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FEBRUARY 1995 *Classic Sales-Age* Must be Basketball Season!

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It's Reminiscence time...

http://www.neogaf.com/forum/showthread.php?t=121830 <Last month
 

donny2112

Member
Nintendo Power February 1995

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Top 10 Video Game Parodies
10. Super Par Wars: The Golfer Putts Back
9. Schoolhouse vania: Simon's Test
8. Mario's Pop Machine
7. Power Rangers vs. Predator
Now THAT's a game to see
6. Driller Instinct: The "Bit" Wars
5. Street Fighter Toon (featuring Monty Bison and Babsli)
4. Cold Germ Tim: Adventures in a Nose
3. Wild Bake: The Pie Puzzle
2. Turn and Burn: Bad Pancakes
1.
Mortal Wombat: Australian Panic

Kyle H, Littleton, CO


Super FX Chip Special

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Excerpt from interview with Jez San, President of Argonaut and one of "the leaders of the Super FX revolution":

Jez and his Argonaut team are developing FX Fighter
Virtua Fighter clone
for Nintendo at their U.K. offices. After having played an early version of FX Fighter, we were interested to know how the graphics were created.

Jez explained that each fighter consists of 400 to 500 polygons and that the animation runs between 15 and 20 frames per second. "When you throw in both fighters," Jez summerized [sic], "plus the floor polygons and multiply it by the frame rate, you get somewhere between 15,000 and 20,000 polygons per second being displayed. That's about the same frame rate as the 3D0, so by that measure it's pretty impressive."


Star Fox II

The big news this summer for the Super NES (or at least part of the big news) will be the release of StarFox II from Nintendo. Even now, the game is far along in development and looks awesome. Every area of the game has been imporved dramatically over the excellent original, and much of that is because of the Super FX2 chip. The most dramatic differences are the open 3-D worlds and the variety of vehicles that can be used in the game. No longer will you be limited to traveling in a corridor. You'll be able to fly (or walk) in circles, move backward, or attack targets from 360 degrees. Polygon characters now must exist in full 3-D since you can approach from any angle, and the increased power of the Super FX2 allows just that. The new vehicles include several aerial fighters and ground walkers, all with a full range of motions and much more animation than the original StarFox. Less dramatic to the casual observer are the many texture mapped surfaces found on the terrain and on enemies, but StarFox veterans will appreciate the added complexity of the graphics. Players will also encounter effects like realistic explosions in space. That effect is created by scaling sprites at a much higher level of detail than in the original game. You'll also find more sprites swarming on the screen at one time than ever before, and with no slow down. StarFox II remains as fast and furious as the original.

(From later in the Pak Watch section...)

There are two new characters, a sheep and a lynx, both female pilots.
...
In this game, Andross returns and atacks Corneria with various military units. You'll see enemy vessels moving toward one of your planets or bases prompting you to respond. But while you're clearing one area, enemies are heading toward other targets! It's a real-time battle. IN real time, look for StarFox II this summer.

Maybe that's where StarFox Command's strategy elements originated from. Original Argonaut staff were involved in Command's creation.

Game of the Month: Mega Man X-2 3.7/5.0


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This game sounds interesting.
And will take a month and a half of my play time away on another system in another 18 months. :D

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A B-movie RPG? Eh, it could be good.


Breaking News:
* Konami bringing Dracula X from the Japanese PC Engine to the SNES
* GameTek buys Take 2.
The Take 2 team joins GameTek's Alternative Reality Technologies (ART) development group along with another new group of developers from Malibu Comics. That group will set up a West Coast office where the concentration will be on sports titles.


Previous Months
January 1995 Nintendo Power
November 1994 Nintendo Power
October 1994 Nintendo Power
September 1994 Nintendo Power
August 1994 Nintendo Power
July 1994 Nintendo Power
June 1994 Nintendo Power
May 1994 Nintendo Power
April 1994 Nintendo Power
March 1994 Nintendo Power
 

Tarazet

Member
Awesome. The NBA Jam phenomenon had nothing to do with the season, btw. They were hugely popular with everyone. It and its sequel were the only sports games I ever owned or played as a child.
 
sonarrat said:
Awesome. The NBA Jam phenomenon had nothing to do with the season, btw. They were hugely popular with everyone. It and its sequel were the only sports games I ever owned or played as a child.

Those were probably only first week sales...expect higher sales next month.
 
Notice how many of the older titles (16-bit) are beginning to be re-released at very cheap prices ($10!!) this year. Industry sales did not grow in 1994 but shrank for the first time since 1984 thus the need to drop SW prices to recreate interest in video gaming again or it will continue to be lost to the growing (already using 3-D technology) PC gaming market...
 
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