Lightning Returns? FFXI? FFXIV?
Those dont count as FF games teehee
Lightning Returns? FFXI? FFXIV?
Wait until we get best girl cloud in the remake
Lightning Returns? FFXI? FFXIV?
Lightning Returns is irrelevant. The others are MMO's.
The amount of customization options in LR is significant though. It really shouldn't be ignored.
They're all too happy to sell you DLC costumes, it turns outHonestly, I payed no attention to that game at all.
Still, it isn't something that would've given me confidence that it'd become a series standard. I'm glad that seems to be the case.
Say what you want about LR, I thought the combat in that game was really well done, certainly better than XV's IMO. Note that I'm comparing demos to demos, as I only played the beginning of LR. LR also had holding button to attack shenanigan, but it's offset by 'perfect attacks', which gives more damage for timed button presses. XV could really benefit from something like that. Not to mention LR actually plays quite responsively and don't have a lot of locked animation bogging down combat.Lightning Returns is irrelevant. The others are MMO's.
The amount of customization options in LR is significant though. It really shouldn't be ignored.
I think its a fine game. Not perfect. I really enjoyed it, and it is indeed an open world FF which has got to count for something ... But it's a very divisive topic.Say what you want about LR, I thought the combat in that game was really well done, certainly better than XV's IMO. Note that I'm comparing demos to demos, as I only played the beginning of LR. LR also had holding button to attack shenanigan, but it's offset by 'perfect attacks', which gives more damage for timed button presses. XV could really benefit from something like that. Not to mention LR actually plays quite responsively and don't have a lot of locked animation bogging down combat.
They're all too happy to sell you DLC costumes, it turns out
Say what you want about LR, I thought the combat in that game was really well done, certainly better than XV's IMO. Note that I'm comparing demos to demos, as I only played the beginning of LR. LR also had holding button to attack shenanigan, but it's offset by 'perfect attacks', which gives more damage for timed button presses. XV could really benefit from something like that. Not to mention LR actually plays quite responsively and don't have a lot of locked animation bogging down combat.
A lot of LR's designs were either completely out of character or stuff women wouldn't be caught dead wearing. Lightning felt like a dress-up doll in that game. It's too bad, since I really loved her original outfit in XIII.I played through LR, like, 1.3 times, and I felt like after you accounted for which garbs had usable stats and which garbs didn't look like a stripper got lost at DisneyLand the amount left over was pretty low. And then a bunch more get ruined by not allowing you to change their colors for some arbitrary reason.
Japanese voice actors always record in the same room, usually close to each other to catch the flow of conversation.
Dubs don't generally do that because they are too busy trying to make the lines sound right in translation and match the mouth movements. They are generally done in individual booths, usually not with any of the other actors who usually arent even in the studio at the time, and read from a script with usually only summarization context given.
Japanese VO is just on a whole nother level, as its far more of a job you can live off of indefinately than it is in western territories
A lot of LR's designs were either completely out of character or stuff women wouldn't be caught dead wearing. Lightning felt like a dress-up doll in that game. It's too bad, since I really loved her original outfit in XIII.
What do you mean?A lot of LR's designs were either completely out of character or stuff women wouldn't be caught dead wearing. Lightning felt like a dress-up doll in that game. It's too bad, since I really loved her original outfit in XIII.
Yeah, magic grenades are pretty clunky. No clue how they thought it was ok.God the magic system is amazingly awkward.
Multiple developers have already mastered how to do melee and magic combat in action games.Even square's own KH teams now exactly how to do action combat and large scale battles.
FFXV ignores all that and tries to reinvent instead of refine and improve.The result is awkward and confused at best.
That's exactly this should've been done by the KH team ,because they know exactly how to do all these concepts that Tabata desperately tries to achieve.
What do you mean?
Yeah, magic grenades are pretty clunky. No clue how they thought it was ok.
This game is made by the KH team.
They made a new KH team because the KH2 team has been busy making this for 10 years. All the more disappointing, really.
Lightning Returns is irrelevant.
LR too did magic better. You cast the spells as they consume ATb gauge, you could chain them into combos, no hassle of restocking and worrying about running out of magic when you need them, or having them limit your combat options as Lightning actually had multiple loadouts based on jobs with a lot of command options. It's really like if you turned X-2's combat and put it into a more real-time environment, and make it faster and more exciting.
If XVI really had to be another action rpg, I wouldn't mind Yuji Abe to work on the gameplay again.
If XVI really had to be another action rpg, I wouldn't mind Yuji Abe to work on the gameplay again.
Yeah, magic grenades are pretty clunky. No clue how they thought it was ok.
This game is made by the KH team.
They made a new KH team because the KH2 team has been busy making this for 10 years. All the more disappointing, really.
There are also people from the KH2 team working on FFXV, a few of them in lead roles regarding battle, enemy, and level design.
LR too did magic better. You cast the spells as they consume ATb gauge, you could chain them into combos, no hassle of restocking and worrying about running out of magic when you need them, or having them limit your combat options as Lightning actually had multiple loadouts based on jobs with a lot of command options. It's really like if you turned X-2's combat and put it into a more real-time environment, and make it faster and more exciting.
If XVI really had to be another action rpg, I wouldn't mind Yuji Abe to work on the gameplay again.
We don't know how magic casting works now. It's been a while since the Platinum Demo. In this gameplay, the person always held and aimed it.
He didn't design all of the Versus designs.
Ardyn, Aranea, Verstael are all by Ferrari. I'm willing to bet Iris is by Nomura, considering he designed Gladio and he always had siblings that were mentioned in his character synopses. I'm willing to bet Cidney was by Ferrari from Versus as well. Both Ferrari and Nomura haven't been in touch with Tabata's staff.
No, she was never said as just a regular enemy. That's something people interpreted on their own.Pretty sure Aranea wasn't even a thing back then. Wasn't the dragoon just a regular enemy?
Just looking at the first couple of lines and you can several have already been dispelled by the 50 minute video and the Kingsglaive movie.
The thing is, I don't need magic to be super powerful, the end all be all, one time solution to the combat. In an action game, I would rather magic be an active component of the gameplay. Let us cast the magic and work them seamlessly into the battles, like LR, KH2, Ys: Oath of Felgana.I think the magic in the game will be far more powerful than any magic in LR, especially from the videos we have seen magic being used. The fact you can customize it to do such things as heal your party and dualcast means there has to be some limit for gameplay balance.
If XV has a long journey akin to the older games then I won't mind the graphics. Right now we're getting the impression that there won't be much to the story cause we keep seeing the same old places but the E3 trailer shows glimpses of areas that can feature heavy story set pieces.
Over here Noctis doesn't appear to be throwing a pokeball. Granted, it's a glorified parry/counter, but at least canon-wise Noctis doesn't seem to be shackled to using only pokeballs.
If XV has a long journey akin to the older games then I won't mind the graphics. Right now we're getting the impression that there won't be much to the story cause we keep seeing the same old places but the E3 trailer shows glimpses of areas that can feature heavy story set pieces.
Seeing the same old places I think it's done on purpose. I feel it's very easy to spoil a RPG game so it's deliberate. However, we do have the case of TPP where everything was shown to us. But who knows? Maybe I'm wrong and you're right.
Yeah, what they did to TPP was awful. When we finally get the game we already knew basically everything.
Seeing the same old places I think it's done on purpose. I feel it's very easy to spoil a RPG game so it's deliberate. However, we do have the case of TPP where everything was shown to us. But who knows? Maybe I'm wrong and you're right.
If you show the audience everything there's no sense of awe or shock. Either way you're screwed. This skepticism of course is due to the fact a good portion doesn't trust Tabata cause frankly he hasn't proven himself yet.
Yeah, what they did to TPP was awful. When we finally get the game we already knew basically everything.
In regards to magic and supernatural elements, I kind of want FFXVI to start off very low fantasy before gradually becoming an acid trip like every FF is meant to.
In regards to magic and supernatural elements, I kind of want FFXVI to start off very low fantasy before gradually becoming an acid trip like every FF is meant to.
Isn't that XV might be doing?
That kind of sounds like FFXV.
As long as everyone doesn't end up (FFVIII spoiler)coincidentally from the same orphanage I'm good with that.
¯\_(ツ_/¯
I don't understand why this is so controversial.
They were in the same orphanage then went to the same military school garden thingy.
Not that far fetched?
I don't understand why this is so controversial.
They were in the same orphanage then went to the same military school garden thingy.
Not that far fetched?