Has there ever been a Bethesda game with good dialogue?
That's why it's shocking that it's gotten worse.
Has there ever been a Bethesda game with good dialogue?
I understand the dialogue options complaints since they are clearly reduced compared to previous games but this thing about the voice acting baffles me.
I kind of want Link to be voiced next, imagine the outrage
Has there ever been a Bethesda game with good dialogue?
It isn't? Read what the options say. The modder offers a "lite" version, that keeps the old layout intact.
Oh nice, my bad Tex
Yeah I guess the trade with companions is usually just "trade"
There have been Bethesda games with better dialogue, in any case. Namely all of them.
I haven't played Morrowind yet but the page-based conversation interface looks particularly promising.
To be clear, I'm talking dialogue systems, and number of branching paths. The dialogue itself is a more subjective discussion.
You just press the A button 99% of the time because why wouldn't you.
To be clear, I'm talking dialogue systems, and number of branching paths. The dialogue itself is a more subjective discussion.
To be honest, very little of that dialogue is worth seeing, and there aren't very many instances where dialogue checks make any meaningful difference.Because you're missing out on a lot of extra dialogue by doing that?
Because telling people no can result in different things happening?
Because not all companions like that?
Because the attribute checks are never on A?
It really isn't. I'd actually go as far as to say it's the worst of all of them.Subjective, kinda, maybe, but the actual dialogue in this game really is better then in Morrowind, Oblivion, Fallout 3 and Skyrim.
It's crazy how much Bethesda neutered the dialogue compared to New Vegas. Just crazy. This mod is a very tiny step towards improvement. Very tiny.
To be honest, very little of that dialogue is worth seeing, and there aren't very many places where dialogue checks make any meaningful difference.
It really isn't. I'd actually go as far as to say it's the worst of all of them.
My main issue with the new system is that I don't know what my character will say. Like with "Sarcastic", is that me agreeing but in a sarcastic way? Being dismissive? Antagonistic? Is it just an option to say something sarcastic that doesn't affect the conversation at all?
this mod misses the point. it's not that the options are dumbed down to one word answers that are later broken out into sentences (though you'd think companies would have learned not to do this after la noire). it's that the options all do the exact same thing
also, the lack of skill or trait-based options other than charisma
still, this is an improvement
What he said.
Morrowind's dialogue system was more a list of subjects that you can broach. There would occasionally be a choice involved, and whether or not you bring a subject up at all could cause situations to have varying effects, but I would not say that the dialogue system(Though the non-canned dialogue is damned good) itself was great. Though, without a great dialogue system it still gave the player a huge amount of freedom in how they could carry out a quest.Contrary to any negative thing I've said about Morrowind in this post, it's one of my favorite RPGs.
Subjective, kinda, maybe, but the actual dialogue in this game really is better then in Morrowind, Oblivion, Fallout 3 and Skyrim.
You do know NV was made by Obsidian.
Yes I know, so what ? When company that owns the franchise licenses their franchise to another company, and that other company creates vastly superior game, then I would expect the original company to exceed (or at least try to) the game of the licensee.
And yet Bethesda, with all its billions from FO3/NV/Skyrim, didn't even try. They just went in the exact opposite direction.
I'm starting to wonder if the Fallout 4 was made by the B team at Bethesda because the game is even a major step back from Skyrim.
I'm starting to wonder if the Fallout 4 was made by the B team at Bethesda because the game is even a major step back from Skyrim.
What he said.
I'm starting to wonder if the Fallout 4 was made by the B team at Bethesda because the game is even a major step back from Skyrim.
In what exactly? The world in FO4 is better than Skyrim, the companions are more interesting and the perk system is better.
FNV has better writing and main quest, the world design was much worse though.
Having stat checks on certain topics is even more ass, because despite having 9/10 you can still fail the easiest checks even though it may lead to critical options.
There is a certain city in the game where I realized it was picking up my stat choices in dialogue but not as a "yellow stat check" and it certainly had less of an impact.
It's more of an underlying issue IMO where putting the game on a track was the fastest and easiest way to go about there job.
No. FO: NV had better world design BY FAR as did Skyrim.
FO4 has:
-less weapons
-less armor
-less factions
-less narrative choices (mostly comparing to NV here)
-a smaller game world
-less side content (not counting those infinite missions tied to factions)
and the list goes on.
See, I have no problem with this as it creates consequences for your choices. You shouldn't as a regular non-cheating player be able to talk your way out of every single situation or see everything the first time through. The way the past games designed the system was so that no one player could have a total advantage in every conversation. I like to dump a lot of my point in Charisma but I'd still find myself in a situation where "Intelligence" or even worse "Explosives" skill was required, that meant missing out on those choices. However, I never felt cheated by this it only validated how diverse and wide the game was.
No. FO: NV had better world design BY FAR as did Skyrim.
FO4 has:
-less weapons
-less armor
-less factions
-less narrative choices (mostly comparing to NV here)
-a smaller game world
-less side content (not counting those infinite missions tied to factions)
and the list goes on.
No. FO: NV had better world design BY FAR as did Skyrim.
FO4 has:
-less weapons
-less armor
-less factions
-less narrative choices (mostly comparing to NV here)
-a smaller game world
-less side content (not counting those infinite missions tied to factions)
and the list goes on.
What he said.
People still complaining about some options not making a difference and that there are not enough dialogue options? People seem to forget the amount of exposition in previous games of dialogue, there it was all presented pretty immediately where here the rest of the options/exposition is branched.
Firstly, in Fo3 for example, you were presented with all dialogue options. Most of it was exposition, a lot if it didn't really have choice outside of when dialogue checks would happen. The same in Fallout 4 but instead of giving all the dialogue options immediately, it gives 4. Then it branches. They both still have the same sort of exposition. In Fo3, not every dialogue had stat checks, same goes with Fo4. There are stat checks when it's needed for charisma and it can branch with more stat checks. The same level of exposition exists in Fo4, but it's just branched where in Fo3 the options were more immediately apparent. Also the game has plenty of quests that can change in objectives/optional objectives based on your dialogue branches + charisma checks.
They actually haven't changed much except how it is presented. Lastly, there are more story, side quest and companion changing choices you can make in Fo4 than previous games by far. People who complain that "there are only 4 options" clearly can't remember that the previous games dialogue was mostly exposition as well but that was presented pretty much immediately, here that exposition still exists but it's branched. Kind of been apparent where people complain about this have simply not played the game regarding dialogue much to see that nothing much has really changed.
Then again you also get people who say "the graphics look the same as Fo3/F:NV" so it wouldn't be surprising that people can't even see this.
No. FO: NV had better world design BY FAR as did Skyrim.
FO4 has:
-less weapons
-less armor
-less factions
-less narrative choices (mostly comparing to NV here)
-a smaller game world
-less side content (not counting those infinite missions tied to factions)
and the list goes on.
I've been so dissapointed by the lack of talking with random npcees, most of the time it's just "I want to trade" even with Sanctuary people
Or maybe I'm just missing something?
A smaller game world? Have you even played the game? The sheer amount of content in FO4 is staggering, I would say that FNV including half of the DLCs is about equal to FO4's base game. FO4 has the weapon and armor system, I don't see why you expected a 10mm pistol and a chinese pistol and another pistol when you can mod the 10mm to do the same thing and have more options. Like you're hating on the game for the sake of hating on it, at least get some valid points.
I already stated the narrative in FNV is better, FO4 has a better world and better gameplay however.
See, I have no problem with this as it creates consequences for your choices. You shouldn't as a regular non-cheating player be able to talk your way out of every single situation or see everything the first time through. The way the past games designed the system was so that no one player could have a total advantage in every conversation. I like to dump a lot of my point in Charisma but I'd still find myself in a situation where "Intelligence" or even worse "Explosives" skill was required, that meant missing out on those choices. However, I never felt cheated by this it only validated how diverse and wide the game was.
Nvm. I misread.We already have measurements of FO4's world. It's smaller than Skyrim's, but a good deal larger than NV's.
But does Fallout 4's dialogue branch? I can't tell.
What he said.
I disagree on World Design, Fallout 4's cities are more believable than NV by a longshot, whereas NV's world was built off of necessity/NPCs.
One of my biggest gripes on NV is the fact that you enter an important town and there are uneven set of maybe 7 houses and 4/5 are openable.
Fallout 4 feels like the inverse.
As far as factions, narrative choice, and side content... that's obvious.
But strictly world-design, FO4 is way more believable.
To be fair, the mod "missing the point" implies that it set out to fix the dialogue system, which isn't the case. Such a mod would be a massive undertaking tantamount to writing a script and creating a dialogue system for a new game and it's for this reason I doubt one will ever materialise.
Sure I see what you're saying, but in the context of sacrificing stats like strength or intelligence, charisma's old check was much more simple and clean. If I put 9 into charisma, I shouldn't be failing a super easy stat check in order to find out essential information or what not.
IMO. Charisma is much less about cheating throughout the game, and more of a playstyle preference as it means it will be that much harder to go through the majority of situations where you can't talk yourself out of it.
The current stat system being uneven in this manner causes things like max Strength to be severely OP, and Intel and Charisma to be negligible, especially with certain low level perks.
I like playing games as a "stealthy smooth-talking assassin" and the game actively fights against me throughout the whole game until a certain point in the game where the game decides stealth becomes a viable option.
Which is literally like the opposite of NV where I can be Stealth McCharisma man, complete with a silenced weapon, and enjoy the benefits all the way from the early game to the end-game.
And IMO, that's because Bethesda thought that route would be the easiest and fastest thing to do. And it definitely shows.
Nvm. I misread.
By selecting the query option I'll sometimes get a dialogue branch, but it's pretty rare.
I love when people say dialogue is bad but don't bother to explain why it's bad almost as if it's your predetermined view on writing from Bethesda.I want a mod that removes every option besides sarcastic. Fallout 4 dialogue is so bad it almost doesn't matter, but I'm real tired of choosing something like, "My Son" and getting "They.... they took my baby.. those bastards... they took my child!!!"
I was joking about him repeating that like 7 times in his post.
I love when people say dialogue is bad but don't bother to explain why it's bad almost as if it's your predetermined view on writing from Bethesda.
Oh no, I totally agree as far as themes/faction etc. go.I'm going to have to disagree with you there, this video has been posted a bunch but it does a good job of explaining the difference between Obsidian world design and Bethesda (FO3 v. FO4). Oddly, enough though Skyrim does not suffer from this problem at all,
The Shandification of Fallout
And another good Fallout 4 Review for those interested that I believe is a fair balance between the good aspects of FO4 and the negative. Basically, the gameplay has been iterated on to near perfection but most other systems have either been stagnant for 7 years or gotten worse:
SupperBunnyHop: Fallout 4 Review