MagnaderAlpha
Member
I really hope they base the gameplay on the original, but expand it in subtle ways. I think keeping it turn-based and not going into the ARPG route of FFXV could keep control over the entire party extremely tight.
I know some are questioning how they plan on doing a massive world like FFVII's with PS4, but knowing how massive just the Duscae area of FFXV's demo is, seeing the impressive "No Man's Sky" and that wild drive gameplay footage of Uncharted 4, I think they can pull off FFVII's explorable world in it's entirety. Note I said "explorable", because if you focus on the areas in the original you had access to, scale them to full size, you can still keep the player within an area/bounds, give the illusion of a massive city(such as Midgar), but not render areas that the player cannot explore because the story says so. An example would be, in the story of FFVII, you don't explore every Sector in Midgar. You know they are there, and see them in CG movies, but you don't physically explore every Sector plate, slum and reactor. There's no reason, in the remake, you should either. Square should be able to recreate FFVII's world pretty good if they approach it like that. As for the areas outside of the towns/cities/dungeons, I wonder. I know Nomura originally wanted Versus to have a traditional styled world map, but couldn't pull it off on PS3. If he managed to pull that off for PS4, I can see it working for this game. That or do a Dragon Quest VIII styled semi-scaled world map.
I know some are questioning how they plan on doing a massive world like FFVII's with PS4, but knowing how massive just the Duscae area of FFXV's demo is, seeing the impressive "No Man's Sky" and that wild drive gameplay footage of Uncharted 4, I think they can pull off FFVII's explorable world in it's entirety. Note I said "explorable", because if you focus on the areas in the original you had access to, scale them to full size, you can still keep the player within an area/bounds, give the illusion of a massive city(such as Midgar), but not render areas that the player cannot explore because the story says so. An example would be, in the story of FFVII, you don't explore every Sector in Midgar. You know they are there, and see them in CG movies, but you don't physically explore every Sector plate, slum and reactor. There's no reason, in the remake, you should either. Square should be able to recreate FFVII's world pretty good if they approach it like that. As for the areas outside of the towns/cities/dungeons, I wonder. I know Nomura originally wanted Versus to have a traditional styled world map, but couldn't pull it off on PS3. If he managed to pull that off for PS4, I can see it working for this game. That or do a Dragon Quest VIII styled semi-scaled world map.