GG does something like a guard bar but it instead of getting guard broken it just increases the decreases the scaling/can lead to multiple counter hits in a row if you do get hit ... i think that is the coolest system ever. makes blocking scary but its not as cut and dry as a normal guard bar system.
Yup. GG guard bar serves the same purpose with more interesting results. The pressure felt by the defender becomes very real once they see that bar flashing violently, and the longer they're under those conditions, the more likely they'll try to escape pressure doing something stupid - ID out of a corner, 2P/2K etc. Once they finally get opened up, you're essentially rewarded with a training mode combo. It feels so effing good. Compare that landing Ultra because you got beat up for half a round or mashing X-Factor out of block string and running through an entire team. You can't.
That said, I've always LOVED the guard break mechanics of Soulcalibur 2. I'd like to see a 2D fighter go that route. I know Mr. Karate has some form of dedicated Guard Break move, correct me if I'm wrong, but typically, GBs in 2D fighters are tied to something more universal, yet are less prevalent.
Oldschool gameplay is so much more rewarding. Please let SFV help bring it back. We don't need it to "reintroduce" casuals to fighters again.