geordiemp
Member
Waiting 20 seconds to play Starfield is better than waiting forever.
Never heard of it, is it a good game ?
Waiting 20 seconds to play Starfield is better than waiting forever.
Being serious. Also less with the fanatics trolling. I did not insult you, calling someone a fanatic is for the brainless and stupid, do you fall into that category ?
Do you think an L1 cache feeding 10 CU at 2.23 Ghz will be more or less efficient than an L1 cache feeding 14 CU at 1.825 Ghz ?
They are NOT THE SAME ARCHITECTURE are they.
Do you think RDNA2 PC parts will have big 14 CU shader arrays ?
The shader arrays are larger as likely MS wanted 4 of them for a server design primarily (4 instances)
You stick with your TF, simple numbers eh ?
Okay I apologise for the fanatic slur so playstation enthusiast from now on.
Like I said we shall see which was the best way but both are very similar and you're right in that some developers may not be able to get the best out of the xbox but far too many people are saying that the xbox series x is the more powerful so I thought it would of use to see what some of us preferred when it came to perceived benefits of each system.
Which do you prefer if what I have said was actually correct? Seconds or performance?
Performance wise they will be similar is my take, loading will be about 5 x faster on Ps5.
But I await some benchmarks to see how close the performance is. Its not s simple as TF, or clock speeds, or caches.
I will get an XSX down the road if a new evil within pops up.
5 times faster is revolutionary if true so I hope that comes to be.
It's pretty safe to say that almost nobody has a vrr tv compatible right now and this fact is not gonna magically change in the next years, a shitload of people still play on trash 1080p lcd...
Framerate being unstable is gonna be a thing during comparison of third party games in these console and if devs are not lazy fuckers, sex is gonna have the upper hand and only fanboys can prefer better loading times compared to unstable framerate, there are games where you don't see a load screen for hours (open world or even wide open story driven games like tlou2) but every second of gameplay can be afflicted by shitty framerate, it's not even a question or something that need much thinking.
It's pretty safe to say that almost nobody has a vrr tv compatible right now and this fact is not gonna magically change in the next years, a shitload of people still play on trash 1080p lcd...
Framerate being unstable is gonna be a thing during comparison of third party games in these console and if devs are not lazy fuckers, sex is gonna have the upper hand and only fanboys can prefer better loading times compared to unstable framerate, there are games where you don't see a load screen for hours (open world or even wide open story driven games like tlou2) but every second of gameplay can be afflicted by shitty framerate, it's not even a question or something that need much thinking.
And this disprove my point how exactly?My TV has VRR. All Samsung QLEDs since 2018 have VRR.
I'm perfectly okay with tricks to hide loading times like we do now, i'm still not okay with shaky framerate.you think just because you don’t see a load screen the game isn’t loading while you’re “playing” ? What about draw distance?
Not higher draw distance but higher traversal speed is possible.Shouldn’t it be faster load times and draw distance vs.....?
I forgot that ssd speeds are what give us amazing games. Games like RDR2, The Last of Us 2, Bloodborne, Forza Horizon, etc are only possible with super duper cerny SSDs, right?
So many people on here are going to be incredibly disappointed when the only thing the Cerny Magic SSD gives them is slightly faster loading times while 99% of games look and perform better on the Series X.
No, those games are possible on incredibly slow HDDs. Obviously. Behind which is some very smart engineering and clever workarounds. If you think going from 50 MB/s to 5.5 GB/s (more after decompression) won't make new things possible (gameplay, world design, etc), and all it will do is make load times shorter, you have very poor imagination.
The question really isn't can new things be possible, as it will be on both machines, the bigger question is does it really affect gameplay in a meaningful way. In terms of developers not having to hide levels streaming behind caves, doors, etc, yes, understood, but it applies to both machines, that bottleneck is gone.
So this is where it leaves us with both consoles are capable of next generation load times, why the increased power the GPU is more useful.
A game that utilizes the PS5 SSD to its fullest would obviously face issues on XSX. We probably won't see much of that in 3rd party games though (especially since those will also be targeting HDDs for a few more years), so it will be hard to get really good comparisons of this.
Not really, as the Series X has 2x real time hardware level decompression, so it's actual bandwidth for loading data is very similar. It's capable of 4.8Gbs throughput vs 5.5Gbs. There is not much difference there.
Faster SSD cause you're reducing VRAM buffer so you have more space left for better textures and models.
PS5 is capable of 9-17 GB/s after (hardware) decompression. 5.5 GB/s is the raw speed with no compression.
I took a look, looks like they are saying 8-9 GB, not 17GB. My mistake, but does the extra speed actually mean anything in terms of gameplay?
I took a look, looks like they are saying 8-9 GB, not 17GB. My mistake, but does the extra speed actually mean anything in terms of gameplay?
But we already had a few demos, one PS4 demo and 2 PS5 demos. Games (PS4 and PS5) load from 0.8sec to 2sec.I prefer Xbox overall power but I'll get a PS5 and enjoy tf out of that too.
If the load times were the second coming of Jesus as some claim, we wouldn't be hitting October without being flooded with demos and examples.
The PS4 demo was optimised and the two PS5 demos weren't from boot.But we already had a few demos, one PS4 demo and 2 PS5 demos. Games (PS4 and PS5) load from 0.8sec to 2sec.
Oh I only recall seeing the off screen spider-man comparison.But we already had a few demos, one PS4 demo and 2 PS5 demos. Games (PS4 and PS5) load from 0.8sec to 2sec.
So people still think the whole revolutionary custom IO solution from Sony translates to "slightly faster loading"?
Well, everyone can't understand computer hardware engineering I guess.
And this disprove my point how exactly?
Majority of people still doesn't have vrr compatible tv, so no, vrr is not a definitive solution to shitty framerate or lack of power.
there is no problem to mitigate when 95% ot total games (third party) are gonna use the slower ssd on sex as a baseline, 5 sec of loading instead of 2 sec is not a problem, there is not gonna be any third party game that is gonna have groundbreaking gameplay implications thanks to ps5 ssd because they have to port the game on slower consolles.By your logic, since you say most people have 1080p TVs, then 4k 60fps is off the table and PS5 has plenty of power for 1080p, which in that case faster SSD will be more of a benefit for these users than extra power.
Regardless, VRR is a mitigating solution for end users whereas there is no mitigating solution for slower SSD/IO stack.
Lol. So the loadings demos on PS5 were optimized but the XSX demos weren't?The PS4 demo was optimised and the two PS5 demos weren't from boot.
They're impressive, but not quite what I reckon that guy was talking about.
... Er, no? They weren't?Lol. So the loadings demos on PS5 were optimized but the XSX demos weren't?
Faster loading is just theoretical, much more than the power differential. Real world performance differences on comparable games (non first party) will be negligeable.
Xbox's bigger gpu will definitely show more (again, only on comparable games).
Look at the SSD speed versus the GDDR6 bandwidth