Jump Fest trailer from December didn't seem to have all those hitstun slowdowns so it must have been added quite recently.
And now it's
one shotting enemies in the FFX demo https://www.youtube.com/watch?v=KrKQVvJ5xVk#t=132
Either way a lot of the mainline FF demos had over powered characters. Considering this is not the intro of the game and a vertical slice of an early area with little or no story ties, it is strange they decided to hinder the characters to lower levels and few abilities. Epecially if they are using this demo for feedback in the final version.
one shotting enemies in the FFX demo https://www.youtube.com/watch?v=KrKQVvJ5xVk#t=132
My eye isn't as trained on this but might the top gif be at 30fps?
I know it's below that for the demo.
One of his first lines is something like (after they receive the missions to look for the crystals): "I don't know... It'll be tough... But I'll handle anything that comes my way."
I will not buy a $60 dolla demo... but I'll watch it at least but still really REALLY disappointed in the 60% done comment... even though like they said it can/could go up really fast... as this point .... I'll have to say is it better fucking be released at LEAST in November... Otherwise they might as well release it on the 10 year announcement anniversary... which is fucking comical at this point...42 minutes of PS4 gameplay from the demo - http://youtu.be/kWO0mwafBJI?t=34m9s
3 minutes of Xbox One gameplay (non-live demo) - http://youtu.be/kWO0mwafBJI?t=24m37s
Demo is around 3 hours long - http://www.enixorigin.com/final-fantasy-xv-demo-about-3-hours-long/
Game is 60 percent finished - http://kotaku.com/final-fantasy-xv-is-60-percent-finished-1686950798
At the end of the live stream, Tabata held a short Q&A:
Source and screenshots - http://gematsu.com/2015/02/final-fa...e-demo-special-reveal-live-stream-full-report
- Game Over - You get a game over when Noctis is unable to battle. Even if your HP drops to 0, it doesnt mean you arent able to battle. First you are in a critical condition status. In critical condition, a red gauge is displayed and if that gauge runs out, youll get a game over. Before the gauge depletes, you can use items or be healed by your companions. If you heal, youll be fine.
- Frame Rate - The demo doesnt run at 1080p and 30 frames per second. Full HD is planned for the final version.
- Scope - Is the full version map of Final Fantasy XV 10 to 20 times the size of the trial versions? Tabata says, I honestly dont know (laughs).
- Weather - The weather will not change in the trial version. Weather changes are planned for the full version.
- Weapons - The normal weapons you regularly use in battle are completely different than the Phantom Sword summon weapons. When you start the demo, you have regular weapons and those wont increase, but you can obtain the Phantom Swords. The Phantom Swords are scattered around on the map, and you obtain them by searching. This is one of the extra elements outside of the story line.
- Cooperation - There is only one co-op move in the demo. The co-op moves are really strong. It disrupts the balance because they are gradually learned through growth.
- Side Elements - Side elements of the demo include searching for the Phantom Swords, as well as additional side elements that unlock after you reach the ending.
- Data Import - There will be no data importing from the demo to the retail version. However, its possible Square Enix will give players some sort of bonus for having the demo save data.
- Adamantoise - You wont be able to battle the Adamantoise in the demo version. This is an element thats being incorporated into the story.
- Airships - Regarding airships, they have not been abandoned. Tabata says hell talk about it more after the demo version is released.
- Ending - The ending of the demo touches on the story of the retail version.
- Development Status - The full version is 60 percent complete. It might not seem like too big of an increase from the games 55 percent completeness at the Tokyo Game Show, but the fact is its progressed a lot. Since the progress of game development isnt finished up uniformly, there is a possibility it will increase quite a bit seemingly at once from here on out.
I will not buy a $60 dolla demo... but I'll watch it at least but still really REALLY disappointed in the 60% done comment... even though like they said it can/could go up really fast... as this point .... I'll have to say is it better fucking be released at LEAST in November... Otherwise they might as well release it on the 10 year announcement anniversary... which is fucking comical at this point...
The game looks fucking great and I bought a ps3(lol) for this and cant wait really..BUT
if square learns anything from this game its that you dont announce games before they are at least 40-50% complete...
Hell I wish they wouldn't announce shit for any game they release until 5 months out... Half the battle from being a FF fan for the last 20 years is the fucking wait... and 10 years is ridiculous
I don't know if you're serious or not. But to me it just seems like them changing it because people complained about the hitstun before.The slowdown is obviously what western fans like because they love bullet time in games!
The Jump Festa stuff looked a lot more fluid, what the heck.
It's not releasing this year.I will not buy a $60 dolla demo... but I'll watch it at least but still really REALLY disappointed in the 60% done comment... even though like they said it can/could go up really fast... as this point .... I'll have to say is it better fucking be released at LEAST in November... Otherwise they might as well release it on the 10 year announcement anniversary... which is fucking comical at this point...
The game looks fucking great and I bought a ps3(lol) for this and cant wait really..BUT
if square learns anything from this game its that you dont announce games before they are at least 40-50% complete...
Hell I wish they wouldn't announce shit for any game they release until 5 months out... Half the battle from being a FF fan for the last 20 years is the fucking wait... and 10 years is ridiculous
Considering what they did with KH3 I don't think they learned..
I don't know if you're serious or not. But to me it just like them changing it because people complained about the hitstun before.
The slowdown is obviously what western fans like because they love bullet time in games!
I think they just went overkill. There was some definite hitstun with the parry at the Jump Festa GIF. Now it's everywhere.
I think they just went overkill. There was some definite hitstun with the parry at the Jump Festa GIF. Now it's everywhere.
I don't know if you're serious or not. But to me it just seems like them changing it because people complained about the hitstun before.
It's not releasing this year.
In fact, don't even expect it to release at it's 10th anniversary.
Considering what they did with KH3 I don't think they learned..
thats just sad...... :*(I don't know if you're serious or not. But to me it just seems like them changing it because people complained about the hitstun before.
It's not releasing this year.
In fact, don't even expect it to release at it's 10th anniversary.
Parry hitstun actually makes sense if a reaction command is required for the multi-person counter.
On every hit is sorta like everything is a limit break. It's like a 15min guitar solo. D:
The only hitstun was the sparks actually (and enemy animation of course).
And that was always there, since TGS.
Who and where are these people who complained? I'd like to slap them.
Hitstun refers to the hit, not the parry.Nope, there was definitely some during the zoom in at the parry. It held that frame for a few more.
TGS trailer was the one with these slow downs. They showed faster paced combat in Jump Festa and now we are back to the same slow downs in the demo. I'd say it depends on the video.The slowdown is obviously what western fans like because they love bullet time in games!
The Jump Festa stuff looked a lot more fluid, what the heck.
OHitstun refers to the hit, not the parry.
I'd be one of them, but it was about the Behemoth's lack of reaction when being attacked, not the timing in between hits. I personally love it when there's no delay when attacking.Over here? I remember someone (more than 1 in fact) complaining about hitting the Behemoth in that tech demo video at TGS.
After that, I don't remember if it was at Gaf (could've been elsewhere), someone complained about that part of the gif where Noctis is attacking a soldier nonstop.
Hitstun refers to the hit, not the parry.
Jump Fest trailer from December didn't seem to have all those hitstun slowdowns so it must have been added quite recently.
I'd be one of them, but it was about the Behemoth's lack of reaction when being attacked, not the timing in between hits. I personally love it when there's no delay when attacking.
I'd be one of them, but it was about the Behemoth's lack of reaction when being attacked, not the timing in between hits. I personally love it when there's no delay when attacking.
Yeah, I was concerned with the Behemoth in general not everything else. In fact, I was saying how good the feedback for everything else looked in comparison.
I think(?) it was you that made the post calling for people to make noise about hit stun. Look what you've done. D:
Lmao, jk. I didn't really like how the behemoth didn't react much at that point, but I'd take that over each attack zooming and slowing down.
Out of everything that was shown, the linkform crap with the Behemoth is by far the worst. There's literally no feeling of hit detection...it's just numbers popping up. Someone on /v/ equated it to filing taxes lol.
With the soldiers it's fine since there's proper hit detection, but bigger enemies like the Iron Giant and Behemoth are really weird from what we've seen from the past two years.
Half the time it doesn't even look like he's hitting the Behemoth.
The initial strike doesn't even seem to touch it.
Just compare it to this:
I did! But it wasn't for hitstun.
I meant that there was no visual feedback. If you look at the video, there is visual feedback for the knights in the form of sparks when you hit them, but no blood or anything for the Behemoth.
I did! But it wasn't for hitstun.
I meant that there was no visual feedback. If you look at the video, there is visual feedback for the knights in the form of sparks when you hit them, but no blood or anything for the Behemoth.
This was my post. No mention about hitstun.
Here's another one Kagari.
Anyway, let's hope they don't continue reading stuff from people here
I see what you mean by feedback now.
Did you even read my post? I said nothing about hitstun.
" There's literally no feeling of hit detection "
Not saying the word outright doesn't mean you didn't say anything about that.
...Except I was comparing it to something that looked great, and didn't have hitstun. I was saying that it should look something...which didn't have hitstun.
I wonder if there is way to fast-forward time like xenoblade or MGSV.
That guard? He literally couldn't move with the amount of hitsun he had.
Should probably start referring to it as bullet time vs flinching
By hitstun, I meant the gameplay literally stopping. Like what happens now.
Hitstun is when the enemy flinches. I think you mean attack delay?By hitstun, I meant the gameplay literally stopping. Like what happens now.
Don't try to insinuate something which is clearly not the case.
Yeah, that's more specific I suppose.
Hitstun is when the enemy flinches. I think you mean attack delay?
So you want the Behemoth to be stunlocked like that guard? What?
How would the Behemoth even attack you then?
He just wanted the attacks against Behemoth to be more pronounced and seen, rather than hit stun from what I got out of it.
In that vid it looks like the swords are passing through behemoth or just missing.
so?You say that like FFVII has good writing.
It has a good story (a great one even), but the writing was never very good.
Yeah, that's how it should look.
Did you see the size of the Behemoth? Did you see the size of that sword?.
Anyway, now it's certainly more pronounced lol.
What's the difference? It looks like you're unable to attack quickly regardless of how quickly you mash...which is a delay between attacks. So what's a slowdown?What happens now is not a delay, it's a slowdown.