dark_inferno
Member
this game does not, will not, and will never splinter the community
ever
They have made that part clear every time the topic comes up. All maps and modes they make will be free. You can play against additional hunters/monsters without having them yourself, and can even take over and play them if you're playing with a friend or a bot in the match is a dlc character.
As for the rest, that's mostly why it's hard to review a multiplayer game. What is repetition in a multiplayer environment? It's hard to gauge that on a critical level as that's something that you either feel is okay or is not okay. If you do it based off content, that's also vauge and can go multiple ways. Is 10 maps too little? Is 15 okay? Is 20 good? What's the line? Why is there a line?
I played over 30 hours of the beta and don't think the game is repetitive at all. The bigger issue with a game like this is inherent balance, and if something is so powerful you see no variety in the community. And that's something that seeps deep within the design of any multiplayer competitive game, be it a fighter, a shooter, or even a card game.
That doesnt change the fact that the only variety you get is from the different hunters/monsters because they have different playstyles. So you are basically forced to buy them if you want something different than the usual hunters,monsters.
CS has : Multiple weapons, grenades and stuff to make different tactics. One map has multiple paths to the goal where you have like 1000 different tactics to accomplish your goal.
Evolve has : You play one Hunter with 3-4 Weapon/Gadgets. A big open Map where you only track down the Monster because you see where its heading.
For me CS sounds like a game with more variety than Evolve.