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Famitsu PS3 - Special DKS3713 Report!

Agito

Speaking with Square Enix's Tetsuyo Nomura and Agito director Hajime Tabata, Famitsu's editors learned that a PSP version of the game was always in the planning, right from the start. The announcement at the event was really just an announcement that the PSP version has taken priority over the mobile version.

Another term mentioned in the new trailer is PAX CODEX. This is the name of a peace treaty that exists in the Agito world. As Tabata explained, Cid, from a neighboring country, has broken the treaty and sent a Lucy (or possibly multiple Lucies) out in an invasion.

Tabata revealed that the Agito battle system will offer a mix of action and turn-based gameplay, similar to Crisis Core. He suggested that players picture a more developed version of the "super-high-speed ATB" (Active Time Battle) system from Crisis Core.

The party-based battles currently support infrastructure mode, Tabata revealed. Three players can currently form a party over the net. Tabata said that he cannot confirm yet if the final game will have infrastructure mode support, but this is something that Square Enix would like to offer players.

One other area of the battle system mentioned by Tabata involves summons. Plans call for giving players the ability to raise summon beasts and control them in battle.

http://uk.psp.ign.com/articles/899/899549p1.html
 
klee123 said:
Bullshit. They only announced it as a PSP game due to its popularity in Japan at the moment.

So you don't believe it was always going to get an international release? It wasn't going to get cell phone releases in the other regions. I think most people saw a PSP release coming as soon as the game was announced.
 
klee123 said:
Bullshit. They only announced it as a PSP game due to its popularity in Japan at the moment.

Well, it's not like they simply "announced" the game for the PSP, the only footage of the game so far is of it running on the PSP. So it's not something they decided over night. Whether it was always going to happen is a different issue.
 
Consider that when they first announced agito XIII, the PSP was getting its arse creamed by the DS in Japan and many people thought the PSP was screwed. For S-E, besides Crisis Core, the PSP was mainly the machine for quick and easy ports so somehow I doubt that the PSP was even on their mind when they announced Agito XIII.

Now since the PSP slim got released and was proven to be more viable for S-E, they obviously changed their tune in regards to the handheld.
 
klee123 said:
Consider that when they first announced agito XIII, the PSP was getting its arse creamed by the DS in Japan and many people thought the PSP was screwed. For S-E, besides Crisis Core, the PSP was mainly the machine for quick and easy ports so somehow I doubt that the PSP was even on their mind when they announced Agito XIII.

Now since the PSP slim got released and was proven to be more viable for S-E, they obviously changed their tune in regards to the handheld.
I believe it, the mobile phone announcement was so empty of information, almost like they had no clue what they were making. Maybe the mobile games sales weren't good enough for them? Has to be because Parasite Eve was switched as well, soo not a coincidence.
 
Dissidia, the big anniversary project from Square, was announced before it took off though. And the Kingdom Hearts prequel was announced around the same time as Crisis Core's release. So it's not really surprising really.

It's not like they are announcing a DQ game and gave that excuse, then that'd be totally unbelievable.
 
i am having trouble tracing down a copy of this magazine :-/

i went to like 2 bookstores near my office, man....maybe i need to go to akiba.
 
The Turd Birthday is going to be a 3D gun action RPG with mainly third person shooting mechanics. It'll be different from DoCFFVII because apparently S-E is working in collaboration with a certain unnamed studio to develop the game. Sounds like a total turd. :(
 
duckroll said:
The Turd Birthday is going to be a 3D gun action RPG with mainly third person shooting mechanics. It'll be different from DoCFFVII because apparently S-E is working in collaboration with a certain unnamed studio to develop the game. Sounds like a total turd. :(


oh come on, no need to loose all hope already.

btw whats the sauce of that info ?

edit : its probably the famitsu special, nvm.
 
duckroll said:
The Turd Birthday is going to be a 3D gun action RPG with mainly third person shooting mechanics. It'll be different from DoCFFVII because apparently S-E is working in collaboration with a certain unnamed studio to develop the game. Sounds like a total turd. :(
Turd birthday :lol

Anyway this is Nomura team that's doing,I'm sure he knows how colossal fail DoC is and won't make a same mistake. Maybe it would a western studio?
 
Defuser said:
Turd birthday :lol

Anyway this is Nomura team that's doing,I'm not sure he knows how colossal fail DoC is and won't make a same mistake. Maybe it would a western studio?


For me if it plays like PE2, I'd be happy
 
does third person mean similar to the first two games ? because i wouldn't mind that at all, turning it into a shooter clone would be bad, but a slow suddle old-school style game wouldn't be half bad.
 
chandoog said:
oh come on, no need to loose all hope already.

btw whats the sauce of that info ?

edit : its probably the famitsu special, nvm.

There's a tiny blurb on The 3rd Birthday in the interviews spread. I'm not losing hope entirely, just dropping all expectations since I don't want to be disappointed anymore. It's definitely not going to be going back to PE1 roots from the sounds of things. :(
 
BlazingDarkness said:
it sounds like PE2 to me
only they're getting people in to make sure the shooter elements are better

My concern stems from two things:

a) I don't think PE2 was a great shooter by any benchmark

b) I haven't seen a single TPS on the PSP that plays even as well as PE2

Yeaaaaahh... kinda worried here.
 
duckroll said:
My concern stems from two things:

a) I don't think PE2 was a great shooter by any benchmark

b) I haven't seen a single TPS on the PSP that plays even as well as PE2

Yeaaaaahh... kinda worried here.
Syphon filter? It is a TPS game.
 
have they even begun principal production on the third birthday ? .. resistance retribution seems a good ways into development, SE could always hire the Bend guys after wards.
 
There is no reason to think it won't work well, no third person shooter working on the PSP isn't proof of concept being faulty. Most TPS require two analog sticks, but if it's RE4 style, there is no reason it wouldn't be fine. As long as they don't do the stupid thing of using the face buttons as aiming controls, it could be fine.
 
stuburns said:
There is no reason to think it won't work well, no third person shooter working on the PSP isn't proof of concept being faulty. Most TPS require two analog sticks, but if it's RE4 style, there is no reason it wouldn't be fine. As long as they don't do the stupid thing of using the face buttons as aiming controls, it could be fine.

What about the bigger problem that out of the two PE games in existance, the one I like is the one that isn't a shooter? :o
 
Chili Con Carnage is a PSP TPS that plays very well all things considered (lack of second stick, etc). Not that I think PE3 will be anything like it, of course.

"Turd Birthday" :lol. If the game is crap at least we got a funny alias.

neojubei said:
Where can I find that video of the guy in your avatar?
This one, at 2:53, from Korean pop band Super Junior. His name is Kim Kibum.
 
duckroll said:
What about the bigger problem that out of the two PE games in existance, the one I like is the one that isn't a shooter? :o
I agree, PE2 isn't very good, felt like a shitty RE2 clone. Doesn't mean 3rd Birthday will be bad.
 
Finally found a copy. Nice articles.

All the projects sound like they're far from release but oh well, something to look forward to on PS3 in the next few years.
 
duckroll said:
Yeeaaaah, that's not what I could consider something that plays well. :P
Syphon Filter is fine....but it doesn't really play anything like PE2. Unless you have some major problems with the "Turok" style controls with lock on, SF is really quite good. I actually finished both of the games and I could never sit through any of the original PS1 syphon filters. They are fairly well received games, so I wouldn't mind if they stole the control scheme, BUT...

PE2 doesn't play anything like Syphon Filter. PE2 was fixed camera angles, wasn't it? It would be like comparing Resident Evil 2 with Siren: BC; the change in camera perspective puts a focus on shooting/combat mechanics. If the camera angles remain fixed, I won't really care much about the shooting as long as they get the adventure parts right.

Still wish they would go back to PE1's fun system.
 
Speaking about the eyes, the main female lead can be seen to have violet coloured eyes. So does the prince. We had the initial impression that he had red coloured eyes. From the new images, his eyes are blue. Will he have blue eyes normally?

Normua: Yes. His eyes will only turn red at some special occasion. (Triggered by something)

As for the female lead, is it the same for her??

Normura: Surprisingly, she is a rather shy person. (laugh)

Can you explain what is happening in the scene from the images released?

Normura: The scene takes place at a party. This is the first time they have met each other. Initially, I wanted to make a scene that showed them introducing themselves. Even though we tried our best, we still cannot release their name to the public. Sorry. We will try to screen that scene at TGS if possible.

Are there other people in the room?

Normura: Actually, the rest of the party is downstairs. The Prince came upstairs to hide from the noise and crowd. Initially, he thought that there wouldn't be anyone on that floor, but he was surprised to see the female lead. (She is looking at the drawing hanging on the wall)

What is the painting about?

Normura: It is still a secret

What is the skeleton that is holding the painting?

Norumra: This country believe in a Shinigami (Death god). Based on the Fabula Nova Crystallis mythos.

The Prince's outfit is based on the design by the creative director of Roen. What is the reason for this co-operation?

Normura: This is to express the higher level of realism. If we based it on an actual real subject, it will feel more real.

What will happen to the the initial outfit?

Normura: Initially, we just designed this outfit based on the script to give a visual impression. That's it. As we create more scenes, the outfit will change. The car will have a new design too and the Prince will look like someone who goes to a high class pub.

You said it yourself! (laugh)

Normura: The game will have this dialogue too! (referring to prince going to pub)

Will the female lead say that?

Normura: She is a very polite girl. She will not say those things to someone who she's met for the first time. To express this characteristic, the way she speaks will have some prominent trait.

The team you are working with are excellent!

Normura: Yes, it is a very great team. I'm full of anticipation and the team spirit is very high!
http://finalfantasy-xiii.net/forums/showthread.php?p=106050
 
- FFXIII will definitely have a party battle system, where you control each character as they switch turns, like in a normal FF. It will not be like FFXII.
Yes! As much as I liked FFXII's battle system, I've just been playing final fantasy X and remembered how much better it is when have a proper turn based battle system.
 
So if I read the XIII interview right, the big machine that fell and caused that water to freeze is a result of some stuff in the opening sequence?
 
Rpgmonkey said:

It seems the development teams for both FFXIII and FFvXIII are listed there, but unfortunately can't read Japanese. (Based on google's translation) FFXIII's team continues to basically be the same (except the main programmer, I believe. It used to be Chrono's programmer, but now it's Vagrant Story's...) Regarding FFvXIII's team, of all the new folks that were revealed, I can only recognize some. The scenario writer's Nojima (as expected, although that position continues to be unconfirmed for the main XIII...) and the event director is the guy behind the cutscenes from FFXII/ KH1/ Vagrant Story (awesome!). Not sure about anyone else, though.
 
duckroll said:
- FFXIII will definitely have a party battle system, where you control each character as they switch turns, like in a normal FF. It will not be like FFXII.

Well that is a bummer. I don't see why they can't do both, heck you could play FFXII the old-fashioned way if you really were a masochist.

Honestly I think something like the gambit system should start showing up in every game of this nature. Those who don't want it can leave it alone, those of us who do enjoy constructing AI for our party can go crazy with it.
 
Grivenger said:
It seems the development teams for both FFXIII and FFvXIII are listed there, but unfortunately can't read Japanese. (Based on google's translation) FFXIII's team continues to basically be the same (except the main programmer, I believe. It used to be Chrono's programmer, but now it's Vagrant Story's...) Regarding FFvXIII's team, of all the new folks that were revealed, I can only recognize some. The scenario writer's Nojima (as expected, although that position continues to be unconfirmed for the main XIII...) and the event director is the guy behind the cutscenes from FFXII/ KH1/ Vagrant Story (awesome!). Not sure about anyone else, though.

There's nothing really surprising. The main programmer of FFXIII is Yoshiki Kashitani, who was the Battle Logic Programmer for VS and the Main Programmer for DoCFFVII. The Planning Directors for VersusXIII feature Yuuichi Kanemori, the Battle Director of PE2 and the KH games, and Takayoshi Nakazato, the Map/Field Director of FFX and FFX-2 and the Director of DoCFFVII. The majority of the VersusXIII team are pretty much all KH veterens, no surprise.

What is surprising is that in this week's Weekly Famitsu article they ran the same staff list for VersusXIII, but added an additional credit to Tomohiro Kayano's other roles. He's the Character Model Director of VersusXIII, but in the past he's worked as Character Model Director on PE1, FF7-9, KH1-2. In the Famitsu article, it also specifies that he's working on both Dissidia and The 3rd Birthday. This is the first new confirmation of a 3rd Birthday staff member since they unveiled the main staff last year.
 
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