interviews, casuals don't like to be told they're casual either, more often than not.
-You piss off everyone else.
I have to appreciate the honesty here as a consumer but still it's funny how these companies come out one by one with their new games and fumble right out of the gate.
There's very little sensibility and calm going on right now.
I think most are still struggling to accept XV as a completely different game than Versus.
I don't like the sound of it. The real meaning maybe was lost in translation? Anyway I'm holding off my potential loosing of my shit until we know more.
I mean they surely can't be making an epic 60 hour RPG where all you do is hold down X and dodge, right?
Everything was Musou.
I myself am not getting any younger. I don't want to be frantically pushing buttons. I also want to utilise the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves."
I believe one of the interviews this week saying 40.I'm personally awaiting the announcement that the game is 20-35 hours long.
I don't like the sound of it. The real meaning maybe was lost in translation? Anyway I'm holding off my potential loosing of my shit until we know more.
I mean they surely can't be making an epic 60 hour RPG where all you do is hold down X and dodge, right?
Here is what they showed at e3 2013....now which part of this did people have issue with?
http://www.youtube.com/watch?v=LBilT83Uq4A
This still looks like Versus13...people would have freaked out then if they thought something was up
He just wants to go home.I wonder what Nomura really thinks about this deep inside.
.at least there is still xenoblade x for wii u
Well the thing that makes me worry personally is him sayingCasual can mean different things in different context. Here he is talking about the combat controls, and how he wants it to be easy to execute stuff which looks complex on screen. He wants it to be easy to press a button and have awesome stuff happen. But at the same time, he doesn't seem to be saying that he wants the game to be a one-button-win game. One-button-attack yes, press-A-for-Awesome, yes, but awesome probably only applies to how cool it looks, rather than giving the player instant victory.
This so much.I'll say it again, this should've just stayed being a spin-off.
Sounds like as if you just press one button and it chooses the right attack itself.Well the thing that makes me worry personally is him saying
"it's possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that."
What does that mean? There won't be different enemies? There won't be different choices of attacks?
If pressing a button for coolness, means a system similar to how Resonance of Fate plays, then cool, but the way he is describing it sounds pretty boring.
And when you consider FF games thus far haven't been particularly complex as it is gameplay wise, yet he is talking about making it even more casual, I dunno to me that sounds pretty clear on the direction of gameplay.
Here is what they showed at e3 2013....now which part of this did people have issue with?
http://www.youtube.com/watch?v=LBilT83Uq4A
This still looks like Versus13...people would have freaked out then if they thought something was up
That is not the case in this game, either.
It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button. I myself am not getting any younger. I don't want to be frantically pushing buttons. I also want to utilise the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves."
I believe one of the interviews this week saying 40.
Here is what they showed at e3 2013....now which part of this did people have issue with?
http://www.youtube.com/watch?v=LBilT83Uq4A
This still looks like Versus13...people would have freaked out then if they thought something was up
To be fair, they've made more than ten RPGs where all we do is press X. We couldn't even dodge.
How would you feel if you found out that the person who created the X-2 battle system could possibly be behind the XV one too? We don't know if that's the case at this point, but there's a possibility, since the battle director for X-2, Takatsugu Nakazawa, went on to work on battle director on Crisis Core and Type-0, both Tabata games. In 2012, the Type-0 team was moved into FFXV when they rebooted the project. So there's a possibility there.
you were the fucking chosen one Tabata
Other than the change in UI (I don't think the UI in this video is even real, some of it doesn't match up at all) what exactly has changed from this trailer to the gameplay they're showing now? Pretty much nothing. All the animations, models, effects, and environments have been improved, but nothing has changed. Do you know how the footage they showed in this video was being played? It could have been mostly identical, except they didn't describe it at the time. Think about that.
Thats an unfair comparison. Those games are turn based and involve a lot of strategy where you navigate seas of menus and, yes, all you do is choose with the Dpad and X but you have to manage you're whole party.
FFXV battles ain't turn based, won't even feature any menus a-la KH and you're holding one button down mostly removing also any kind of strategy that could involve timing hits or linking combos.
Tabata just shot himself in the foot. These declarations are so asinine (casuals aren't even reading you right now!) that I'm convinced some of it must've been lost in translation!
http://www.neogaf.com/forum/showthread.php?t=899261- He also mentions that because this is a RPG, you can also play more strategically, and that during combat you can pause the game into a menu and adjust party behavior, change weapons, etc.
This thread is gunna explode tomorrow
Well the thing that makes me worry personally is him saying
"it's possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that."
What does that mean? There won't be different enemies? There won't be different choices of attacks?
http://youtu.be/f1Kd9aXBLa0
Holding/Tapping R will bring up a target reticle on enemies.
Holding L brings up a sub-menu that allows you to access reserve members, switch between any of the characters in play or access Special Orders.
Circle is the basic attack button. Most characters have an attack for each circle and left analog stick combination, "O + nothing", "O + forward" and "O + backward". Some even have attacks for "O + left/right".
Triangle and Square are for special abilites like Ace's Laser Cannon (These consume the ability gauge) and offensive spells like Fire RF (These consume MP of course). Each character can be equipped with 2 special abilities, 2 offensive spells or one of each. Some special abilities have multiple combinations when used with the left analog stick.
There is no Jump button but Cross is for dodging and casting support spells like Cure. Pressing/Holding X while the left analog stick is tilted in a certain direction will cause that character to dodge in that direction. Standing still for a moment and holding X will cause the character to charge the support spell. Once the spell begins to charge, you can run around while the spell is charging. When it is charged up, releasing the X button will cast the support spell.
Let's take Ace for example.
O+nothing: Ace sends forwards in a vortex of cards, then swirls cards around him then sends them out forwards again.
O+forward: Ace skips forwards 3 times while swirling cards around him. Then, hurls them forwards.
O+backwards: Ace charges up the attack up to LV5. Depending on the charge level number, the same number of cards will be fired at the enemy one after the other. The enemy may be stun locked while they are being hit by the cards.
Ace does the full attack animation if you hold the following button combinations but you can always perform dodge cancels or magic cancels in between certain actions.
This is what a single attack button, single dodge button and no jump button can do.