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Few hours into MGSV TPP, should I continue? (please no spoiler)

Gameplay is great except for two main issues:
Repetition of a limited scope of mission types
A boss enemy class which are the worst enemies in the entire series -
ghosts

Bullet sponge - check
Annoying regenerating shield - check
Faster than a car - check
Annoying quick time events - check
Annoying entrance that shows up from time to time - check

Just thinking about them makes me angry. What the hell was Kojima thinking making these dumbass enemies.
 
Bullet sponge - check
Annoying regenerating shield - check
Faster than a car - check
Annoying quick time events - check
Annoying entrance that shows up from time to time - check

Just thinking about them makes me angry. What the hell was Kojima thinking making these dumbass enemies.

What if the frogs from MGS4 were harder and more annoying and had Fantastic Four super powers?
 
Whilst it's not the best MGS it's still a good game. Stick it out for another few hours, at least for the gameplay if nothing else. I wouldn't ditch a game as large as MGSV that early on.
 
It's really weird because during the opening section of the game I was under the impression that this is going to be your typical cutscene heavy MGS game, but once you complete it, it's a very different game.
 
What if the frogs from MGS4 were harder and more annoying and had Fantastic Four super powers?

He's probably thinking of revenge or something. People bitched about Nanomachines, lets make
Parasites
that literally pisses people off with it's stupid powers.
 
The story basically goes nowhere after the tutorial mission, and it ends up just being the same gameplay repeated in a slightly different setting. Also the entire story can be more or less summed up as "... parasites... vocal cords... wolbachia...
you are not big boss
..." If you're just in it for the gameplay there's a lot to like though.
 
The story is spread extremely thin. I'd suggest not exploring the world and just doing the missions otherwise you'll find yourself exploring and clearing out a compound then having to do it again in a main quest and again as a side-op.

The game really should have been a series of Ground Zeros loosely tied together.
 
The story basically goes nowhere after the tutorial mission, and it ends up just being the same gameplay repeated in a slightly different setting. Also the entire story can be more or less summed up as "... parasites... vocal cords... wolbachia...
you are not big boss
..." If you're just in it for the gameplay there's a lot to like though.

Copulation
 
Yes, if you're that adherent to a specific old-school formula of Metal Gear, this is not for you.

The traditional MGS series ended with 4. They said it would end with 4 in every marketing channel that existed. That format indeed died with 4.

MGSV is mainly an open world stealth playground. It's a game first, not the usual linear interactive movie. There is a mild buzz of MGS story-related connections in the background that are just flavour. It's all about playing the game, exploring the world, messing with the guards for fun, and tackling missions.

It's not a traditional MGS game, and didn't claim to be, but if that's your criterion for enjoyment...... yes, drop it.
 
If you don't enjoy the core stealth gameplay there's no reason to continue. I'd give it a little bit more of a chance though because it's really great.
 
Hate for this game is wayyyyy overblown. Best playing game in the series. Weird backlash considering how the plot sucks in some of the other games too (outside of mgs and mgs3). Ok I'll concede to weak boss fights.
 
Forget every single thing that made you appreciate Metal Gear series and play this mediocrity like Far Cry or a less varied GTA.....fuck konami and fuck kojima
 
The story is literally 90% audiologs.

I found this a much better alternative to the endless scenes of talking heads yapping back and forth, myself.

And for what it's worth, I thought TPP had the best story in a Metal Gear game to date.
 
I found this a much better alternative to the endless scenes of talking heads yapping back and forth, myself.

And for what it's worth, I thought TPP had the best story in a Metal Gear game to date.

but there's basically no story. all it does is make up some bullshit about parasites.

the drop from MGS2 to MGS5 in terms of story and narrative is sad.
 
but there's basically no story. all it does is make up some bullshit about parasites.

I didn't feel the story in MGSV was any more or less contrived, nonsensical and slapdash than any other in the series.
The body horror/parasite stuff, Kaz going full Moby Dick, Huey's gradual reveal as the scum of the earth, young Liquid being an asshole, the final series of postgame twists which yet again upend the table in the MGS universe...
I really enjoyed all that stuff.
 
The story basically goes nowhere after the tutorial mission, and it ends up just being the same gameplay repeated in a slightly different setting. Also the entire story can be more or less summed up as "... parasites... vocal cords... wolbachia...
you are not big boss
..." If you're just in it for the gameplay there's a lot to like though.
Copulation
Tapes, burgers and burger-tapes!
 
Nah, man, give up. Don't waste your time. I had played and completed EVERY MGS (some multiple times) and this is the first I could not.
 
If you like games, keep playing. If you like crappy movies that are barely disguised as games, stop playing.

Gameplay is perfect, incredibly open, and detailed. The game will recognize your tactics/playstyle and the enemies will adjust their tactics/loadouts to counter you. Thus, the game is designed for you to try various different playstyles. If you think the missions are repetitive or boring, switch tactics. Use your imagination.

Or be boring and declare worst game ever.
 
There is very little story, and what's there isn't that good. So if that's what your after, you won't find much. While I enjoyed the gameplay while playing it, there's just nothing else there. It's the only mgs I'll never replay.

Edit: oh yeah, and don't expect any interesting boss fights.
 
Just played it again a few minutes ago to complete more mission tasks. Never gets old, finding new approaches to tasks time and time again. If you want a corridor then a cutscene, then a small arena and then a cutscene, get out now, if you want ro play around with an incredibly open system while getting delivered some sparse but very memorable MGS moments, stick around, see what the game teaches you and get creative, then there's tons of fun to be had.
 
If you like games, keep playing. If you like crappy movies that are barely disguised as games, stop playing.

Gameplay is perfect, incredibly open, and detailed. The game will recognize your tactics/playstyle and the enemies will adjust their tactics/loadouts to counter you. Thus, the game is designed for you to try various different playstyles. If you think the missions are repetitive or boring, switch tactics. Use your imagination.

Or be boring and declare worst game ever.
This is pretty much my opinion on the game.

I find the core gameplay so enjoyable, I dropped back into the open world for the first time in months a few days ago, set myself a few goals and destinations, and still had a blast despite not accomplishing anything.

What a thrill.

EDIT: If anybody had hopes for the story in MGS games after playing 4, shame on you.
 
It's a refined version of Peace Walker. Most of the missions are just story progressions of the Side-Ops. I find it daunting that Kojima would go through with this type of game design philosophy with this franchise. I would definitely appreciate it more if it was a Monster a hunter game but there's a reason why is type of progression system works best in handhelds.

Sad thing is, it has all the elements of circa-Deus Ex and Thief in 3rd person. I only wished the level progression works as such.
 
Game has some of the best gameplay and stealth levels ever. It also has some of the dullest filler and most boring scripted crap ever, and a 3 hour story stretched across 40 hours.

Also two very boring and bland locations (the second one needed to use far more jungle than it did). Imagine having a dozen camo patterns but only ever needing 2.

Boss fights are the worst in the series, if you can even call them that. They're just fast, damage sponge enemies with no personality or uniqueness.

There's a lot to enjoy about TPP but I'd sooner play GZ again than that. The latter just makes me more disappointed that it wasn't a proof of concept for the main game.
 
Great game. If you don't like the gameplay then youre pretty much boned. Ignore the haters though they're unreasonable. MGS4 was completely bashed by non-MGS fans for being so ridiculous and story based and I think a lot of people lose sight that most people don't want to play a 59% movie with a kingdom hearts style convoluted plotline.

Personally, as someone who's been a big fan since MGS1, MGSV does the best job BY FAR with gameplay and actually making you feel like you are snake. The other games...you kind of just had to pretend his 2 cqc moves were all he realistically needed and other stuff like that.

Mgs4 completely wrapped up the story, MGSV was more like Peace Walker gameplay x100.

People saying they prefer ground zeroes . are you fucking kidding me. Is that how far you will go to not like TPP? That you prefer the demo??
 
You need to forget the story. Be an old man and play short bits every day. Gameplay only, skip all the talky shit. Immerse yourself in one of the best and most responsive game engines this gen has to offer.
 
I'm realizing a lot of people's issues with the games come down to gameplay details they would have preferred, and the fact that we got a video game and not another 3D anime with bits of gameplay. Most valid complaint is lack of boss fights IMO.
 
Game has some of the best gameplay and stealth levels ever. It also has some of the dullest filler and most boring scripted crap ever, and a 3 hour story stretched across 40 hours.

Also two very boring and bland locations (the second one needed to use far more jungle than it did). Imagine having a dozen camo patterns but only ever needing 2.

Boss fights are the worst in the series, if you can even call them that. They're just fast, damage sponge enemies with no personality or uniqueness.

There's a lot to enjoy about TPP but I'd sooner play GZ again than that. The latter just makes me more disappointed that it wasn't a proof of concept for the main game.

Yeah. If MGSV had been like GZ but with 15-20 locations instead of one, a focused story and some traditional boss fights, it could've been truly great.

Most of the missions in MGSV are like the Side-Ops in GZ, sometimes worse. For example, the GZ Side-Op that has you destroying anti-air turrets is fantastic. You have to sneak through a massive base, planting C4 as you go. Around when you've planted your first bomb, the base learns of the incoming air raid and goes on full alert, making your mission much more difficult. After you've destroyed all the turrets, your mission should be over, right? Wrong. Miller informs you there's a tank in the base, and you have to take that out as well. After that, you have to escape the base as a timer ticks down. If you make it in time, you get a sweet view of the base being bombed to smithereens from your helicopter. It's all great stuff, with lots of details and twists.

Contrast that to an actual mission in MGSV where you have to blow up a few walker gears. It's a small camp with not that many hiding spots. The walker gears aren't far from each other, and the whole thing can be done in a couple minutes. Nothing happens in the mission, story-wise. You blow them up and get out. Afterwards, Miller tells you the walkers had something to do with Cipher or something. Zzz.

Or one of the Chapter 2 missions that has you extract 2 containers in a jungle. Getting around the guards is fun because the gameplay is sublime, but the task and story is so mundane it could almost be randomly generated. There's 2 containers guarded by enemies, you strap a balloon on them and get out. Literally nothing else of interest happens, and it's a main story mission.
 
This game is like a 40 hour train wreck but nothing happens to the train in the end because the game was left unfinished.
 
I really liked the game but then on chapter 30 (which is actually story heavy) I just kind of zoned out, remembering the story did nothing for me and stopped playing, having had my fill. I wanted to see what Quiet was about, but the story kept forgetting about her, instead you needed her to become your waifu before you'd learn more or something.

Had a similar experience with Fallout 4, where nothing happened and then finally there's a reveal and I'm like, okay I'm not interested, time for something else.

Though the gameplay of MGSV is miles better than FO4.
 
Quit for the time being then come back once in a while and play few missions. There's no such thing as a story to worry about, so it doesn't matter if you come back after a month and remember nothing. This way, you will also suffer less the lack of variety in mission objectives and maps and you'll enjoy the mechanics themself. Mother Base is good for absolutely nothing either, so that's another potential concern out of the window. Enjoy it.

Gameplay is perfect, incredibly open, and detailed. The game will recognize your tactics/playstyle and the enemies will adjust their tactics/loadouts to counter you.

I must have played a beta of the game, then, because none of this applies to my copy of MGSV.
 
If this game is a train wreck to you but MGS2 and MGS4 were classics then that probably says enough.

MG, MG2, MGS1, Peace Walker, and MGSV are all gameplay based.

MGS2, 3, and 4 the gameplay took a backseat to the story and only ONE of those games actually pulled off the story well enough that it was worth it.
 
If you're not liking the missions structure by this point, you're not going to like the game. Plain and simple.

While the gameplay mechanics/controls are honestly unrivaled and top of the class in terms of Third Person Shooter/stealth games, the mission objectives/variety, locations/level design leaves much to be desired honestly. This game was not only a disappointment in story wise, but also level design wise to me. These passive agressive posts about not liking the game simply because of its story or it's not a movie are honestly silly and immature. My favorite aspects of past MGS games have been strong level design which this game loses (probably in part due to going open world and having less time/care put into each section/environment)
 
I'm few hours into MGSV TPP on PS4, MGS3 was my last MGS.

I had high hopes after beating the prologue (even though I think it's too much for MGS). But after few missions I just don't feel it, I knew it's going to be open world, but few hours into the game, is this going to be mission after mission with no story progression whatsoever?

Yes.

I enjoyed the gameplay and put nearly 40 hours into TPP. It was literally 99% just doing semi-random missions with essentially no story progression. Never finished the game and I couldn't even begin to tell you what the story was about. YMMV, but probably not.
 
A lot of passive aggressive comments downplaying people who doesn't like this game.

It's a shame this game had to be a Metal Gear Solid because of all the expectations and baggage that come with that title.
If you can remove yourself from that expectation and look at what an incredible gameplay engine was achieved here it's magnificent.
It's just really frustrating to me that finally we get something truly pushing the boundaries of how action/stealth games are built at a high production value level (based on interconnecting systems and tools instead of setpieces and branching paths) yet people are hung up on wanting the old MGS back.

I was also able to immerse myself into the story. If it was learning how to apply the different tools the game provided to play around with or getting into the audio tapes as well as being familiar with the early Metal Gear games to realize how well they pulled of the story as connective tissue to those, it takes balls to make a game which requires such effort from its players in all aspects and I'd like to see more games like this instead of the typical "safe bet" high quality games which are mostly made at that budget level.

Edit: This game doesn't serve up its moments on a platter, a thing MGS4 was incredible at I have to say, but V's moments are even more impressive to me because in terms of gameplay I made them happen myself mostly and in terms of story it has so many multilayered messages and leaves things open for interpretation, I was very impressed by the depth and variety of it all.
 
It would have helped if the missions didn't feel like they were designed by a simple mission editor.

Great gameplay and AI can only take you so far. The missions that shine in TPP are the ones that clearly had thought put into them, like
the diplomat and his bodyguard
. I can even look to games like Far Cry 3/4 to see how much design matters for mainline missions. Give me a cutscene. Give me an indoors section that challenges my abilities.

I see what they were going for but they took it too far. Basically they populate a multiplayer-like map with AI and an objective and let you loose. But there isn't enough linearity or considered thought put into the experience of missions. And there isn't the variety of enemies and objectives you'd need to keep gameplay-loop from getting stale.
 
More or less, yes.

Worst main MGS ever.

But you should continue. It's a good game/bad MGS.
This is exactly how i feel. Its a pretty good game if you're not expecting a mainline MGS game. Its going to suck if you keep waiting for the story to progress.
 
I can hyperbole too: This game will tell you if you're all grown up or are still stuck with the ancient mechanics and bizzare and convoluted stories of the previous games.
 
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