Also what's the starscourge? I think its the plague of darkness that turns people into daemons, but why is that a 'star' scourge?
I guess being released by an Astral kind of gives it a connection to stars?
Also what's the starscourge? I think its the plague of darkness that turns people into daemons, but why is that a 'star' scourge?
My biggest regret from this game was that I didn't explore a thing or fought even one enemy while Iris was in the party.
Nomura didn't got shit done.
Wait another 10 years edition.
The issue this game had in the past 3 years was obviously dev difficulties. All the changes tabata made from when Nomura was in charge were specifically in order to make things more streamlined for the new staff and easier to mold into something they could easily ship on their own terms.
The fact that they could not even get that done, and still have huge amounts of cut content from even trailers shown early this year says to me that the development was pretty much a 'cut everything and ship it kind of deal', i doubt the devs themselves wanted the game to turn out in this kind of manner.
Anyone knows the name of the music playing after the final QTE ? When Noctis unleashes the knights of the round table against poor Ardyn
Anyone knows the name of the music playing after the final QTE ? When Noctis unleashes the knights of the round table against poor Ardyn
Btw watching this scene again it seems ardyn was trying to do something and Luna prevented him to do so. Could he have done something similar to get rid of noctis there?
You missed out. Iris is GOAT.
I enjoyed Crisis Core a lot more than this, for sure. Haven't played much Type-0.
and some track names are already on youtube.
Will wait then.
Anyone knows the name of the music playing after the final QTE ? When Noctis unleashes the knights of the round table against poor Ardyn
I haven't finished the game yet, but I've seen and read enough to answer these.I'm not sure why they had the campfire scene as a post-credits bit. Also what's the starscourge? I think its the plague of darkness that turns people into daemons, but why is that a 'star' scourge? The Six don't really seem to give a shit about humanity (except perhaps Bahamut, but he was chilling in distorted time and Shiva, who spent her free time photobombing Prompto). Was Pyrna in the game outside of a hanging corpse?
The problem is that, as we've pointed out, the most glaring issues with the narrative would have only required exposition. That we're constantly asking "Wait, what the fuck?" every single chapter doesn't mean that the game isn't salvageable, they just need to actually explain what's going on.
How to fix Jared: Add a quest where you stay the night at the inn and Jared speaks to you about his time in the Crownsguard (that's what he was, right? Some older Kingsglaive member?) and have the guys sit around listening to him. Hell, this would have been a perfect place to incorporate most of the Dawn trailer. "He was a good man, your father, he loved you." etc, blah blah blah.
How to fix the Summon macguffins: Allow the player to actually acquire that Cosmogony book that is randomly lying out in the open at various locations, have the bros talk about it, explain what a Covenant is, have them go "Luna must be speaking with them to get them on your side ahead of time" or whatever. Say something like "No one knows where Bahamut is" and "Legends say he Ifrit has grown to hate them, and mankind as well." Plant the seed. Make the player curious.
How to fix the Royal Arms macguffins: Simply state that you don't need to actually collect all of them. Make some reference that Lucian kings can be temporarily granted their powers without needing to permanently acquire the weapons in times of great need. Now suddenly finishing the game with only half of them makes a little more sense.
The narrative problems with this game aren't unsolvable. They just required better writers, and unfortunately, a better director.
Finished it last night, thought I'd come in here and read up to see if I actually missed anything. Nope, just an abysmal story that was unfinished and untapped. Someone nailed it above, Chapter 14 could have been half a game in itself, living and fighting in the "evil" world.
The train ride through 9-14 just screamed of incompleteness. You start by stopping off at a dungeon, cool OK, makes sense, maybe they didn't finish the open world at this spot. Then you stop again and it's "We were going to have an open world with a dungeon here, but ran out of time. So fuck it, Shiva is dead and here is her power after killing an unrelated Deathclaw on the side of the train tracks."
I could have waited two more years for the game to have been finished. That being said I'm still enjoying the open world, combat, and questing.
Can someone explain to me why Ravus was ready to fight me at the encampment the first time before Ardyn stopped him, but at the end he's fighting for/with me and Luna? Was he trying to stop me at first so Luna wouldn't die and then he flipped sides?
Based on the released track titles, it's called Somnus Ultima.
That was the final boss theme iirc, I was thinking about this part
Edit: dat moment of sudden fear when you are not 100% sure you're in the spoiler thread
Pisses me off how I couldn't stop playing the game, then Chapter 4 and the beginning of Chapter 5 happened, and now I haven't played it since, and then I learned that the main story is basically of the same "quality" for the rest of the game. It is quite literally Type-0 1.5 and I don't care what anyone says, Type-0 is the most horrid FF game ever released. How it managed to get even a 72 on Metacritic is beyond me. I even enjoyed Lightning Returns and Dirge of Cerberus more.
We call that concept of friendship remaning the same "parea" in Greek. But yes, the scene didn't communicate it all that well, again because it cuts itself short. Maybe some more scenes of them catching up or something in the diner could have been used.What was weird about the time skip to me was that outside of Noctis aging, I never got the impression that the rest of the group changed much. The grown-up boy said the three of them were going separate ways for most of the time, but when they reunited it felt like no time at all had passed since the last time they fought together.
I guess "true friendship lasts the test of time" was kind of the point of that, but they did a bad job getting the point across if so.
I enjoyed Type-0 more than XV if I'm being honest.Pisses me off how I couldn't stop playing the game, then Chapter 4 and the beginning of Chapter 5 happened, and now I haven't played it since, and then I learned that the main story is basically of the same "quality" for the rest of the game. It is quite literally Type-0 1.5 and I don't care what anyone says, Type-0 is the most horrid FF game ever released. How it managed to get even a 72 on Metacritic is beyond me. I even enjoyed Lightning Returns and Dirge of Cerberus more.
Anyone knows the name of the music playing after the final QTE ? When Noctis unleashes the knights of the round table against poor Ardyn
Hello fellow crazy personI enjoyed Type-0 more than XV if I'm being honest.
All the time you spent with them prior to the time skip is you all you need for background. I have friends in real life who I can go for years without seeing, but when we reconnect we pick up right where we left off. Our shared history is all we need. That's the idea here.What was weird about the time skip to me was that outside of Noctis aging, I never got the impression that the rest of the group changed much. The grown-up boy said the three of them were going separate ways for most of the time, but when they reunited it felt like no time at all had passed since the last time they fought together.
I guess "true friendship lasts the test of time" was kind of the point of that, but they did a bad job getting the point across if so.
That was the final boss theme iirc, I was thinking about this part
Edit: dat moment of sudden fear when you are not 100% sure you're in the spoiler thread
We call that concept of friendship remaning the same "parea" in Greek. But yes, the scene didn't communicate it all that well, again because it cuts itself short. Maybe some more scenes of them catching up or something in the diner could have been used.
Hello fellow crazy person
The issue this game had in the past 3 years was obviously dev difficulties. All the changes tabata made from when Nomura was in charge were specifically in order to make the project more streamlined for the new staff and easier to mold into something they could easily ship on their own terms.
The fact that they could not even get that done, and still have huge amounts of cut content from even trailers shown early this year says to me that the development was pretty much a 'cut everything and ship it kind of deal', i doubt the devs themselves wanted the game to turn out in this kind of manner.
I can blame it on the publisher itself forcing the game out despite it only being half finished.
Its pretty hard to get things done when you don't have people to make a game.
There's no way he really said that."Umbra and Pryna are not just pets, they are similar beings to Gentiana" - Hajima Tabata, 2015.
One dog acts as walking Snapchat and the other is only shown sleeping on the background of a random flashback.
People need to stop hoping that the 8000 cut areas and scenes will be included in the DLC.
They're planning multiplayer DLC?The multiplayer dlc is a waste of resources they should concentrate on other SP content to fill gaps just give me world of ruin even if just Leide section
Take A LOT of health potions and you should be fine. Though if youMy party is level 61-63, and I'm almost about to buy the node that raises strength based on levels. Am I strong enough for Costlemark Tower?
They're planning multiplayer DLC?
I've just entered Costlemark Tower, the recommended level is 55 which is where I'm at. But I've heard so many horror stories about that dungeon. Should I level up some more or will I be fine at that level?
Edit: and can you camp inside that dungeon?
They're planning multiplayer DLC?
So they are fragments of Shiva?"Umbra and Pryna are not just pets, they are similar beings to Gentiana" - Hajima Tabata, 2015.
One dog acts as walking Snapchat and the other is only shown sleeping on the background of a random flashback.
I haven't finished the game yet, but I've seen and read enough to answer these.
RE: star-scourge: The plague of darkness that turns men into monsters is called the star-scourge because it comes from Ifrit, an Astral. Astral = astrology = stars. A divine curse.
RE: Astrals: In the cutscene right before the final battle, Ardyn specifically says that Ifrit doesn't care for mankind but Shiva does. Quote: "Ifrit, the Infernian. He doesn't share the Glacian's fondness for mankind. But you can expect a... warm welcome." We see Shiva intervene multiple times, too.
RE: Pryna: Pryna appears alongside Umbra in the first scene with Luna. They're messenger spirits that manifest as dogs (a loading screen tip says this, but it's pretty obvious they're not ordinary dogs). They helped Luna and Noctis maintain a written correspondence ever since they were kids. Luna and Noctis were separated because they lived in warring nations, but they still developed a strong friendship through their letters.
In the childhood flashback we see they bonded at a young age, a friendship formed in part because they resolved to meet their fated burden together (she as oracle, he as king). Neither could understand the full magnitude of their responsibility, but even then it was a burden they inherited, rather than chose. Luna was much stronger and more mature about accepting her duty, while Noctis took a while to reach that point (by his own admission, as he takes the throne at the end).
RE: Ardyn making Noctis stronger: Ardyn says that he would "derive scant satisfaction" from killing Noctis the man. He wishes only to kill Noctis the King, and everything he represents. His quarrel is with the line of Lucis, the throne he was denied eons ago.
So he helps Noctis ascend... just so he can break his spirit by destroying everything dear to him. It's purely out of spite. Ardyn's servitude to Ifrit allowed him to absorb demons during the 10-year time skip and become stronger; it also brought the star-scourge back into the world another way to break Noctis' spirit and to take revenge not only on the line of Lucis, but on the world that denied Ardyn his throne.
In the end, Noctis kills Ardyn, but the curse remains since Ardyn's spirit still exists. To lift the curse and end the star-scourge, Noctis has to absorb the full power of the kings of old. This kills Noctis, but strengthens his spirit so that in the afterlife, Noctis and the line of Lucis are able to destroy Ardyn once and for all.
Then, before his spirit departs the world, Noctis makes peace with the spirits of Prompto, Ignis and Gladio, who sacrificed themselves so Noctis could commune with the kings of old and end the star-scourge. And he makes peace with Luna, finally together with her after years of separation... Well, together in eternal rest. ;_;
Beautiful ending. I'm thoroughly enjoying the ride there but couldn't help peeking. (It also helps that I don't get hung up on the way the game was marketed, and I don't convince myself which characters will have a major presence. I just let the game be itself.)
There aren't many details yet, but the final "expansion pack" DLC after the character episodes is apparently going to involve some form of co-op.
There aren't many details yet, but the final "expansion pack" DLC after the character episodes is apparently going to involve some form of co-op.
So they are fragments of Shiva?
The Niflheim military campaign to kill Shiva was actually just Ardyn running over a dog.