VATS in Fallout 3 is fucking boring. Not a single encounter that does anything interesting with it.
id love a side quest in this game where you learn a Hokuto no Ken style martial art from a old man, i just wanna see people explode in VATS from punches. (and be viable in gameplay) i wanna be the Fist of the Wasteland!
I'm pretty sure Bethesda implemented VATS because they wanted to give players something closer to a turn-based experience instead of risking face and success by releasing a straight shooter with some RPG dynamics, not because they don't know how to create a proper FPS. If any, the FPS mechanics are broken as fuck because they wanted VATS to make some sense.
I'm a PC gamer. Fallout's real time FPS mechanics are trash, to the point of VATS being needed by many people in order to enjoy the game.
Power First + Bloody Mess. And VATS, for slow motion glory.
Right, they made shit on purpose. That makes sense.
There were several times I would shoot their arms in VATS to knock weapons out of their hands (great during fire fights). If someone was running and I wanted to knife them, I'd shoot their legs in VATS. It's a little more tactical than always shooting the head.
My favorite was using a pistol to shoot a head clean off in slow-mo. Wut?
Nobody could ever acuse Beths of not making some boneheaded choices from time to time.
Why do this when you can just shoot them in the head.
Why do this when you can just shoot them in the head.
Tons of enemy variety
Glad someone else mentioned this.
Metallic Monks
My Chrysalis Highwayman
http://markmorganmusic.com/
Give us something that sounds like this for the original music, and i'll be all over the game regardless of dumb decisions.
EDIT: Had no idea he did Wasteland 2 as well...him doing the full score for this would be like getting Matt Uleman to come back for Diablo 4.
You're gonna get more of Inon Zur's shit and you're going to like it!
I actually do like the idea of a voiced protagonist. What difference does it make? Only people it should bother are ones who get hung up trying to imagine a voice in their head when they read the dialogue choices.
You're gonna get more of Inon Zur's shit and you're going to like it!
I actually do like the idea of a voiced protagonist. What difference does it make? Only people it should bother are ones who get hung up trying to imagine a voice in their head when they read the dialogue choices.
You cant create a certain type of character if the voice doesnt match at all. It breaks immersion.
You cannot create a woman MC with a male VA.
Can, doesn't have to. Their games are always pretty full on lines and dear god, The Witcher 3's conversations went on too long. I'm usually fine with BioWare's dialogue wheel.It can very possibly mean less dialogue options as voicing all of them for both characters would take more time and money.
You cant create a certain type of character if the voice doesnt match at all. It breaks immersion.
You cannot create a woman MC with a male VA.
It can very possibly mean less dialogue options as voicing all of them for both characters would take more time and money.
The FPS gameplay was not good in either game, stop it.
I'm usually fine with BioWare's dialogue wheel.
I regret not doing this. I also regret playing on hard.Fuck using VATS in Fallout 3 Just head north - pickup alien blaster and ammo - kill everything.
Can, doesn't have to. Their games are always pretty full on lines and dear god, The Witcher 3's conversations went on too long. I'm usually fine with BioWare's dialogue wheel.
Their last game sold more than 20 million copies, I think they have the budget for more VA's and voicework
It doesn't have to, you're right, but Bethesda has a record of not spending much on voice acting. Entire races voiced by the same man and woman.
I really hope they do spend more on voice work, but for NPC variety, not the player character especially. More so of the fact that I just read what I'd say, why would I need to hear it again?
based on this gender will be a choice from 2013 kotaku
http://www.rockpapershotgun.com/2013/12/11/report-bethesda-casting-voice-actors-for-fallout-4/
Other interesting details include background on the player character, for whom Bethesda is seeking male and female voices. That alone seems to suggest that “you” could function as a more fleshed-out, vocal presence in this one. At the very least, though, your character will be taking over opening monologue duties. Sorry, Ron Perlman.
Apparently you begin the game by awakening from cryo-sleep, a living relic of times not cracked and scarred by impossible desperation. “War. War never changes,” your character narrates – presumably prior to entering cryo-sleep – before launching into a tale of nuclear power, the unraveling of the American Dream, and the beginning of “total war.” He/she was once in the army and fears that their family won’t be safe in these increasingly troubled times. Unless their spouse and child end up being in the pods right next to them, I imagine their “told you so” will ring pretty hollow
The parents. One of them is the MC. The man is more built than the average NPC, which kind of fits with the part about him having military experience.
Alarms blare. Shit is going down. People run to take refuge wherever they can. They try to run to a Vault, carrying their baby.
But somehow, none of them make it in time to get inside. Either that or they are rejected.
It's absolute garbage design-wise, though. Beths really needs to find a way to make interactions with NPCs less clunky, specially with your companions. That talk/give item wheel is YUCK.
You're gonna get more of Inon Zur's shit and you're going to like it!
What's garbage about it and what would be better? It's becoming the standard for WRPGs. Spread through BioWare and Witcher has moved toward their summarized selection style.
Bethesda's menu is a disaster in interaction. Really slow and clunky. The idea is not bad, but they need to refine the way it's presented and used.
I think what they did in Skyrim was pretty cool though, hoping it's the same in Fallout 4.
You're gonna get more of Inon Zur's shit and you're going to like it!
I haven't played Skyrim, but I hope that's the case.
Also, I hope that companions fucking learn to recharge their most powerful/adequate weapons and how to use grenades. Seeing Cass going after a swarm of cazadores with a pistol instead of dousing them in flames was infuriating as hell. I had to protect those nitwits from themselves half of the time.
It can very possibly mean less dialogue options as voicing all of them for both characters would take more time and money.