Hints as to what happened with ff12 (Quest: kind dictatorship/ square: democracy)
- Ogre battle, Tactics Ogre, vagrant were entirely designed, directed and written by him, isn't a fan of others putting input into his stories.
- With the shift to Square, there was a different democratic production style that he wasn't used to(for example: The large sci-fi type airship in FF12, was a designer's idea, not his at all)
-Games are easiest to make when given a target, most difficult game to make is when you are told make whatever you please but expected to make sales.
大きな会社であれば,何十,何百万本を売らないといけないとか,ちゃんとしたIPを立ち上げないといけないとか,いろいろなプレッシャーがあるとは思いますが。 僕は最近,まず「自分が遊んで面白ければオッケーかな」と思いつつあるので。
- When Making a game with a big company, you've got all these pressures - a game has to sell hundreds of thousand of copies, you have to firmly set up intellectual property, etc. Lately Matsuno has come to think if he himself plays it and think it's interesting, that's an okay game to make.
- So
if he makes a new game it will probably be on a small scale.