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Face-Off: Fallout 4 - Digital Foundry

this sucks. looks like the complete experience is on pc but i' not a pc gamer. i think i will skip fallout 4 as it is not a RPG anymore anyway. no big deal.
 
There's a gap it's obvious but some people here think the ps4 is a monster able to run any game at 1080p 60fps.. Hilarious comments to be honest. These lazy devs!

I am fortunate enough to own both and I look at the games sometimes and question how powerful these machines are. I get the impression profit on the hardware from day one was highest priority this generation
 
Theres a lot more going on than shadow and geometry rendering, the latter of which isn't very impressive even on the top PC setting.

And even with dynamic ToD, we've seen plenty of solutions for long-distance shadow rendering. They don't even have to be updated once a second.
Sure, but You are talking here about different way of rendering shadows.
I agree that there are games with much, much better shadow tech, even on past-gen, but looking at the game in current state, Bethesda couldnt tweak LoD or Shadows higher on PS4 in comparison to Xbone, because those are heavily tied to CPU in current version of Creation Engine.
 
Skyrim actually looked pretty good for its time all things considering. I don't feel this game is much of an upgrade on consoles from the PC version of Skyrim when it released. Overall, it looks pretty decent but is easily the least impressive game graphically in my current gen collection. This game doesn't seem to be doing much more impressive than previous games in terms of world dynamics...so not much excuse on the 'dynamic world' front.
 
I have an unopened PS4 version of Fallout 4. Should I trade it in for the Xbox One version?... or are both equally bad?..

Also, honestly, I am willing to pay $600 for a next gen console just please make it powerful.

Read the OP - I linked the article, summarised it, wrote a TL:DR of it, with all links to the videos of frame rate/graphics comparisons to inform you.

Maybe read the thread you're on before posting :P
 
Why is hardware power such a big thing now? Don't get wrong I'm not being critical, I'm just interested in the mind set as it didn't seem that big of a deal previously. Look at the PS2, it was outpaced hardware wise by some of its competition and it didn't matter to many as it's still lauded as the best machine of all time.

PS2 was pretty much made up of exclusive software, every platform was back then, you couldn't really have many comparisons between versions and each console offered something unique. Now 95% of games are multiplatform so it's easy to see how interchangeable consoles are and version differences matter when things are that way.
 
Why is hardware power such a big thing now? Don't get wrong I'm not being critical, I'm just interested in the mind set as it didn't seem that big of a deal previously. Look at the PS2, it was outpaced hardware wise by some of its competition and it didn't matter to many as it's still lauded as the best machine of all time.
The nature of the ps2 and the types of games created for it meant that achieving 60fps was far more feasible. So games could fall behind technically but still run very well. Though the first couple years of PS2 featured some genuinely amazing looking games that outpaced anything on other platforms.
 
It did outperformed the Xone version right? It's running at 1080 p vc 900p, framerates are unstable as any other game. Consoles target is 30lock with ocasional dips

The very first point made in the quoted OP's section says both consoles are at resolution parity.
 
Read the OP - I linked the article, summarised it, wrote a TL:DR of it, with all links to the videos of frame rate/graphics comparisons to inform you.

Maybe read the thread you're on before posting :P

I did, I just wanted some opinions from Gaf themselves. Consensus is pretty much the same though. I'll just stick with what I have.

Get a decent PC for $600 instead

I've never had a gaming PC. I wouldn't know the first thing about building one. If I can get one already built and ready sure. Just all the customizing and setting your settings correctly before playing to get the best performance, makes my head hurt just thinking about. I like the ease of consoles... but, maybe one day I'll cave. I see all those steam sales sometimes and I'm like ahhhhhhh.
 
I am fortunate enough to own both and I look at the games sometimes and question how powerful these machines are. I get the impression profit on the hardware from day one was highest priority this generation
I wasn't aware that the Xone version also runs at 1080p. Very strange for borrowers both to have the same fps performance then.. Anyway I built a Gaming pc recently and it blows the ps4 out of the universe. There no going back.
 
Sure, but You are talking here about different way of rendering shadows.
I agree that there are games with much, much better shadow tech, even on past-gen, but looking at the game in current state, Bethesda couldnt tweak LoD or Shadows higher on PS4 in comparison to Xbone, because those are heavily tied to CPU in current version of Creation Engine.
They didn't tweak anything to take advantage so it's impossible to conclude they even tried to.

Remember, we're not talking about a resource starved, tiny indie dev here.
 
I wasn't aware that the Xone version also runs at 1080p. Very strange for borrowers both to have the same fps performance then.. Anyway I built a Gaming pc recently and it blows the ps4 out of the universe. There no going back.

ps4 is a beast for a console and GAF approved.
 
No attempt to push higher visual settings for PS4's higher GPU-memory spec.

The alpha slowdown on PS4 points to something odd about that memory spec tbh. I am not sure what or how though.
If you have a powerful pc, that will likely give you the best experience out of all 3.

"powerful" ought to be in quotations here. You just need an i3 and a 750Ti in this game: which is basically a bottom of the barrell "gaming" pc.

I have built more powerful word processing systems for people.
 
PS2 was pretty much made up of exclusive software, every platform was back then, you couldn't really have many comparisons between versions and each console offered something unique. Now 95% of games are multiplatform so it's easy to see how interchangeable consoles are and version differences matter when things are that way.

Some of the biggest sellers on PS2 were multi though? GTA, Pro Evolution Soccer, Resident Evil, FIFA? It's true the PS2 had a wealth of exclusives but to say it was pretty much made of them? No it wasn't dude surely
 
Maybe I have yet to enter a certain place, but I have 19 hours on the counter and all I can say is..... stuttering? Crashes? Absolutely not. And this is NOT the Bethesda fanboy speaking, I simply have been fortunate enough to have not had any of those truly bad issues. The one issue I have had is where a NPC talks to me, the dialogue just freezes and he keeps talking.
 
The nature of the ps2 and the types of games created for it meant that achieving 60fps was far more feasible. So games could fall behind technically but still run very well. Though the first couple years of PS2 featured some genuinely amazing looking games that outpaced anything on other platforms.

Did you manage to catch my PM by any chance?
 
The nature of the ps2 and the types of games created for it meant that achieving 60fps was far more feasible. So games could fall behind technically but still run very well. Though the first couple years of PS2 featured some genuinely amazing looking games that outpaced anything on other platforms.

Yet it was weaker than some of the competition. That's my point here, it seems hardware power takes over the games themselves these days even in non DF discussions
 
When I first started playing, the atmosphere that Bethesda is so well known for sucked me right in. But after a few hours, some of the same old jank started to show through and it really started to feel pretty dated. I am still enjoying it for what it is, but I guess I was just expecting them to make a bigger leap on the new systems.
 
Some of the biggest sellers on PS2 were multi though? GTA, Pro Evolution Soccer, Resident Evil, FIFA? It's true the PS2 had a wealth of exclusives but to say it was pretty much made of them? No it wasn't dude surely

Many of them were timed though, (in some cases they were timed for a year like GTA), meaning optimization could be focused on that hardware before being ported to other consoles.
 
Some of the biggest sellers on PS2 were multi though? GTA, Pro Evolution Soccer, Resident Evil, FIFA? It's true the PS2 had a wealth of exclusives but to say it was pretty much made of them? No it wasn't dude surely

Compared to how things are now? Definitely. The machine (as was every console then) was a haven for great third party software not found on other platforms. That's not to say that multiplatform games weren't also incredibly common, but the landscape of exclusive software back then was worlds away from how it is now. That just doesn't happen anymore, when was the last time a third party publisher made a console exclusive that wasn't money-hatted? When console libraries are so similar in the grand scheme of things the differences between which version you're going to buy becomes much more important. Also if you look at the best selling PS2 games the list is dominated by exclusive software.
 
Perhaps 900p would have been better for both consoles here....

Don't kill me GAF.

Don't worry we won't
...at least not yet :P

But seriously, I'm more surprised at the fact that the consoles aren't running a variable 60fps, even at the 1080p resolution. I know the engine is shoddy and all, but putting that aside and looking purely at the graphics, I reckon the consoles could run it at 1080p60 with some things like AA dialed back (a la MGSV).
 
PS4 version is already the best selling game this year on Amazon...people are buying this crap so easily.
 
Garbage engine.

Curious to see if the next mainline Elder Scrolls game will use the same one or something similar.

for all its shortcomings the game can look stunning in places. but if there's not a huge overhaul for elder scrolls i'll be pissed
 
The top of Corvega plant is the only place where my framerate dropped from 60, it dropped to 40 which was still decently playable and I was there for like 10 minutes. Other than that it has been smooth sailing on PC ultra - no crashes, no significant bugs yet.
 
Compared to how things are now? Definitely. The machine (as was every console then) was a haven for great third party software not found on other platforms. That's not to say than multiplatform games weren't also incredibly common, but the landscape of exclusive software back then was world away from how it is now. That just doesn't happen anymore, when console libraries are so similar in the grand scheme of things the differences between which version you're going to buy becomes much more important. Also if you look at the best selling PS2 games the list is dominated by exclusive software.

Yes, software. That's what I'm saying dude, people went for the games and the library but now it seems like resolution or power takes over everything, even in discussions not related to digital foundry analysis reports.
 
The alpha slowdown on PS4 points to something odd about that memory spec tbh. I am not sure what or how though.


"powerful" ought to be in quotations here. You just need an i3 and a 750Ti in this game: which is basically a bottom of the barrell "gaming" pc.

I have built more powerful word processing systems for people.
True.
 
Garbage engine.

Curious to see if the next mainline Elder Scrolls game will use the same one or something similar.

They have absolutely no incentive to change anything. Most gaming media (except for Giantbomb) ignored any and all technical issues while handing out 9s and 10s and many people seem fine to give them a free pass because "it's a Bethesda game, what did you expect?"
 
What a strange game, visually. Despite the rather low level of technical prowess it's absolutely produced some of my favorite visual moments of the year. Don't really know what it is, maybe the lighting and (I think) the excellent art direction. I'm also one of the lucky ones that's had basically zero technical issues, and it runs rather well downsampled from 1440p on a 970. I'm sad others aren't having the same luck.
 
Half the game is missing in the console version
4gE8HLL.gif
Rofl

The engine is just crap. Even if they dropped consoles to 720p it wouldn't have mattered, you'd still have many spots with 20fps drops or worse.

At least the PC can brute force the fuck out of it, I guess it will be the ideal place to get Bethesda games on for a while.
 
Yes, software. That's what I'm saying dude, people went for the games and the library but now it seems like resolution or power takes over everything, even in discussions not related to digital foundry analysis reports.

That's kind of what I'm saying, the library is so similar between the platforms these days people are looking more towards the differences between versions (which is entirely dependent on power of the platform) to justify/choose their purchases. This kind of thing is a recent development.
 
Perhaps 900p would have been better for both consoles here....

Don't kill me GAF.

The game is actually running okay for me so far. My main problem is with the overall presentation, janky and bugged out animations and terrible characters. A lot of it just seems sloppy, like hardly any progress has been made at all. In fact, some of it seems like a step back.
 
The game is actually running okay for me so far. My main problem is with the overall presentation, janky and bugged out animations and terrible characters. A lot of it just seems sloppy, like hardly any progress has been made at all. In fact, some of it seems like a step back.

From what I've read, janky and bugged out are Bethesda trademarks. :/
 
But it's tech analysis between the different versions. Why wouldn't they?

Uh so? This is a Face-Off, it's supposed to be a direct comparison lol.

Yes we know about the "Ignorance is bliss" aspect of consoles.

I'm talking about this:
Indeed, shadows are the second point of improvement on PC. In terms of overall shadow quality up-close, the ultra preset gives sharper outlines as the time of day shifts by. It's a cleaner, clearer look than PS4 and Xbox One, though again it takes a side-by-side comparison to really pick that out. For the most part, this aspect still looks very solid on consoles, but the added refinement on PC is a boon.
I don't how someone can say this. If i were to play only the PS4 i would be going 'wtf, were are the shadows in this game' and it would have impacted my experience w\o knowing how the other platforms are. Shadows are non-existent; i don't need to see a PC comparison to recognize it or to realize there's a big flaw in the graphical makeup of the console version.
 
That's kind of what I'm saying, the library is so similar between the platforms these days people are looking more towards the differences between versions (which is entirely dependent on power of the platform) to justify/choose their purchases. This kind of thing is a recent development.

I hear you. I just think it's a shame somewhat, people are considering a non purchase, how much bigger of a difference do they expect between ps4 and Xbox.
 
From what I've read, janky and bugged out are Bethesda trademarks. :/

For sure, and I have always been able to overlook such issues before. But the dated tech and jankiness has finally caught up with the times for me. Beyond those issues, I also feel as if the conversation and leveling systems have been changed for the worse.
 
Experienced my first crash during a brotherhood of steel quest after 18 hrs in on Xbox one. I'll agree that the frame drops have occurred during open world traveling but thank goodness, the drops have been minimal during important battles.
 
I'm talking about this:

I don't how someone can say this. If i were to play only the PS4 i would be going 'wtf, were are the shadows in this game' and it would have impacted my experience wo knowing how the other platforms are. Shadows are non-existent; i don't need to see a PC comparison to recognize it or to realize there's a big flaw in the graphical makeup of the console version.

Oh my bad, thought you were asking for yourself lol.

Yeah it is curious, but I assume DF downplays it because the majority of console players would not notice anyway. Can't miss what you never had.
 
The game is actually running okay for me so far. My main problem is with the overall presentation, janky and bugged out animations and terrible characters. A lot of it just seems sloppy, like hardly any progress has been made at all. In fact, some of it seems like a step back.

When two NPCs are scripted to move to each other and talk, it feels like the game is going to crash from a jank.dll runtime error.
 
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