Ghosts has an insanely low player kill count per match (in that the top player is racking up a dozen kills roughly) to the point that the timer runs out on a good proportion of matches.
Ghosts also gets shit for having stupidly large maps. If Titanfalls maps are appropriately sized, it's not an issue.
Anyways, after watching the video, i'm kinda having a hard time trying to parse the AI. They might be decent foils, but I'm curious if they have another purpose. Like, someone else here mentioned that you see them kind of "swarm" out of a building like creeps do in a MOBA. I'm wondering if they help capture areas in that Hardpoint mode that they showed off at E3. If they do, that might be an incentive to try to "cut down" the creeps so your own can push forward or something.
And I know some Respawn guys here mentioned they serve different purposes and even have different character models, but it seems like it might be pretty easy to mistake one for a real player. I thought after E3 they were going to go further differentiate them and make them one of those human sized androids they showed off. Maybe you need the nuance of seeing them in game, but right now I can barely tell the difference between them and a pilot at first glance(and beyond using the radar)