WTF @ that PSASBR BOMBA thread.
What happened with that game? I thought there was immense hype around this game.
I just asked Flux who he thinks is the best EM Disruptah player and he said MastaCJ and Neo.
I approve.
I feel like BlazBlue's combos are so static. Like, there are clearly only certain moves that link together. By the time it comes to the USA, the JP players have all the best combos figured out already.
WTF @ that PSASBR BOMBA thread.
What happened with that game? I thought there was immense hype around this game.
I just asked Flux who he thinks is the best EM Disruptah player and he said MastaCJ and Neo.
I approve.
So why was that then? Was it too much of a rip off of Smash Bros or did DmC Dante piss off too many people?I never heard anybody say it would do well. The only question was how long before it is free on PS+
Yup. American market is what matters most for most games, and can often differ a lot from the EU market.The bomba thread for PSAS is just for EU, though. I'll wait until we get NPD stuff to decide if it bombed.
Seth's justification is dumb.
I never heard anybody say it would do well. The only question was how long before it is free on PS+
It really is, game needs more marketing. That's the only issue.
I will gladly take that game for free from PS+.
I will gladly take that game for free from PS+.
Fans of characters in the game? I bought it alone for Ratchet. Everyone else I enjoy a ton and have not a single issue with them well new dante should be old dante but eh he would of played the same still.I think the issue is it needs a market. It doesn't appeal to me as a fighting game. The art style? No, character choice? No. Nostalgia factor? No.
I wish it all the best, but who exactly is meant to buy it?
The same thing that happens with just about all of Sony's new IPs this gen. They start small and they usually improve sales-wise after a couple of sequels. Hopefully that is the case for All stars.WTF @ that PSASBR BOMBA thread.
What happened with that game? I thought there was immense hype around this game.
This sounds like any other fighting game. You mean it takes a big investment because you become entrenched in a particular playstyle out of more than a dozen completely different ones.Yeah each character is very different, so it takes a big investment to learn one and then learn the match ups.
That danger mode is no joke. I often wonder if it would be a good idea to take away the danger penalty for designated zoners. I think it could be a fun idea that opens up zoning for those who truly want that playstyle.Rachel's cool. I just feel like BB has something against chipping people down. Like, all the keepaway in the game is really just a stepping stone to rushing, especially with Rachel. It's not quite what I have in mind. If I could play any character well, it would be Arakune, but I can't do any of his bug crap, and that's the whole point of the character. -_-
Plus IIRC Rachel was C tier in the version I bought and played, and there's no way in hell I'm taking the time to master a C tier character that's only somewhat enjoyable for me.
It's a game stuck between markets, trying to have broad appeal and trying to appeal to the hardcore too, with no good compromise.I think the issue is it needs a market. It doesn't appeal to me as a fighting game. The art style? No, character choice? No. Nostalgia factor? No.
I wish it all the best, but who exactly is meant to buy it?
I think the issue is it needs a market. It doesn't appeal to me as a fighting game. The art style? No, character choice? No. Nostalgia factor? No.
I wish it all the best, but who exactly is meant to buy it?
And that is the other big problem. Lack of appeal aside, I would give it a go and I know it will be free, lbp style. So no real need to buy it.
The same thing that happens with just about all of Sony's new IPs this gen. They start small and they usually improve sales-wise after a couple of sequels. Hopefully that is the case for All stars.
It's a game stuck between markets, trying to have broad appeal and trying to appeal to the hardcore too, with no good compromise.
Also the supers to kill thing is weird as fuck and not as intuitive as a straightforward interpretation of health, be it a life bar or percentage chance of you getting bodied on next hit. The game tries to hard to stand out, but it doesn't really find it's calling. The entire game just feels so manufactured and uninspired.
So the alpha series is all the same game?
the VS series is the same up to mvc2?
Mk series is the same up til 4?
lol ok
Few tweaks and systems changes is probably one of dumbest things Ive heard. You could say that for CS1 through EX but not for ct to cs and ex to cp
So why was that then? Was it too much of a rip off of Smash Bros or did DmC Dante piss off too many people?
I don't like the idea of someone who sucks powering up my opponents. I could barely handle that in DotA. Plus the "you miss, lost bar" prospect.Supers to kill is weird at first but honestly it really does work. Specially once you learn how to bait reset and combo into them
You think the average person will stick around long enough until it feels alright?Supers to kill is weird at first but honestly it really does work. Specially once you learn how to bait reset and combo into them
1. Dylan
2. Dylan
3. Dylan
4. Dylan
5. Dylan
Because he spits hot fiyah.
I consider Alpha 1 to be Alpha 0.5 and MSvsSF to be so crap that it doesn't exist. But Alpha 3 and MvC1 are very different from the previous games, different enough to be considered a new game.
That sucks yeah, throws drain meter though as do items. Those help negate a shitty player.I don't like the idea of someone who sucks powering up my opponents. I could barely handle that in DotA. Plus the "you miss, lost bar" prospect.
You're too close to me man!
You think the average person will stick around long enough until it feels alright?
I haven't played the game.
Still all-stars will be at EVO right? So it still has more chance to grow then some.
If I could make every thread title a Chappelle reference, I could. And I wouldn't run out for several decades.Can this just be a Chappelle's Show appreciation thread?
To me the chances of all-stars being at EVO is about equal to the chances of SFxT being at EVO, think even SFxT has more love than all-stars ATM.
SFxT was at EVO last year.... :3
Do you think it will be at EVO this year? And you are not understanding how EVO works or even how sponsors work if you think you can buy your way into the EVO lineup easily.
Pretty much my exact response.Zero players complaining about not having complete advantage in a game...
Do you think it will be at EVO this year? And you are not understanding how EVO works or even how sponsors work if you think you can buy your way into the EVO lineup easily.
Do you think it will be at EVO this year? And you are not understanding how EVO works or even how sponsors work if you think you can buy your way into the EVO lineup easily.
Justin can at least complain because his team gets bodied by Chris's team. All 3 characters on Flocker's team can deal with Chris' team... he needs more experience against Chris to beat him. Like I said... not a single fuck was given.Pretty much my exact response.
Justin and Flocker are melodramatic.
MK was there last year too, homie...
The biggest pot? Provided by WB.
Shit, you think EVO is made of "pure incorruptible" folk that do it for the "community"? Come on, son. Business is business.
I still think turnout is the most important factor in what becomes an EVO game, and I don't have high hopes for PSABR in that regard, especially within the FGC.MK was there because their community is strong and they have been able to give consistent turnouts at majors. They are still giving consistent turnouts at majors, so don't be surprised to see MK9 to still be played in the upcoming EVO. If Injustice isn't out by then.
Welcome to WNF: Manufactured Hype Factory Edition.WTF @ that PSASBR BOMBA thread.
What happened with that game? I thought there was immense hype around this game.
It's more than that. This game was focused on, according to Seth, not at casual players, but at competitive Smasher-types. They had it completely backwards. The 4-player party mode IS the default mode you should be concentrating on.It really is, game needs more marketing. That's the only issue.
Justin can at least complain because his team gets bodied by Chris's team. All 3 characters on Flocker's team can deal with Chris' team... he needs more experience against Chris to beat him. Like I said... not a single fuck was given.
It's more than that. This game was focused on, according to Seth, not at casual players, but at competitive Smasher-types. They had it completely backwards. The 4-player party mode IS the default mode you should be concentrating on.
I would also like to tip my hat towards a Chapelle Show appreciation focus in this thread. :lol
http://www.youtube.com/watch?v=ylXNIJs6ep8&feature=player_embedded
Marvel Combo Challenge Compilation
lol Peter Parker