How's that any different than anyone else? Look at all the FPS games chasing CoD with their multiplayer setups and linear set-piece heavy single player modes. Or all the third person shooters that are implementing cover systems.
As for "more and more predictable design" - care to explain the popularity of CoD, Gears of War, Halo, and regular FPS-mania going on in Western gamin nowadays? Or are you going to argue this is somehow innovative design?
That's probably because of sheer volume. A lot of games never make it out of Japan so most of us can't really speak about the development culture over there since the games that get localized tend to be the safest bets.The CoDs and Halos suffer from this just as much as the Final Fantasies, sure - The biggest seller are never an indication of creativity.
My point is that western devs, generally, are much more likely to present me with a new and creative gaming experience than a Japanese one. That is not to say the Japanese can't, haven't or anything like that.
You know, it's funny to see everyone here criticise him, when a lot of Japanese gamers agree with him.
The decline of the Japanese industry this generation has been obvious. He wouldn't have been able to say something like that last generation.
The CoDs and Halos suffer from this just as much as the Final Fantasies, sure
Except that's total bullshit. You would have to ignore all the licensed games produced in the west, while on the other side you'd have to ignore the doujin game scene, as well as all the innovative stuff Nintendo does alongside their mainline franchises. Everywhere there's creativity, and everywhere there is crap. The problem is most people have a limited exposure to what's actually out there.The CoDs and Halos suffer from this just as much as the Final Fantasies, sure - The biggest seller are never an indication of creativity.
My point is that western devs, generally, are much more likely to present me with a new and creative gaming experience than a Japanese one. That is not to say the Japanese can't, haven't or anything like that.
The CoDs and Halos suffer from this just as much as the Final Fantasies, sure - The biggest seller are never an indication of creativity.
My point is that western devs, generally, are much more likely to present me with a new and creative gaming experience than a Japanese one. That is not to say the Japanese can't, haven't or anything like that.
You know, it's funny to see everyone here criticise him, when a lot of Japanese gamers agree with him.
The decline of the Japanese industry this generation has been obvious. He wouldn't have been able to say something like that last generation.
You know, it's funny to see everyone here criticise him, when a lot of Japanese gamers agree with him.
The decline of the Japanese industry this generation has been obvious. He wouldn't have been able to say something like that last generation.
You know, it's funny to see everyone here criticise him, when a lot of Japanese gamers agree with him.
The decline of the Japanese industry this generation has been obvious. He wouldn't have been able to say something like that last generation.
I wasn't talking about AAA titles, and I won't talk of FF because I'm not the biggest fan of JRPGs to say the least. But for me its clear that most Japanese devs are a lot less conscious of tropes in their storytelling and game building and thus, even when desgining some novel new system, the games don't feel new. Western developers tend, even at their worst, to be more aware. And this is much more important than a new system, because the oerall narrative (not the plot, but the progression of the game in every sense) is the most important thing in any game.This is a terrible example. FFXIII has a lot of flaws but it also has a very novel core system that to my knowledge is fairly unique or at least rare.
At least in terms of "AAA" titles it's pretty hard to see western titles as some sort of fount of innovation.
Actually, doujin games are the very essence of the problem I described. Now, I was never an expert but I did play some of them during my days as an Otaku in high school. They tend to be just as uninspired as big releases. They might have a chracter or system that takes advantage of thei independent status, but in general terms they make almost the exact same use of tropes and seem to be blissfully unaware of their use in the game. Doujin games are some of the most driviative I've seen - Playing this almost always completley straight or as a crowd-sanctioned subveretion. Maybe I've missed the truly excellent ones, but overall they seem to suffer of the exacty same problem of mainstream Japanese games - They're just unable to create any freshness in their games.Here you go:
http://www.escapistmagazine.com/articles/view/issues/issue_44/266-Doujin-A-Go-Go-Baby
No need to thank me.
It's funny you should mention Nintendo. Just yesterday I saw a thread for a new 3DS game - Rolling Western, that illustrats exactly my point. Maybe it's a great game, maybe it's very fun, but from looking at its trailer, I felt like I already played that game a hundred times. I'm not saying Nintendo doesn't innovate (I adore Rhythem Heaven), but even when they do they seem to be too unaware of their tools to make an educated use of them.as well as all the innovative stuff Nintendo does alongside their mainline franchises.
I wasn't talking about AAA titles, and I won't talk of FF because I'm not the biggest fan of JRPGs to say the least. But for me its clear that most Japanese devs are a lot less conscious of tropes in their storytelling and game building and thus, even when desgining some novel new system, the games don't feel new. Western developers tend, even at their worst, to be more aware. And this is much more important than a new system, because the oerall narrative (not the plot, but the progression of the game in every sense) is the most important thing in any game.
Western games are packed to the brim with their own tropes. How many gruff military types could we list from this-gen gaming? (let's not)
Western games are packed to the brim with their own tropes. How many gruff military types could we list from this-gen gaming? (let's not)
Wow, total douchbag move right there. Massive loss of respect to Fish.
I think the difference is that most of the western tropes have only really been around for this gen/a bit of last. A lot of the tropes in eastern games go back way further than.
Again I wasn't reffering to the story - Though it's usually present in the story as well. Gaming tropes can include level progression (Like the classic Graaslnds > City > Water > Hell levels progression) or types of weapons (Wooden sword > Steel Sword > Diamond sword) etc. These tropes build the very narrative of the game, which includes much more than just the story. Japanese games are much more likely to these kind of stuff straght.
And yeah, western devs have their own tropes, but they seem to be much more aware of them and usually know how to subvert them better.
If Fish had said 'Your stories suck' I would have no problem with this. I'm amazed when I play a Japanese game with a story that isn't so simple it basically doesn't exist, or is so terrible I wish it didn't exist.
If Fish had said 'Your stories suck' I would have no problem with this. I'm amazed when I play a Japanese game with a story that isn't so simple it basically doesn't exist, or is so terrible I wish it didn't exist. Even when they have an interesting premise and solid characters, they seem unable to string together a decent narrative.
Out-of-context that is a pretty dumb thing to say, but to say it to a Indie dev from Japan seems like a total asshole thing to do.
I think you are confusing "lack of awareness" with conservatism. Japanese devs are very aware of these tropes, and that is why they are copying them over and over again. I am not sure if that sells more or anything, but I don't really care in a game like Kirby Mass attack or a Ys game.Again I wasn't reffering to the story - Though it's usually present in the story as well. Gaming tropes can include level progression (Like the classic Graaslnds > City > Water > Hell levels progression) or types of weapons (Wooden sword > Steel Sword > Diamond sword) etc. These tropes build the very narrative of the game, which includes much more than just the story. Japanese games are much more likely to these kind of stuff straght.
And yeah, western devs have their own tropes, but they seem to be much more aware of them and usually know how to subvert them better.
Ah.. fair enough. I gotcha on that.
But we're still following DnD rules in wRPGs and CoD perks/Linearity in FPS, right? That's gonna be tomorrow's "outdated gameplay tropes" if they aren't already.
By "aware", I mean they understand what they're used for and how they can be used. Everything is a trope, you just have to undestand what they're for and how using them can result in the better narrative. If I wanted to create a suprisingly difficult level, I'd be much more successful if I was aware of the "grassland" trope, because if I made a difficult grassland level, most people would be genuinley surprised based on previous expectations. Most Japanese developers seem to be "unaware" because they just use these tropes as is, without questioning them or making a smart use of them. Most people use tropes without being aware of them, because they get engraved into your brain, and when asked you spit them out as is. Other than that, it's a matter of terminology and I'm willing to accept your "conservatism" term rather than my "unaware" term if it's clearer.I think you are confusing "lack of awareness" with conservatism. Japanese devs are very aware of these tropes, and that is why they are copying them over and over again. I am not sure if that sells more or anything, but I don't really care in a game like Kirby Mass attack or a Ys game.
That being said, games like Ghost Trick, Tomodachi Collection, 9 People 9 Hours 9 Doors (or whatever), or even games like Idol Master or Love Plus sure seem pretty new experiences to me. Granted those last two aren't the best role models of game design per se, but at least they are all are trying to make gameplay that isn't kill a dude every two seconds. Even stuff like Animal Crossing or Boku no Natsuyasumi, while not new by any means, still seem more innovative than your average Western release.
Oh and if you want an impressive Japanese doujin game, try Yume Nikki.
Sure, unless western games actually understand their tropes and how to use them, they'll just be the next stale elements.
I think the difference is that most of the western tropes have only really been around for this gen/a bit of last. A lot of the tropes in eastern games go back way further than.
Again this is so wrong it is silly. Alextended has already explained(and is 100% right) that the reason people think Western devs came out of nowhere and took over the gaming industry is because they are ignoring the last 15 years of PC gaming.
Those tropes have been there for years and years.
Yakuza series is loaded with tropes, even if they're not from anime, and honestly I found the overall stories in those games to be pretty bad. Persona 4 was a long while ago, and Dark Souls is covered under the almost no story heading. Haven't played Catherine, but I heard the story turns to garbage in the final act. I don't play handheld games so I'll take your word for those. It's not exactly a stellar list.Yakuza series, Binary Domain, Persona series, Catherine, Hotel Dusk, 999: 9 Hours, 9 Persons, 9 Doors, the passive tidbits of story the Demon/Dark Souls games tell and so on.
What a lot of this thread and where the general negative consensus springs from is "Weren't those last few Final Fantasy's shitty?". Yeah, they were. Good thing theres an entire other set of quality Japanese developers out there.
Oh and if you want an impressive Japanese doujin game, try Yume Nikki.
It's not the same! Bald space marines used to have hair.
I see a bald spot there. The Bald Space Marine trope is obviously just a natural recession of the hairline. I think I understand now.
I have seen that picture posted multiple times here on GAF. I think I agreed only once or twice, every other time it was used for ridiculous arguments.ps ironically the last time that dumbass "IM OKAY WITH THIS" image was on here was absolutezero cheering on the drug war.
Yakuza series is loaded with tropes...
No. Yakuza is a straight up rip of yakuza movies and Asian crime dramas. The characters, the story beats... pretty much everything in the series has been lifted, in the same way other Japanese games steal from anime cliches.Okay, stop. Everything is tropes. It has all been done before. Story structure, character type. Done. Probably five times over. If your judgement of a narrative is how many tropes it ticks, you've unfortunately broken all entertainment for yourself forevermore.
And in the same way other Western games steal from movie cliches. Tropes are everywhere.No. Yakuza is a straight up rip of yakuza movies and Asian crime dramas. The characters, the story beats... pretty much everything in the series has been lifted, in the same way other Japanese games steal from anime cliches.
Not "the last few", but "all of them". There's nothing substantially different about Japanese games now than 10 years ago. What changed is the shift of PC-exclusive developers (from 90s and early 00s) to multiplatform development and their mainstream recognition. FF7 was inferior to Fallout, the console audience just didn't know about Fallout.What a lot of this thread and where the general negative consensus springs from is "Weren't those last few Final Fantasy's shitty?". Yeah, they were.
No. Yakuza is a straight up rip of yakuza movies and Asian crime dramas. The characters, the story beats... pretty much everything in the series has been lifted, in the same way other Japanese games steal from anime cliches.
It's not the same! Bald space marines used to have hair.
No. Yakuza is a straight up rip of yakuza movies and Asian crime dramas. The characters, the story beats... pretty much everything in the series has been lifted, in the same way other Japanese games steal from anime cliches.
Except the first Yakuza game is really bad about this. Every single beat in the story, from Kazuya being a former yak (who will no longer kill) with a rival, to him taking care of a little girl, to the corrupt polician behind it all... all of it is stolen. There's not an original idea in the whole game. It's as bad as Vice City was, which I consider the low point of originality in the GTA series. The others at least had some fresh ideas. Comparing it to something that pulled some vague inspiration from is missing the point.And in the same way other Western games steal from movie chliches. Tropes are everywhere.
Not "the last few", but "all of them". There's nothing substantially different about Japanese games now than 10 years ago. What changed is the shift of PC-exclusive developers (from 90s and early 00s) to multiplatform development and their mainstream recognition. FF7 was inferior to Fallout, the console audience just didn't know about Fallout.
FF7 was inferior to Fallout, the console audience just didn't know about Fallout.
Says the guy with a Hot Fuzz avatar. Tropes, the lifting of character archetypes and story structure doesn't necessarily mean it's not worth anyones time, or without it's own originality for that matter.No. Yakuza is a straight up rip of yakuza movies and Asian crime dramas. The characters, the story beats... pretty much everything in the series has been lifted, in the same way other Japanese games steal from anime cliches.
The thing is, FF7 wasn't good at stirring emotional dramatics. Its story was downright terrible. A nonsensical plot twists every 30 minutes and rather poor writing don't mesh into an enjoyable story. There isn't anything substantially different about FF7 and FF13, yet 13 had much worse reception.I played both of those back in the day. I thought back then, and still do think, that FF is better. But my values are clearly different, that's all. I value stirring emotional dramatics at a cost of interactivity, far more than I value interactivity at the cost of creator-crafted storytelling, so there ya go. I wouldn't use words like "inferior/superior" because I recognize that not everyone shares the same gaming values.
The thing is, FF7 wasn't good at stirring emotional dramatics. Its story was downright terrible. A nonsensical plot twists every 30 minutes and rather poor writing don't mesh into an enjoyable story. There isn't anything substantially different about FF7 and FF13, yet 13 had much worse reception.
No. Yakuza is a straight up rip of yakuza movies and Asian crime dramas. The characters, the story beats... pretty much everything in the series has been lifted, in the same way other Japanese games steal from anime cliches.
If Yakuza had been a parody, that would have been great, but it's done with zero self awareness. I'm not even saying it was a bad game, but as an example of clever Japanese storytelling it is not. But seriously storywise there's nothing original in the first Yakuza. Don't know about the rest of the series since I stopped there.Says the guy with a Hot Fuzz avatar. Tropes, the lifting of character archetypes and story structure doesn't necessarily mean it's not worth anyones time, or without it's own originality for that matter.