ChaoticBlue
Member
this sucks. looks like the complete experience is on pc but i' not a pc gamer. i think i will skip fallout 4 as it is not a RPG anymore anyway. no big deal.
I have an unopened PS4 version of Fallout 4. Should I trade it in for the Xbox One version?... or are both equally bad?..
Also, honestly, I am willing to pay $600 for a next gen console just please make it powerful.
There's a gap it's obvious but some people here think the ps4 is a monster able to run any game at 1080p 60fps.. Hilarious comments to be honest. These lazy devs!
Sure, but You are talking here about different way of rendering shadows.Theres a lot more going on than shadow and geometry rendering, the latter of which isn't very impressive even on the top PC setting.
And even with dynamic ToD, we've seen plenty of solutions for long-distance shadow rendering. They don't even have to be updated once a second.
I have an unopened PS4 version of Fallout 4. Should I trade it in for the Xbox One version?... or are both equally bad?..
Also, honestly, I am willing to pay $600 for a next gen console just please make it powerful.
Why is hardware power such a big thing now? Don't get wrong I'm not being critical, I'm just interested in the mind set as it didn't seem that big of a deal previously. Look at the PS2, it was outpaced hardware wise by some of its competition and it didn't matter to many as it's still lauded as the best machine of all time.
The nature of the ps2 and the types of games created for it meant that achieving 60fps was far more feasible. So games could fall behind technically but still run very well. Though the first couple years of PS2 featured some genuinely amazing looking games that outpaced anything on other platforms.Why is hardware power such a big thing now? Don't get wrong I'm not being critical, I'm just interested in the mind set as it didn't seem that big of a deal previously. Look at the PS2, it was outpaced hardware wise by some of its competition and it didn't matter to many as it's still lauded as the best machine of all time.
It did outperformed the Xone version right? It's running at 1080 p vc 900p, framerates are unstable as any other game. Consoles target is 30lock with ocasional dips
Read the OP - I linked the article, summarised it, wrote a TLR of it, with all links to the videos of frame rate/graphics comparisons to inform you.
Maybe read the thread you're on before posting![]()
Get a decent PC for $600 instead
I wasn't aware that the Xone version also runs at 1080p. Very strange for borrowers both to have the same fps performance then.. Anyway I built a Gaming pc recently and it blows the ps4 out of the universe. There no going back.I am fortunate enough to own both and I look at the games sometimes and question how powerful these machines are. I get the impression profit on the hardware from day one was highest priority this generation
They didn't tweak anything to take advantage so it's impossible to conclude they even tried to.Sure, but You are talking here about different way of rendering shadows.
I agree that there are games with much, much better shadow tech, even on past-gen, but looking at the game in current state, Bethesda couldnt tweak LoD or Shadows higher on PS4 in comparison to Xbone, because those are heavily tied to CPU in current version of Creation Engine.
I know now my badThe very first point made in the quoted OP's section says both consoles are at resolution parity.
I wasn't aware that the Xone version also runs at 1080p. Very strange for borrowers both to have the same fps performance then.. Anyway I built a Gaming pc recently and it blows the ps4 out of the universe. There no going back.
No attempt to push higher visual settings for PS4's higher GPU-memory spec.
If you have a powerful pc, that will likely give you the best experience out of all 3.
PS2 was pretty much made up of exclusive software, every platform was back then, you couldn't really have many comparisons between versions and each console offered something unique. Now 95% of games are multiplatform so it's easy to see how interchangeable consoles are and version differences matter when things are that way.
ps4 is a beast for a console and GAF approved.
The nature of the ps2 and the types of games created for it meant that achieving 60fps was far more feasible. So games could fall behind technically but still run very well. Though the first couple years of PS2 featured some genuinely amazing looking games that outpaced anything on other platforms.
The nature of the ps2 and the types of games created for it meant that achieving 60fps was far more feasible. So games could fall behind technically but still run very well. Though the first couple years of PS2 featured some genuinely amazing looking games that outpaced anything on other platforms.
Some of the biggest sellers on PS2 were multi though? GTA, Pro Evolution Soccer, Resident Evil, FIFA? It's true the PS2 had a wealth of exclusives but to say it was pretty much made of them? No it wasn't dude surely
Nah, a beast for its time was the neo geo. PS4 doesn't come even closeps4 is a beast for a console and GAF approved.
Some of the biggest sellers on PS2 were multi though? GTA, Pro Evolution Soccer, Resident Evil, FIFA? It's true the PS2 had a wealth of exclusives but to say it was pretty much made of them? No it wasn't dude surely
Perhaps 900p would have been better for both consoles here....
Don't kill me GAF.
Garbage engine.
Curious to see if the next mainline Elder Scrolls game will use the same one or something similar.
Compared to how things are now? Definitely. The machine (as was every console then) was a haven for great third party software not found on other platforms. That's not to say than multiplatform games weren't also incredibly common, but the landscape of exclusive software back then was world away from how it is now. That just doesn't happen anymore, when console libraries are so similar in the grand scheme of things the differences between which version you're going to buy becomes much more important. Also if you look at the best selling PS2 games the list is dominated by exclusive software.
True.The alpha slowdown on PS4 points to something odd about that memory spec tbh. I am not sure what or how though.
"powerful" ought to be in quotations here. You just need an i3 and a 750Ti in this game: which is basically a bottom of the barrell "gaming" pc.
I have built more powerful word processing systems for people.
Many of them were timed though, in some cases for a year like GTA, meaning optimization could be focused on that hardware before being ported to other consoles.
Garbage engine.
Curious to see if the next mainline Elder Scrolls game will use the same one or something similar.
RoflHalf the game is missing in the console version
![]()
Yes, software. That's what I'm saying dude, people went for the games and the library but now it seems like resolution or power takes over everything, even in discussions not related to digital foundry analysis reports.
Perhaps 900p would have been better for both consoles here....
Don't kill me GAF.
The game is actually running okay for me so far. My main problem is with the overall presentation, janky and bugged out animations and terrible characters. A lot of it just seems sloppy, like hardly any progress has been made at all. In fact, some of it seems like a step back.
But it's tech analysis between the different versions. Why wouldn't they?
Uh so? This is a Face-Off, it's supposed to be a direct comparison lol.
Yes we know about the "Ignorance is bliss" aspect of consoles.
I don't how someone can say this. If i were to play only the PS4 i would be going 'wtf, were are the shadows in this game' and it would have impacted my experience w\o knowing how the other platforms are. Shadows are non-existent; i don't need to see a PC comparison to recognize it or to realize there's a big flaw in the graphical makeup of the console version.Indeed, shadows are the second point of improvement on PC. In terms of overall shadow quality up-close, the ultra preset gives sharper outlines as the time of day shifts by. It's a cleaner, clearer look than PS4 and Xbox One, though again it takes a side-by-side comparison to really pick that out. For the most part, this aspect still looks very solid on consoles, but the added refinement on PC is a boon.
That's kind of what I'm saying, the library is so similar between the platforms these days people are looking more towards the differences between versions (which is entirely dependent on power of the platform) to justify/choose their purchases. This kind of thing is a recent development.
From what I've read, janky and bugged out are Bethesda trademarks. :/
$400 console can't keep up with PC on ultra. More at 11.
The game obviously has some serious technical issues but let's not pretend that the PC they're running the game on cost anywhere near the price of a PS4. Using this as an example of "lol Bethesda" is as bad as people using modded Skyrim with mega high res textures running at 2fps to show how bad Fallout 4 looks.
I'm talking about this:
I don't how someone can say this. If i were to play only the PS4 i would be going 'wtf, were are the shadows in this game' and it would have impacted my experience wo knowing how the other platforms are. Shadows are non-existent; i don't need to see a PC comparison to recognize it or to realize there's a big flaw in the graphical makeup of the console version.
Xbox one day one
Garbage engine.
Curious to see if the next mainline Elder Scrolls game will use the same one or something similar.
The game is actually running okay for me so far. My main problem is with the overall presentation, janky and bugged out animations and terrible characters. A lot of it just seems sloppy, like hardly any progress has been made at all. In fact, some of it seems like a step back.