If we all join hands and complain loud enough, Kingdom Hearts 3 will morph into Versus XIII.Should have made that clear long ago, and people should learn to accept this aswell.
If we all join hands and complain loud enough, Kingdom Hearts 3 will morph into Versus XIII.Should have made that clear long ago, and people should learn to accept this aswell.
If we all join hands and complain loud enough, Kingdom Hearts 3 will morph into Versus XIII.
If we all join hands and complain loud enough, Kingdom Hearts 3 will morph into Versus XIII.
Sure, Bayonetta and some DMC.
I'm not saying it feels character action tight. I'm saying the evades felt good to execute in Duscae once you got the timing down. Warp evading into a counter was sweet, and the damage recovery move was endlessly satisfying.
No, I don't think cued button promps feel great, but that's not what I'm talking about. In Duscae the prompts are for specific attacks with specially animated counters, but the regular attacks (which are the majority) can all be evaded and countered or canceled without any QTEs. It's in no way a QTE fest.
Also, ffs, there are no "objective" interpersonal criteria for what an individual finds to feel great or not. People on Gaf are so obsessed with objective criteria and quantitative indices. Those have only a weak relationship with aesthetic experience.
What exactly was it about Versus XIII that was such a grander vision versus what we're getting. Of course keeping in mind that everyone responding has not played XV, and will never play Versus XIII.
Sounds about right.『Inaba Resident』;215645059 said:"Stella looked cool when she was standing in the city at night"
What exactly was it about Versus XIII that was such a grander vision versus what we're getting. Of course keeping in mind that everyone responding has not played XV, and will never play Versus XIII.
『Inaba Resident』;215645059 said:"Stella looked cool when she was standing in the city at night"
If that is how you feel, but when you need to say something negative to a public audience, you say it in a positive way.
Bravely Default felt more like Final Fantasy than FFXIII. LOST ODYSSEY felt more like Final Fantasy than FFXIII.
I'm all for forging your own path, but when you're THAT different and you disregard so much of what makes Final Fantasy work, just call it a brand new IP. Call it "Lightning and her Merry Band of Idiots" or "Toriyama's Waifu Simulator 3000" or something.
... Or maybe I'm just bitter that FFXIII felt it was too good for the traditional FF victory fanfare after regular battles, which even I used for my own wedding.
At one point, mid interview, his expression changes in recognition. VG247? he asks as I finish a question. I nod, and he launches into an excited explanation that hed read my preview of the master build of FF15. It was long! Awesome, he says in Japanese. Then Thank you so much, in English. He seems entirely cool with the fact that it wasnt all positive, too.
Yeah, that seems to be a common sentiment with interviewers^^
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What exactly was it about Versus XIII that was such a grander vision versus what we're getting. Of course keeping in mind that everyone responding has not played XV, and will never play Versus XIII.
What exactly was it about Versus XIII that was such a grander vision versus what we're getting. Of course keeping in mind that everyone responding has not played XV, and will never play Versus XIII.
Bravely Default felt more like Final Fantasy than FFXIII. LOST ODYSSEY felt more like Final Fantasy than FFXIII.
I'm all for forging your own path, but when you're THAT different and you disregard so much of what makes Final Fantasy work, just call it a brand new IP. Call it "Lightning and her Merry Band of Idiots" or "Toriyama's Waifu Simulator 3000" or something.
... Or maybe I'm just bitter that FFXIII felt it was too good for the traditional FF victory fanfare after regular battles, which even I used for my own wedding.
『Inaba Resident』;215645059 said:"Stella looked cool when she was standing in the city at night"
Truth. FFXIII went a bit overboard, but still, I bet you're indeed bitter about XIII, as I said, the execution was not the best.
Because if you think about it, a very similar argument can be built for XII (and maybe XI too). However, XII has great execution, which people deemed worthy of the FF brand.
This. My problem is not ATB itself, but the mentality of some fans thinking that "FF HAS to be this and that". If you consider yourself a fan of the series that line of thinking is in absolutel diametrical opposition to the very essence of FF. The one and only constant in the series, besides the superficial recurring tropes, even according to Sakaguchi himself, is the steady change and reinvention.I agree, but people saying it HAS TO BE turn based, are totally not respecting a creative trying to evolve it in a fresh path. The purists make it difficult to side with them because they're totally unreasonable in regards to just letting a developer touch, "their precious franchise."
FF has been chopped and skewed so many times in the past, but it has to remain turn based? Like...what? Just doesn't make sense.
The only things that really tie FF together, for me, is the interesting mixing of mythologies.
『Inaba Resident』;215645059 said:"Stella looked cool when she was standing in the city at night"
Well, it was a trilogy for one, so that already makes it "grander", I suppose.
Though, to be honest, I'm not a fan of that idea, thinking about it. Even though there are elements of Versus that are more appealing to me than XV, I still think going for a single game was the better idea, especially if the leaks are accurate about what each game would focus on. Given what we knew and expected out of the game since it was announced, gettingas the first game would feel like a filler story, and having to wait at least a couple more years for "the real Versus" would've been such bullshit.escape from the city and then rescue Stella
Yeah, agreed. It's in no way as responsive as something like Bayonetta, but "QTE fest" coming from someone asking for objectivity is insane.
You forgot Noctis and Regis in suits being mafia dudes.
There's a chance, yeah. See Verendus' posts about FFXVI since 2013:This is why I think somewhere in the back of somebody's mind, they're doing the same treatment with FFXVI. I'd be willing to bet that one will be a fantasy based on fantasy, if not just for the juxtaposition.
Already on the way. The concept of it is also quite unique. It will certainly be something that hasn't been done before in Final Fantasy, if they manage to accomplish it. I'd put it in the back of your mind for now though, as I would personally expect FF15 and KH3 to be out before it.
I knew of three. XV, another one which had a concept demo showcasing summons and traversal involving them and what I initially called FFXVI but now refer to as just another FF, and finally FF7. The middle one is what I assumed to be FFXVI or the next FF project beyond XV. This one comes out of nowhere. These spoilers are very detailed though. I'm hoping this is mobile, because if it's not, that means there is no FFXVI at the moment. There's no way SE can be doing this many big FF projects.
A lot of the FFs are a mash up in my eyes. Even IX which has the tone you're describing has airships and so on.
XVI will be the opposite of XIII though. It's not futuristic so you might get what you want with that.
I see where you got your line of thinking from. But no, I wasn't referring to the Agni tech showcase (that's not what a concept demo looks like), that's just what those posters assumed. And XVI is in development, it's not just concept now. I didn't know that for a fact 9 months ago, I do now.
People that are quoting me and are saying Persona and Dragon Quest. How much did Persona 4 sell again? Last time I checked it didn't even hit a million. It can have all this hype on Gaf, but looking at Platinum Games eh. Also how well do the Dragon Quest games sell in the West? I mean SE is hesitant to even localize those games.
Nothing, it's just romanticisation.What exactly was it about Versus XIII that was such a grander vision versus what we're getting. Of course keeping in mind that everyone responding has not played XV, and will never play Versus XIII.
What exactly was it about Versus XIII that was such a grander vision versus what we're getting. Of course keeping in mind that everyone responding has not played XV, and will never play Versus XIII.
Nothing. People made some hardcore fan fiction inside their heads about what Versus XIII was going to be, and the scope of it.
"
『Inaba Resident』;215645059 said:"Stella looked cool when she was standing in the city at night"
Nothing, it's just romanticisation.
Did we actually get any real information on how many part the Versus project was going to have? I keep reading this "trilogy" thing, but the last thing I can recall is that the project could have spawned multiple games/media. But now I see people dividing Versus in 3 parts, and apparently the first one was escaping the city and rescuing Stella?
Did I miss something?
It's 2016 and we still have posts like this.
Is sales... even a good indicator for quality even more?????
If your asking a fan of Versus 13 legitimately...
I liked Stella's original concept over what i've seen of Luna in Kingsglaive. I liked the tone much more than what i've seen of 15 so far, due to it being a spinoff and having more leeway(IE human soldiers turning into robots, no blood ect).
I liked that the clothes and the designs of the characters looked cohesive in the world setting. Designer casual for all the characters including suits and junk, whereas now only the main gang wear that kind of thing generally, which leads to a disconnect between how bright the world is and how the main guys are designed.
I liked the 2011 combat, because it was nice and fast, similar to the kind of action based RPG's more having to do with action than RPG(like KH2 for example), and you could control 3 characters at once, each with their own unique toolset apparently.
It just felt like something that came together far better in that form.
As you say, we'll never get Versus 13, so even answering the question is a bit moot, but that's my opinion on it.
As long as 15 is good however, i don't really care at this point. I just don't like when people mock others who liked the original Versus concepts. That's their right. If they take it too far and attack the people trying to make the current game, then its a problem.
There's a chance, yeah. See Verendus' posts about FFXVI since 2013:
Well, it was a trilogy for one, so that already makes it "grander", I suppose.
Maybe those quotes were referring to World of Final Fantasy
Didn't I am Setsuna sell like crap?
Also, how good are the sales of the BD series?
I understand his argument, but probably saying "No one" was too extreme.
He probably should've said that traditional turn-based RPGs are a small niche nowadays (sans Pokemon), specially when compared alongside AAA game sales numbers.
I think Setsuna didn't sell well for a majority of reason, one not being a turn based rpg. To me its sales were underwhelming because of SE's lack of marketing, average scores and the game being developed by an unknown company. But thats just my opinion...I have yet to buy it and I'm a big fan of turn based games, what does that say for the game?
I'm also not saying every jrpg needs to be turn based either. Let's see how Persona 5 does before we cast verdict on whether or not that subsection of the genre can sell as a AAA title. (Is Persona 5 even considered a AAA title?)
What exactly was it about Versus XIII that was such a grander vision versus what we're getting. Of course keeping in mind that everyone responding has not played XV, and will never play Versus XIII.
Take the bet, then.
I think Setsuna didn't sell well for multiple of reasons, one not being a turn based rpg. To me its sales were underwhelming because of SE's lack of marketing, average scores and the game being developed by an unknown company. But thats just my opinion...I have yet to buy it and I'm a big fan of turn based games, what does that say for the game?
I'm also not saying every jrpg needs to be turn based either. Let's see how Persona 5 does before we cast verdict on whether or not that subsection of the genre can sell as a AAA title. (Is Persona 5 even considered a AAA title?)
We don't know officially if it was supposed to be a trilogy, people are referring to a recent leak about Versus (obviously to be taken with a grain of salt):How did I miss that piece of info these past 10 years -.-
Persona 5 will sell great, but I seriously don't think AAA numbers great.
If eat crow, I'll happily do so, I wish the best for that series.
Get your arsenal of "I told you so" gifs ready.
What exactly was it about Versus XIII that was such a grander vision versus what we're getting. Of course keeping in mind that everyone responding has not played XV, and will never play Versus XIII.
Get your arsenal of "I told you so" gifs ready.
Persona 5 will sell great, but I seriously don't think AAA numbers great.
If eat crow, I'll happily do so, I wish the best for that series.
I still want to play turn based games. Speak for yourself.Yeah, I'm also glad that they moved on from making it pure turn based. It's 2016, no one wants to play a turn based rpgs on their tv now.
What was FF9 then? People complained how far FF8 had deviated from the "FF roots" so they went back to the old school feel for FF9. They implemented a skill learning system like FF6, and had 4 in a party, cartoony characters, etc. Seems that worked out pretty well for them.
Well said. I'd add the original opening sounded a lot more interesting than what we're getting too. Especially after watching Kingsglaive.If your asking a fan of Versus 13 legitimately...
I liked Stella's original concept over what i've seen of Luna in Kingsglaive. I liked the tone much more than what i've seen of 15 so far, due to it being a spinoff and having more leeway(IE human soldiers turning into robots, no blood ect).
I liked that the clothes and the designs of the characters looked cohesive in the world setting. Designer casual for all the characters including suits and junk, whereas now only the main gang wear that kind of thing generally, which leads to a disconnect between how bright the world is and how the main guys are designed.
I liked the 2011 combat, because it was nice and fast, similar to the kind of action based RPG's more having to do with action than RPG(like KH2 for example), and you could control 3 characters at once, each with their own unique toolset apparently.
It just felt like something that came together far better in that form.
As you say, we'll never get Versus 13, so even answering the question is a bit moot, but that's my opinion on it.
As long as 15 is good however, i don't really care at this point. I just don't like when people mock others who liked the original Versus concepts. That's their right. If they take it too far and attack the people trying to make the current game, then its a problem..
Also...
You didn't answer the question, you just put words in other people's mouths. You can't say that the games are the exact same and criticize people for pointing out differences, and then say they are different and should not be compared. Pick one or the other. Tabata himself acknowledges that he is making different game and can not follow Nomura's plans as if they were making the same title. Leave it at that.
I feel so bad for poor Tabata. I hope FFXV is amazing so he can feel good about saving the franchise.