Team FFX2 ATB
Short ATB bars and quick charge times for snappy normal attacks, longer charge times for summons/big spells?
Pretty much what I have in mind if they decide to keep the ATB system. I would definitly be OK with it.
Team FFX2 ATB
Short ATB bars and quick charge times for snappy normal attacks, longer charge times for summons/big spells?
Haha exactly me right now. Thank God I have the day off!
I dont want to miss a second of this legendary time
POSTER HAS BEEN VERIFIED
That sure is some Engrish in that trailer.
So are they going to keep all the weird stuff that won't age well like Cloud being raped as a joke, Barrett being Mr. T, and Cait Sith?
it's just as much watching animations play out as XII or XIII's battle system is; just presented a bit differently.
How does that have nothing to do with the combat? If you fight effectively later in the game most of your combat time is sitting through summons.Uh what? Attacks and Casts are quick as hell.
If you're talking about skipping summon sequences, that's practically nothing to do with the combat at all.
I'd like that. Most crucially, one character's actions (summons, spells, whatever) should not affect your ability to continue selecting actions for others.Team FFX2 ATB
Short ATB bars and quick charge times for snappy normal attacks, longer charge times for summons/big spells?
I don't recall the English being that bad in the trailer? It was pretty witty actually, they made it sound all epic as if it was talking about the story of the game when it was all referring to the wait for a Remake to be announced.That sure is some Engrish in that trailer.
So are they going to keep all the weird stuff that won't age well like Cloud being raped as a joke, Barrett being Mr. T, and Cait Sith?
I can, for the most part.
For the battle system, retain the original Active Time Battle, but:
1) Increase the pacing of the battle. Take inspiration from Bravely Default by allowing us to speed up battle animations and such, let us skip summon animations, etc.
2) Either random encounter AND the encounter slider from Bravely Default, or visible enemies on the field with seamless encounters, like Chrono Trigger/FFXII. The former has the advantage of keeping true to the original level design of map areas, potentially making them feeling more tight and detailed looking as they don't have to accommodate the enemies. The latter means larger area and seamless encounter, but it'd be weird to see map infested with creatures and such, and the maps might be less detailed-oriented.
3) Needs a lot of balancing work. Omnislash/Mime/KOTR/Final attack+Phoenix/Double summon, all needs tweaking for the end game. At the same time, make the game more challenging, perhaps difficulty options.
4) Add more materia/weapons/armors/accesories choices. Give them interesting effects that can provide various customization possibilities and options in battles.
5) Story/character wise, new and improved translation to the same original script, no if's or buts. Voice acting optional. Remastered soundtrack by Nobuo Uematsu, again optional. Cutscene skip, same thing.
6) Keep the silly/lighthearted stuff. I have no idea how they're going to make Cloud dress like a lady, but do it. Just do it. I don't even care if I'd cringe hard, but it'd be glorious.
7) World map/airship is the hardest bit. I doubt they'll make fully traversable field map like FFXV, that'd be insane.
it's just as much watching animations play out as XII or XIII's battle system is; just presented a bit differently.
I've had 2.5 hours sleep.
Have a splitting headache but can't stay off GAF.
lmao I CAN'T SLEEP, TOO MUCH HYPE
I've had 2.5 hours sleep.
Have a splitting headache but can't stay off GAF.
I didn't have a single hour of sleep....
It was an exciting conference. Still, the reactions were great for FF7Remake and Shenmue III
I'd like that. Most crucially, one character's actions (summons, spells, whatever) should not affect your ability to continue selecting actions for others.
Looking forward to racing motorcycles and snowboarding again in that world. The wait is going to be long though, isn't it?
Can someone confirm this is UE4 and not FFXV engine??
We'll know more after the dedicated S-E conference.But..
do we know what has been remade ?
Lots of CG cutscenes i assume, but we still have no idea how the game itself has been updated. Or did i miss something ?
Well, no doubt some of the changes would be hard. Potentially harder than they would make a brand new title from ground up, but pull the right cards, this can be another multi-million seller for SE.Very good points, but I hope you can understand that a lot of these seem really hard to pull through. Like you said... the world map navigation is a huge ? to me.
Silliness and realistic graphics dont mix up very well.
Squats will look ridiculous instead of cute with realistic graphics.
I think it is very very hard to keep the experience intact. Somethings just cant mix up well and it is understandable, but how much of it can you sacrifice and up to what point before alienating the game from what the original was?
There are a lot of scenes that I just cant see them working in this remake. I hope I can eat crow, but I do think that most fans wont be happy with what they will get... we all have fond memories and nostalgia because a lot of us grew old with this game in our memories. And I believe SE will offer a remake that is not in sync with those memories.
So more info at PSX?
Yes it is.So is the souped up PC port still happening, separate from this game? Probably not, right?
Asking since i want to replay again, and i can always just play the PC Steam port with a PS4 controller.
If you're level 50 and you recruit Vincent, he's around 50. If you recruit him at 50, and then start leveling other characters, Vincent will stay at 50.
I'd like that. Most crucially, one character's actions (summons, spells, whatever) should not affect your ability to continue selecting actions for others.
lmao I CAN'T SLEEP, TOO MUCH HYPE
So who else is super hyped for updated music?
This kinda stuff: https://www.youtube.com/watch?v=OWCB2DabJ04