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Facebook has acquired Oculus VR for 2 Billion US Dollars

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We need an interview with someone from Valve to know what they think about this and how this changes their plan of not making VR hardware.
 
The real winners in this deal is the "real" investors of Oculus. After a successful Kickstarter campaign, it let Oculus line up the "real" investors in exchange of part of the company. Those investors got a huge payday today. People who spend money on Kickstarter need to understand the fine details of what you have donating to. I hate the word that some Kickstarter campaign uses, "Invest". It's not invest, its simply you pay this much, you get this. Or "donation".
 
Ding Ding Ding.

Sony is looking to get absolutely buried, if they don't launch to an audience of equal size, and jump in front of this VR movement. Facebook will help with better production chains and possess a marketing arm unlike anything ever seen before. Sony needs to release on PC if they don't want Morpheus to be "that weird piece of Playstation proprietary equipment"

What a bunch of nonsense. The real money is in software sales and Sony with morpheus is going to have exclusive software too one of the hottest consoles in history right now that they can't keep on shelves and selling every single one they make. The target audience for Oculus hasn't changed. No 'marketing arm' is going to shift consumers to $1000 high end rigs.

VR isn't VHS vs. Betamax or Blu Ray vs HD DVD. Console and PC are two separate markets, this deal hasn't changed that
 
While the folks at Oculus are more than an adversary for the combined research of Sony and NASA, Sony probably did not consider Oculus to be able to match their marketing and production. Sony probably thought they could enter the Playstation ecosystem at a lower price point than the CV1, with a much bigger marketing push to the casual crowd. They probably thought they could slowly roll out PC support, once Morpheus pushed PS4 sales out the ass.

Now. They no longer have this luxury. Overnight, they've lost their marketing and financial advantage. They really need to launch on PC if they don't want to be left with scraps.

Well, you're being a little hyperbolic. Sony still has a significant advantage in both manufacturing and engineering. Neither Oculus nor Facebook have much practical experience in those spheres. Sony wants it as a straight entertainment platform, anyway. This news will give them a boost in content acquisition which will likely allow them to push to market sooner.

I see where oculus and Sony are after these events as in totally different places.
 
I posted this in the other thread, but I suppose it's applicable to both. Anyway, I honestly believe people are overreacting to this whole situation. This won't be noticed by anyone, but I might as well put my predictions out there...

The acquisition will, undoubtedly, assist Oculus in bringing CV1 to the market in an even better form than it would be without. $2 billion is not pocket change, and they now have the financial backing to dictate to hardware manufacturers that will create the products they desire.

People will see little to no effect of the Facebook acquisition until the launch of CV1 and most likely a little after where Facebook will eventually bring out a social, Second-Life-like, PlayStation Home-like, VR MMO to the market. I believe this is where Facebook sees their profit opportunity in Oculus. Facebook does not care directly about the hardware, nor do they care about people using it for gaming. What Facebook has acquired this for is so they can create a social VR MMO - something that I've seen many people ask for, albeit from a gaming company and not Facebook.

And yes, this will have advertisements on it. Not very obtrusively like some of you seem to be speculating, but imagine VR billboards as you walk down a street or watching a video in VR will have an advertisement before it (no different than YouTube). Facebook will also expand this VR MMO to include their more casual gaming line - so imagine this MMO will now have Farmville integrated.

I do not disagree that this sounds terrible, but my prediction is that this will remain its own separate entity and, guess what! If you don't want to play Facebook's shitty VR MMO, you don't have to play Facebook's shitty VR MMO!

In terms of the gaming-sphere, Facebook won't touch it. Oculus will continue to operate independently as it has before to bring good gaming VR to the market.

Moving into future versions of the Rift (CV2, CV3...), the acquisition will have minimal affect beyond providing Oculus with more resources to improve the quality of their product. You might see one or two useless features in there for the purpose of Facebook's MMO, but usage of these features will be up to developers to integrate them, so they'll likely be ignored for the hardcore gaming population.

TL;DR: All in all, I'm not happy about the acquisition, but I believe that people are vastly overreacting. I will withhold judgement until I see something concrete that sways me one way or another. My predictions are that this will vastly assist Oculus in bringing a better platform to the market, quicker, with no interruption to their original vision. In the future, Facebook will utilize their new hardware to bring a social VR MMO to the market where they'll bombard you with ads, but this will not negatively affect the Rift as you don't have to play their game.
 
Well sure, I think it would be better if it did what I want it to do.

So in my eyes it's a flaw that it doesn't do it.

But that's then a flaw with any product you buy from a company. I didn't get a share of Lays when I bought this bag of chips!

In all seriousness though I do believe there are legal restrictions that don't allow investment into companies that way. Work is being done to change that because it would be fantastic. It's just not what Kickstarter was ever designed to be, so comparing it against that isn't really fair.
 
Huge boost to Project Morpheus' chances of serious traction as a platform due to this announcement. This is nothing but good for gaming. I trust Palmer to deliver on his promises.
 
Carmack dont need the money. All he cares about is a new challenge in programming. He's already rich.

From the sound of it they're thinking about maybe making some sort of virtual world. Honestly sounds like something Carmack and Facebook would both be really into trying to make happen, albeit for completely different reasons.
 
Not anymore. 99% of Facebook users are on some crappy pc, laptop, or tablet. You can bet OR is going to aim at an even lower denominator than ps4 now.

This would not be aimed at Facebook users. The Facebook platform is a diminishing one, there's a reason why they're branching out so aggressively (following in Google and Amazon's foot-steps). This is aimed at VRs inevitable end-goal (even before the buy-out), computers within the device itself. It won't happen for a while though.
 
Play Mass effect 6 on the new Occulus Facebook. Romance Miranda. "Oh Commander Shep-" MEET SINGLE WOMEN NEAR YOU. Facebook please no. SHARED WITH FRIENDS. Why Facebook?
 
Doesn't this show a huge flaw in funding Kickstarter?

They just took around 2.5 million in pledged money from 10,000 people and turned it into 2 billion.

These people who pledged money will see nothing out of this, they just sold the company.

They can take the money and run, and the people who initially funded this will have nothing to actually get their money back.

There needs to be a kickstarter like system where the people who invest actually have a share in the company, that way the people who actually back the product have to live up to their claims and can't just sell out, while rewarding early investors if something like this happens.

I mean really, where else in the world can you make a product with such low risk, high reward initial investment?

The complications involved in this are... complex. The point of crowd sourcing is to get money to fund your project and still retain complete control over it.

Your idea, albeit noble, simply wouldn't work fundemantally.
 
VR will be such a small market at first that it won't be a big deal.

That's the thing you guys need to understand, and why Facebook isn't going to fuck up Oculus' roadmap. They need to establish Oculus as a viable technology first. And to do that, they need to become successful in the gaming market. That market isn't that big, in Facebook's view, it's mainly next-gen consoles and high end PCs.

But for Oculus to establish themselves and VR as a means of interaction, they need to get that hardcore market first. So Facebook isn't going to push their services on you, because they know you don't want that shit. They know you'll go to someone else if they do.

But they're playing the long game. A decade from now when most machines will be capable of doing VR with ease, then the market is a lot larger. Suddenly there's a market for the bullshit that Facebook wants to sell. And what better way to make sure that people use their software and services then to make the hardware as well. Apple will tell you that.

So them coming out and saying that they're still committed to gaming and aren't going to force you into Facebook's services, and Zuckerberg saying they see Oculus as the next communications platform are not mutually exclusive. They can do both, but for Facebook to capture the market they really want, the reason they payed $2 billion for Oculus, they have to nail the gaming part first. Because if they don't and they scare everyone off, then they threw that money out the window.

I wholeheartedly disagree. VR is potential goldmine. There are tons of applications ranging from science to millitary to entertainment. Gaming, in comparison, is such a miniscule market compared to the potential that VR devices like "Morpheus" can reach out to. The money to be made in Virtual Reality, for the most part isn't in gaming and I hope that Sony realizes that. Limiting themselves to only PS4 is shooting themselves in the foot.

The idea of virtual vacations, or virtual meetups with family members has immeasurable possibilities and that's where I believe the money will be made. If Facebook (or Sony) release the right applications for VR it will be a huge product in its first years in the market.

Sony does make medical products, so it is entirely possible that they do find application for VR in the medical sciences. VR will be big.
 
Holy shit at this news... I'm not sure what to think about it.



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Carmack: "I can't hear you over the sound of all this flapping money"

If there is one person that you can trust to be brutally honest, it's Carmack. You should see his quakecon 2013 talk and thoughts on the xbox one uproar. It probably fits here nicely
 
And sorry, I'm a writer, so repetition is annoying to me, especially when the guy is informal and doesn't care himself.
Hahaha, that actually makes sense. I was probably a bit harsh, so please accept my apologies.

So you're saying more money isn't needed for Oculus to get where they want? Of course none of that is possible right now, but having an actual player in the industry makes it possible for them to be taken seriously by more than a NeoGaf member. They can create their own lenses now, which they couldn't before. Now they can actually beat Sony hands down, but that's a bad thing? Ads will always be a part of the net. Even the early days had bots going from chatroom to chatroom advertising things.
Occulus never had an issue with funding. Being able to custom-order their own hardware is great, and is a terrific benefit, absolutely. But Facebook is not a hardware company, so they're going to have to strike deals to get those components made. Now, you're automatically expecting mainstream adoption - I don't think we're going to see it adopted in numbers large enough for the kind of discounts you seem to be expecting. This isn't going to be cheap enough for impulse purchasing.
Advertisements are apart of the net, no question there. However, VR isn't inherently apart of the net, and thus advertisements are not inherently apart of VR. Until today. And why would I want to pay a premium to go into another world if that world has all the same bullshit as this one? We're potentially skipping the "fun, wild west" VR and jumping straight into "EA micro-transaction bullshit" VR. "Here's a 10 second ad before your virtual tour of the Sphinx begins on the device you already paid through the nose for". I feel that this a very valid concern.

Stop thinking so small, VR is for more than just games, and in the end, the games won't even be a check on the box because it'll be a given, Zuckers is interested in the future. But for the future to happen, the Rift has to be the best possible experience and gamers do have to embrace it first, as they are the only ones who will tech a chance so early.
You seem to be presenting conflicting ideas here. Gamers need to adopt VR so that VR doesn't need gamers. If this is the case, why would gamers adopt VR?
Gamers are important to VR in the same way that gamers are important to long-term computing progression. This is because, at least for the foreseeable future, locally rendered imagery is going to push VR, and no one spends money on local compute like gamers. Live action VR is a decade away, at least. Locally rendered imagery in VR requires a lot of power to make that happen, which counts out a lot of mainstream adoption due to the cost of that power and the ramifications - such as being tethered to a PC or PS4.
It's not about thinking "small", it's about understanding growth. And until we get flawless wireless VR in goggle-like-sunglasses with 200gb/sec wireless internet connections to stream the content, mainstream adoption is going to be slow. In the meantime, games and other locally rendered experiences are going to be all that VR can offer. Facebook is going to need to make money on this from day one, and placing themselves in this position given them the ability to steer the medium towards accepting in-VR advertisements.

Will VR still be awesome? Sure. Would it be better if we didn't have the shadow of in-VR ad pop-ups looming over it? No question.
 
I wholeheartedly disagree. VR is potential goldmine. There are tons of applications ranging from science to millitary to entertainment. Gaming, in comparison, is such a miniscule market compared to the potential that VR devices like "Morpheus" can reach out to. The money to be made in Virtual Reality, for the most part isn't in gaming and I hope that Sony realizes that. Limiting themselves to only PS4 is shooting themselves in the foot.

The idea of virtual vacations, or virtual meetups with family members has immeasurable possibilities and that's where I believe the money will be made. If Facebook (or Sony) release the right applications for VR it will be a huge product in its first years in the market.

Sony does make medical products, so it is entirely possible that they do find application for VR in the medical sciences. VR will be big.

Did you even read my post?
 
While the folks at Oculus are more than an adversary for the combined research of Sony and NASA, Sony probably did not consider Oculus to be able to match their marketing and production. Sony probably thought they could enter the Playstation ecosystem at a lower price point than the CV1, with a much bigger marketing push to the casual crowd. They probably thought they could slowly roll out PC support, once Morpheus pushed PS4 sales out the ass.

Now. They no longer have this luxury. Overnight, they've lost their marketing and financial advantage. They really need to launch on PC if they don't want to be left with scraps.
Oculus now has far deeper pockets to draw from (limited by Facebook willingness in the same way Xbox and MS can't be equivocated in terms of resources), but they don't gain any production competencies via this acquisition.

Content is really king these days in any platform environment. I don't just mean games. And really Facebook brings nothing to the table there... although I suppose they can just throw some money and stock around to gain it.
 
I find it very alarming that they didn't announce PC support from the get-go.

Well, to a certain extent I can see why Sony chose to focus on the PS4 as the delivery system for Project Morpheus.

As a quick recap of points other people have raised:

+ Mainsteam appeal: Purchasing a PS4 is simpler than purchasing a PC with the requisite specs (note, I said simpler, not more cost-effective)

+ Ease of use: Plug and play with PS4, no drivers or calibration needed (which would be the case with PC given the wide spectrum of PC configurations out there)

+ Reinforces the Sony ecosystem

+ Avoids cannabilizing the same market as Oculus Rift

The biggest takeaway from the Facebook acquisition for me is that there's some serious money behind VR in general now. If I were Sony, however, it's bittersweet, because now their main serious rival has some deep pockets to continue with development.
 
Man, Carmack leaves one oppressive, limiting, multi-million corporation, and joins THE oppressive, limiting, multi-billion corporation...
 
I hope Oculus does a hour long E3 presser this year to announce the consumer version plus games available at launch. With these resources, I'm expecting the consumer version to be truly great.
 
Doesn't this show a huge flaw in funding Kickstarter?

They just took around 2.5 million in pledged money from 10,000 people and turned it into 2 billion.

These people who pledged money will see nothing out of this, they just sold the company.

They can take the money and run, and the people who initially funded this will have nothing to actually get their money back.

There needs to be a kickstarter like system where the people who invest actually have a share in the company, that way the people who actually back the product have to live up to their claims and can't just sell out, while rewarding early investors if something like this happens.

I mean really, where else in the world can you make a product with such low risk, high reward initial investment?

Uh... wasnt their intention to make VR successful? They succeeded big time. The technology never got this much money poured into.

I repeat what i said earlier.

Oculus today made 3 years worth of Sony's NET INCOME. Sure its not all cash because of actions and so on but cmon, value is still value.

If the backers are pissed because they dont get a share out of the buyout.. well tough luck, who expects to get money out of kickstarters? STOP throwing money out of the window and expect it to return 100 folds. Did Oculus not respect its initial goal?
 
I think so. At least I hope so. From the sound of it they're chasing the sort of "second life in real life" dream, which would imply that they want the best VR they can get.

I'm fairly sure this won't affect CV1 at least.
Its not going to go straight facebook at first obviously. There idea is for buying and interacting with goods and services in a vitual "world"

There will be other VR attempts at gaming but this probably won't be it in the long run.
 
I hope Oculus does a hour long E3 presser this year to announce the consumer version plus games available at launch. With this backing, I'm expecting the consumer version to be truly great.

It's only journalists at E3 nowadays right? I could only imagine the booing if it was a Free4All...

It'd be like Triple HHH in the WWE - doing what's best for business...


WAIT A MINUTE!!!
 
Well that just killed any momentum the OR had. To be fair, for $2B I'd sell out in a heartbeat too. Good for them.
Yeah, I couldn't get angry with the Oculus Rift guys at all, if you turn down that much money you either have rock solid will, have about that much or more to begin with, or it's something truly reprehensible you're being offered it for (and this definitely isn't that.)
 
As a gamer, the idea never appealed to me. And it now appears that this is FB's response to Google. So, yeah, nothing at all to do with gaming. Nothing comes from nothing, except that someone is $2b richer.
 
It's only journalists at E3 nowadays right? I could only imagine the booing if it was a Free4All...

Kinda, it's pretty easy for anyone to get passes if they have the money. I'll be going this year on an industry pass so if they do do something hopefully I can attend it. I'm already going to the Microsoft and Sony press events, why not add a third.
 
Holy shit what news to wake up to lmao.

I remember just last week oculus fans were trying to convince people that luckey isn't in this for the cash and that they are just VR purists trying to advance the tech. Good god how silly do they look now. Not to say anything about the millions of screwed kick starters.
 
If there is one person that you can trust to be brutally honest, it's Carmack. You should see his quakecon 2013 talk and thoughts on the xbox one uproar. It probably fits here nicely

I've seen his Quakecon 2013 key notes and many of his previous ones before that. I was partially joking about the money thing. Though the extra capital that's going to be infused into the Rift will be unprecedented.

From the sound of it they're thinking about maybe making some sort of virtual world. Honestly sounds like something Carmack and Facebook would both be really into trying to make happen, albeit for completely different reasons.

Yeah the online infrastructure Facebook has right now would make this kind of thing almost non trivial to achieve. Though just thinking about Facebook makes my skin crawl.



Sony wins


What do they win?
 
The smartest Thing Facebook could do is fund it and help them get to retail as an open platform.

Why? Because then all those developers will be selling your product and making you money. The more people who buy your product for whatever reason be it gaming or whatever the more people who have access to some Playstation home-esque facebook world they seem to want to build for it. That's where you place your ads and make microtransctions.

It makes no sense for them to put commercials on it and alienate not only the people who will buy it but the developers who will make the software that makes it a compelling in purchase in the first place. "Yeah let's not let people make us money."

This isn't me being optimistic this just makes the most sense,.
 
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